Difference between revisions of "Hemomancy (5e Subclass)"

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(Prophecy of the Blood Moon)
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This only works for spells from the Necromancy school of magic and your subclass features.
 
This only works for spells from the Necromancy school of magic and your subclass features.
  
Furthermore, in the event of a Blood Moon, you have complete access to all spells from the Necromancy list. These spells count as prepared and known for you and you can cast them using your spell available slots.
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Furthermore, in the event of a Blood Moon, you have complete access to all spells from the Necromancy school. These spells count as prepared and known for you and you can cast them using your available spell slots.
  
 
=== Drain and Consume ===
 
=== Drain and Consume ===

Revision as of 22:44, 28 January 2021

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Author: ElElfoJoa (talk)
Date Created: 28/01/2021
Status: Draft
Editing: Grammar, spelling
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Hemomancy

Hemomancy is a forgotten tradition that explores the control of life energy for their benefit. Hemomancers focus on boosting their magic with their own blood or siphoning health from a creature to heal another, being able to manipulate the life-force of those who cross paths with them

Prophecy of the Blood Moon

Starting at 2nd level, when you are under the direct light of a Full Moon:

  • You have advantage on spell attack rolls
  • Creatures who make a saving throw against your spells have disadvantage
  • You can cast spells without the need of verbal or sematic components

This only works for spells from the Necromancy school of magic and your subclass features.

Furthermore, in the event of a Blood Moon, you have complete access to all spells from the Necromancy school. These spells count as prepared and known for you and you can cast them using your available spell slots.

Drain and Consume

Also at 2nd level, whenever you deal damage with a spell of 1st level or higher, you draw a Blood Token which you can use for your subclass features. You can have a maximum of Blood Tokens equal to your Intelligence Modifier + your Proficiency Bonus, and they reset back to 0 after a Long Rest. You can't draw Blood Tokens from Constructs or Undead.

  • Transfusion: As a bonus action after dealing damage with a spell of 1st level or higher, you can consume 2 Blood Tokens to heal for an amount equal to the spell's level + your Proficiency Bonus.
  • Crimson Rush: As a bonus action, you can consume 1 Blood Token to double your speed for one turn.
  • Empty Vessel: During a Short Rest, you can consume all of your Blood Tokens to heal for 1d6 x the number of Blood Tokens expended.

Benefit Name at 6th Level

Benefit description

Benefit Name at 10th

Benefit description

Benefit Name at 14th level

Benefit description

Add additional benefit headers and descriptions as needed...


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Elelfojoa's Homebrew (11 Articles)
Elelfojoav
AuthorElElfoJoa +
Canontrue +
ClassWizard +
Identifier5e Subclass +
RatingUndiscussed +
SummaryHemomancy is a forgotten school of magic that uses the life-force of living creatures to power their magic. They can transfuse health, boost a spell using their own blood, or drain their victims to death +
TitleHemomancy +