Difference between revisions of "Gamcicca (3.5e Race)"

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They are well knowledgeable in the art of conversation and in good manners, as well as in the arts of healing, nurturing and love-making. This makes them appreciated across a great number of cultures, at least if they are not too prude.
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Their constant ironic talk, and tendency towards lazyness and juvenile activities doesn't make them welcome in most societies, but they manage to find their spot into more open cultures, like humans, elves, gnomes and sometimes halflings.
 
 
They usually live among other humanoids species, especially humans and elves, integrating in their societies, rather than making their own. They are artists, clerics, healers, and specialists in care jobs.
 
  
 
===Alignment===
 
===Alignment===

Revision as of 21:47, 1 August 2023

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Author: the bluez in the dungeon (talk)
Date Created: 18/03/2023
Status: Complete
Editing: Clarity edits only please
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Gamcicca

A race of humanoids made out of a rubbery, gum-like flesh, with a strong pink skin color.

Personality

They are playful, cool people, which lives life to the fullest, spending their time in group playing music, skateboarding, making graffiti, going to grand shops to hang out.

They love modern and cool music, and act very much as teens and young adults almost all their life, especially thanks to their very slow aging.

Physical Description

Gamciccas are basically humanoids with cartoonish limbs and proportions, their flesh is made of a gum-like substance, which gives them a colorful, glossy pink appearance.

They have big, expressive eyes and mostly round features. They are usually lean and a bit short, but not much evident muscular structure.

Gamciccas wear colorful and modern clothes, like t-shirts, hoodies, sneakers and shorts, or at least fancy and stylish garments for their time period.

Relations

Their constant ironic talk, and tendency towards lazyness and juvenile activities doesn't make them welcome in most societies, but they manage to find their spot into more open cultures, like humans, elves, gnomes and sometimes halflings.

Alignment

Mostly neutral or neutral good.

Lands

They live among other people, especially humans and elves, performing, usually, the role of courtesans, companions, service workers and healers. They live preferably in urbanized area, usually small towns or cities.

Religion

They often pay respect to deities of fire, love and healing.

Language

They know Ignan as an innate language, and Common for the purpose of trading their services with other people.

Names

They have meaingful names, that reminds of nurturing and passion.

Racial Traits

  • Humanoid (Spiritfolk): Fire-related humanoids, probably the descendant of the mixed fey and mortal offspring. 
  • Medium: As a Medium creature, an agni has no special bonuses or penalties due to its size.
  • Agni base land speed is 30 feet.  
  • Fire Affinity (Ex): Being descedants of fire beings, they have some trait of fire creatures. They count as if having the Fire subtype for the purpose of requirements and are always under the effects of endure elements (cold only). They have Fire resistance 5. 
  • Soothing Warmth (Ex): By concentrating their internal heat, they may make a melee touch attack as a standard action to convert 1d6 + their Charisma or Wisdom modifier[1] of suffered lethal damage into non-lethal damage on the recipient. They may use this on themselves as a swift action. 
  • Warm Solace (Ex): Once per day, an agni may lay with another creature for at least an hour, to give it solace through its body's warmth. The creature is relieved of fear effects, paralysis, long-term effects of cold and frost (except for lethal damage), fatigue and exhaustion, confusion, sickness and nausea. A target which has no such negative conditions gains a +1 morale bonus to attacks, damage, skill and ability checks, saves and spellcaster checks for the entire next day, and can use a swift action to gain instead a +3 morale bonus to a single of those roll, ending the effect on itself. An agni can't lay with itself. Those that lay with an agni share its resistance against cold weather. 
  • Overheat (Ex): Once per day, as a move action which doesn't provoke attacks of opportunity, an agni may increase its body temperature to gain the following benefits: it gets another saving throw against any disease or poison currently affecting it; anyone striking it in melee without a reach weapon suffers non-lethal fire damage equal to its Soothing Warm racial feature, as does anyone struck in melee by the agni with a non-reach weapon; it adds +1 to any die it rolls when inflicting fire damage and a +1 to the DC of any fire effect it produces. This effect lasts for one minute and aftewards the agni loses the ability to use its Soothing Warm, until it rests for 8 hours. 
  • Body Heat: Agni gain a racial +2 against diseases and poisons. 
  • Lover's Arts: Agni gain a racial +2 to Diplomacy and Heal checks, and treat Heal as a class skill always.
  • Automatic Languages: Common, Ignan
  • Bonus Languages: Any, except for secret ones
  • Favored Class: Bard or Cleric
  • Level Adjustment: +0
  • Effective Character Level: 1

Racial Options

Feats

Pathfinder Options

In Pathfinder games, agni have a +2 to Charisma.


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Facts about "Gamcicca (3.5e Race)"
Authorthe bluez in the dungeon +
Effective Character Level1 +
Favored ClassBard + and Cleric +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability AdjustmentsNone +
RatingUndiscussed +
SizeMedium +
SubtypeSpiritfolk +
SummaryA race of humanoids made out of a rubbery, gum-like flesh, with a strong pink skin color. +
TitleGamcicca +
TypeHumanoid +