Difference between revisions of "Energy Attunement (3.5e Equipment)"
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==Energy Weapon Enchantment== | ==Energy Weapon Enchantment== | ||
− | [[Summary::An energy weapon deals either acid, cold, electric or fire damage.]] Upon command, an energy weapon is sheathed in selected energy type. The energy does not harm the wielder. The effect remains until another command is given. An energy weapon deals an extra 1d6 points of energy damage on a successful hit. | + | [[Summary::An energy weapon deals either acid, cold, electric or fire damage (chosen by the crafter).]] Upon command as a free action, an energy weapon is sheathed in the selected energy type. The energy does not harm the wielder. The effect remains until another command is given. An energy weapon deals an extra 1d6 points of energy damage on a successful hit. |
Moderate Psychokinesis; ML 10; [[SRD:Craft Psionic Arms and Armor|Craft Psionic Arms and Armor]], ''[[SRD:Weapon of Energy|weapon of energy]]''; Price: [[Cost::+1]]. | Moderate Psychokinesis; ML 10; [[SRD:Craft Psionic Arms and Armor|Craft Psionic Arms and Armor]], ''[[SRD:Weapon of Energy|weapon of energy]]''; Price: [[Cost::+1]]. |
Latest revision as of 14:30, 3 June 2019
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Energy Weapon Enchantment[edit]
An energy weapon deals either acid, cold, electric or fire damage (chosen by the crafter). Upon command as a free action, an energy weapon is sheathed in the selected energy type. The energy does not harm the wielder. The effect remains until another command is given. An energy weapon deals an extra 1d6 points of energy damage on a successful hit.
Moderate Psychokinesis; ML 10; Craft Psionic Arms and Armor, weapon of energy; Price: +1.
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