Difference between revisions of "Hero's Epic Fall Injury Table (5e Variant Rule)"
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|7|| class="left" | dislocation (DC 13, exhaustion level +2) || 7 || abdomen or chest (AC -1) | |7|| class="left" | dislocation (DC 13, exhaustion level +2) || 7 || abdomen or chest (AC -1) | ||
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− | |8|| class="left" | break (DC 15, exhaustion level +2)|| 8 || hip or ankle (disadvantage on attack | + | |8|| class="left" | break (DC 15, exhaustion level +2)|| 8 || hip or ankle (disadvantage on attack rolls, speed -5) |
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|9|| class="left" | break (DC, 17 roll for 2 locations) || 9 || back or eye (passive perception -5) | |9|| class="left" | break (DC, 17 roll for 2 locations) || 9 || back or eye (passive perception -5) |
Revision as of 01:23, 14 June 2022
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Hero's Epic Fall Injury Tables
You have taken damage from falling/crushing, the total damage you take is an Injury DC requiring a Constitution save.
Rule 1. Each injury causes a +1 exhaustion, unless noted otherwise.
Rule 2. Re-rolling the same location & injury has no effect.
Rule 3. One negative effect passes with each long rest.
Rule 4. Injuries listed with a DC # will not heal during rest, without at least one succesful Medicine check against the listed DC.
d10 Roll | Injury | d10 Roll | |||||||||||||||||||||||||||||||||||||||
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Location | |||||||||||||||||||||||||||||||||||||||||
1 | scrape (exhaustion level +0) | 1 | elbow or upper arm | ||||||||||||||||||||||||||||||||||||||
2 | bruise (exhaustion level +0) | 2 | foot or lower leg | ||||||||||||||||||||||||||||||||||||||
3 | burn (DC 5) | 3 | neck or head (Concussion Table) | ||||||||||||||||||||||||||||||||||||||
4 | cramp (DC 7, strength -1) | 4 | shoulder or hand (climbing & flying speed -5) | ||||||||||||||||||||||||||||||||||||||
5 | laceration (DC 9, d1 bleeding) | 5 | knee or thigh (movement speed -5) | ||||||||||||||||||||||||||||||||||||||
6 | tear (DC 11, dexterity -1) | 6 | wrist or forearm (disadvantage on somatic spells) | ||||||||||||||||||||||||||||||||||||||
7 | dislocation (DC 13, exhaustion level +2) | 7 | abdomen or chest (AC -1) | ||||||||||||||||||||||||||||||||||||||
8 | break (DC 15, exhaustion level +2) | 8 | hip or ankle (disadvantage on attack rolls, speed -5) | ||||||||||||||||||||||||||||||||||||||
9 | break (DC, 17 roll for 2 locations) | 9 | back or eye (passive perception -5) | ||||||||||||||||||||||||||||||||||||||
10 | break (DC 19, maximum hp halved) | 10 | shoulder, hip, or lower leg (roll for 2 injuries) | ||||||||||||||||||||||||||||||||||||||
d6 Roll | |||||||||||||||||||||||||||||||||||||||||
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Effect of Concussion (lasting d10 days) | |||||||||||||||||||||||||||||||||||||||||
1 | no memory of before injury | ||||||||||||||||||||||||||||||||||||||||
2 | no memories between injury & first long rest | ||||||||||||||||||||||||||||||||||||||||
3 | disadvantage on wisdom | ||||||||||||||||||||||||||||||||||||||||
4 | disadvantage on dexterity | ||||||||||||||||||||||||||||||||||||||||
5 | disadvantage on intelligence | ||||||||||||||||||||||||||||||||||||||||
6 | (hyperacusis) disadvantage on attack rolls in the presence of noise | ||||||||||||||||||||||||||||||||||||||||
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