Difference between revisions of "Hero's Epic Fall Injury Table (5e Variant Rule)"

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(Hero's Epic Fall Injury Tables)
(Hero's Epic Fall Injury Tables)
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== Hero's Epic Fall Injury Tables ==
 
== Hero's Epic Fall Injury Tables ==
  
You have fallen and taken damage from the fall itself, the total fall damage is equal to an Injury DC, requiring a Constitution save.<br>
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You have taken damage from falling/crushing, the total damage you take is an Injury DC requiring a Constitution save.<br>
 
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Rule 1. Each injury causes you to gain 1 level of exhaustion, unless noted otherwise, adding up to 5 possible points of exhaustion.<br>
 
Rule 1. Each injury causes you to gain 1 level of exhaustion, unless noted otherwise, adding up to 5 possible points of exhaustion.<br>

Revision as of 22:53, 21 May 2022

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Author: Select Hero (talk)
Date Created: 05/16/22
Status: Complete
Editing: Clarity edits only please
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Hero's Epic Fall Injury Tables

You have taken damage from falling/crushing, the total damage you take is an Injury DC requiring a Constitution save.

Rule 1. Each injury causes you to gain 1 level of exhaustion, unless noted otherwise, adding up to 5 possible points of exhaustion.

Rule 2. Re-rolling the same location & injury has no effect.

Rule 3. An injury may heal with each long rest.

Rule 4. Injuries listed with a DC # will not heal during rest, without at least one succesful Medicine check against the listed DC.

Injury & Location Table

d10 Roll Injury d10 Roll
Location
1 scraped (exhaustion level +0) 1 shoulder or hand (climbing & flying speed -5)
2 bruised (exhaustion level +0) 2 wrist or forearm (disadvantage on somatic spells)
3 burnt (DC 5) 3 knee or thigh (movement speed -5)
4 cramped (DC 7, strength -1) 4 elbow or upper arm
5 lacerated (DC 9, d1 bleeding) 5 head (Concussion Table)
6 torn (DC 11, dexterity -1) 6 abdomen or chest (AC -1)
7 dislocated (DC 13, exhaustion level +2) 7 foot or lower leg (disadvantage on attack rolls)
8 broken (DC 15, exhaustion level +2) 8 hip or ankle
9 broken (DC, 17 roll for 2 locations) 9 back or neck (speed reduced to 0)
10 broken (DC 19, maximum hp halved) 10 shoulder, hip, or lower leg (roll for 2 injuries)


Concussion Table

d6 Roll
Effect of Concussion
1 no memory of before injury
2 no memories between injury & first long rest
3 disadvantage on wisdom
4 disadvantage on dexterity|
5 disadvantage on intelligence
6 (hyperacusis) disadvantage on attack rolls in the presence of noise
7 eye injury (disadvantage on perception)
8-12 simple head injury (wisdom -1, intelligence -1)

Back to Main Page5x5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated ByGhostwheel +
RatingRating Pending +
SummaryInjuries after falling down. +
TitleHero's Epic Fall Injury Table +