Difference between revisions of "Hero's Epic Fall Injury Table (5e Variant Rule)"
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== Hero's Epic Fall Injury Tables == | == Hero's Epic Fall Injury Tables == | ||
− | You have | + | You have taken damage from falling/crushing, the total damage you take is an Injury DC requiring a Constitution save.<br> |
<br> | <br> | ||
Rule 1. Each injury causes you to gain 1 level of exhaustion, unless noted otherwise, adding up to 5 possible points of exhaustion.<br> | Rule 1. Each injury causes you to gain 1 level of exhaustion, unless noted otherwise, adding up to 5 possible points of exhaustion.<br> |
Revision as of 22:53, 21 May 2022
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Hero's Epic Fall Injury Tables
You have taken damage from falling/crushing, the total damage you take is an Injury DC requiring a Constitution save.
Rule 1. Each injury causes you to gain 1 level of exhaustion, unless noted otherwise, adding up to 5 possible points of exhaustion.
Rule 2. Re-rolling the same location & injury has no effect.
Rule 3. An injury may heal with each long rest.
Rule 4. Injuries listed with a DC # will not heal during rest, without at least one succesful Medicine check against the listed DC.
d10 Roll | Injury | d10 Roll | |||||||||||||||||||||||||||||||||||||||
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Location | |||||||||||||||||||||||||||||||||||||||||
1 | scraped (exhaustion level +0) | 1 | shoulder or hand (climbing & flying speed -5) | ||||||||||||||||||||||||||||||||||||||
2 | bruised (exhaustion level +0) | 2 | wrist or forearm (disadvantage on somatic spells) | ||||||||||||||||||||||||||||||||||||||
3 | burnt (DC 5) | 3 | knee or thigh (movement speed -5) | ||||||||||||||||||||||||||||||||||||||
4 | cramped (DC 7, strength -1) | 4 | elbow or upper arm | ||||||||||||||||||||||||||||||||||||||
5 | lacerated (DC 9, d1 bleeding) | 5 | head (Concussion Table) | ||||||||||||||||||||||||||||||||||||||
6 | torn (DC 11, dexterity -1) | 6 | abdomen or chest (AC -1) | ||||||||||||||||||||||||||||||||||||||
7 | dislocated (DC 13, exhaustion level +2) | 7 | foot or lower leg (disadvantage on attack rolls) | ||||||||||||||||||||||||||||||||||||||
8 | broken (DC 15, exhaustion level +2) | 8 | hip or ankle | ||||||||||||||||||||||||||||||||||||||
9 | broken (DC, 17 roll for 2 locations) | 9 | back or neck (speed reduced to 0) | ||||||||||||||||||||||||||||||||||||||
10 | broken (DC 19, maximum hp halved) | 10 | shoulder, hip, or lower leg (roll for 2 injuries) | ||||||||||||||||||||||||||||||||||||||
d6 Roll | |||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Effect of Concussion | |||||||||||||||||||||||||||||||||||||||||
1 | no memory of before injury | ||||||||||||||||||||||||||||||||||||||||
2 | no memories between injury & first long rest | ||||||||||||||||||||||||||||||||||||||||
3 | disadvantage on wisdom | ||||||||||||||||||||||||||||||||||||||||
4 | disadvantage on dexterity| | ||||||||||||||||||||||||||||||||||||||||
5 | disadvantage on intelligence | ||||||||||||||||||||||||||||||||||||||||
6 | (hyperacusis) disadvantage on attack rolls in the presence of noise | ||||||||||||||||||||||||||||||||||||||||
7 | eye injury (disadvantage on perception) | ||||||||||||||||||||||||||||||||||||||||
8-12 | simple head injury (wisdom -1, intelligence -1) | ||||||||||||||||||||||||||||||||||||||||
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