Difference between revisions of "Tiny Hammerer (3.5e Prestige Class)"

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(Becoming a Tiny Hammerer)
(Becoming a Tiny Hammerer)
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|-  
 
|-  
 
| 1st || +1 || +2 || +0 || +2
 
| 1st || +1 || +2 || +0 || +2
| class="left" | [[#Size Independence|Size Independence]]
+
| class="left" | [[#Bigger and Better|Bigger and Better]]
 
|-  
 
|-  
 
| 2nd || +2 || +3 || +0 || +3
 
| 2nd || +2 || +3 || +0 || +3
| class="left" | [[#Bigger and Better|Bigger and Better]]
+
| class="left" | [[#Strong Lifter|Strong Lifter]]
 
|-  
 
|-  
 
| 3rd || +3 || +3 || +1 || +3
 
| 3rd || +3 || +3 || +1 || +3
| class="left" | [[#Strong Lifter|Strong Lifter]]
+
| class="left" | [[#Bigger and Better|Bigger and Better]]
 
|-  
 
|-  
 
| 4th || +4 || +4 || +1 || +4
 
| 4th || +4 || +4 || +1 || +4
| class="left" | [[#Bigger and Better|Bigger and Better]]
+
| class="left" | [[#Stronger Wrists|Stronger Wrists]]
|-  
+
|-
 
| 5th || +5 || +4 || +2 || +4
 
| 5th || +5 || +4 || +2 || +4
| class="left" | [[#Stronger Wrists|Stronger Wrists]]
 
|-
 
| 6th || +6/+1 || +5 || +3 || +5
 
 
| class="left" | [[#Bigger and Better|Bigger and Better]]
 
| class="left" | [[#Bigger and Better|Bigger and Better]]
 +
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
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All of the following are class features of the Tiny Hammerer.
 
All of the following are class features of the Tiny Hammerer.
  
'''{{Anchor|Size Independence}}:''' The Tiny Hammerer never receives penalties to attack for using a weapon of a size different from his own. In addition, the Tiny Hammerer doesn't recieve penalties to attack for using a composite weapon for which he has insufficient Strength.
 
  
'''{{Anchor|Bigger and Better}} ([[Ex]]):''' At levels 2, 4, and 6, your ability to use weapons that are designed for creatures larger than you increases. Each time, the amount of effort it takes you to wield any weapon decreases by one step (two-handed weapons become one-handed, and one-handed weapons become light).
+
'''{{Anchor|Bigger and Better}} ([[Ex]]):''' At levels 1, 3, and 5, your ability to use weapons that are designed for creatures larger than you increases. Each time you gain this feature, the size of weapon you can weild without penalties increases by one step. (Ex. Human 1=Large/3=Huge/5=Gargantuan)
  
'''{{Anchor|Strong Lifter}} ([[Ex]]):''' At level 3, your carrying capacity doubles.
+
'''{{Anchor|Strong Lifter}} ([[Ex]]):''' At level 2, your carrying capacity doubles.
  
'''{{Anchor|Stronger Wrists}} ([[Ex]]):''' At level 5, you may add half your Strength modifier as a circumstance bonus to every damage roll you make with a weapon, even if you would not normally add your Strength modifier to that damage roll at all.
+
'''{{Anchor|Stronger Wrists}} ([[Ex]]):''' At level 4, you may add half your Strength modifier as a circumstance bonus to every damage roll you make with a weapon, even if you would not normally add your Strength modifier to that damage roll at all.
  
 
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Revision as of 19:15, 18 June 2017

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Author: Foxwarrior (talk)
Date Created: 9/21/10
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Big Sword.jpg

Tiny Hammerer

How did I sneak into the castle? It's simple. I left my weapon out in the open, and a guard came and picked it up and brought it into the castle while I was sitting on it.
—Jarikari, Flea Rogue/Tiny Hammerer, Jarikari's Overly Informal Memoirs

The Tiny Hammerer is the undisputed master of wielding inappropriately sized weapons.

Becoming a Tiny Hammerer

Characters usually choose to become Tiny Hammerers because they like big weapons more than they should.

Entry Requirements
Base Attack Bonus: +4.

Table: The Tiny Hammerer

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +2 Bigger and Better
2nd +2 +3 +0 +3 Strong Lifter
3rd +3 +3 +1 +3 Bigger and Better
4th +4 +4 +1 +4 Stronger Wrists
5th +5 +4 +2 +4 Bigger and Better

Class Skills (2 + Int modifier per level.
Balance (Dex), Climb (Str), Disguise (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Ride (Dex), Search (Int), Sleight of Hand (Dex), Tumble (Dex).

Class Features

All of the following are class features of the Tiny Hammerer.


Bigger and Better (Ex): At levels 1, 3, and 5, your ability to use weapons that are designed for creatures larger than you increases. Each time you gain this feature, the size of weapon you can weild without penalties increases by one step. (Ex. Human 1=Large/3=Huge/5=Gargantuan)

Strong Lifter (Ex): At level 2, your carrying capacity doubles.

Stronger Wrists (Ex): At level 4, you may add half your Strength modifier as a circumstance bonus to every damage roll you make with a weapon, even if you would not normally add your Strength modifier to that damage roll at all.





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Foxwarrior's Homebrew (780 Articles)
Foxwarriorv
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceModerate +
AuthorFoxwarrior +
Base Attack Bonus ProgressionGood +
Class AbilityOther +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Prestige Class +
Length6 +
Minimum Level4 +
Rated ByGhostwheel +
RatingRating Pending +
Reflex Save ProgressionPoor +
SkillBalance +, Climb +, Disguise +, Gather Information +, Hide +, Intimidate +, Jump +, Ride +, Search +, Sleight of Hand + and Tumble +
Skill Points2 +
SummaryIn pictures of you holding a weapon, it's hard to find you. +
TitleTiny Hammerer +
Will Save ProgressionGood +