Difference between revisions of "Death Ray (3.5e Spell)"

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''A rather simple, but powerful and fail proof, death curse. Often used by necromancers without access to stronger death-magic.''
 
''A rather simple, but powerful and fail proof, death curse. Often used by necromancers without access to stronger death-magic.''
  
The caster fires a black and green ray from her fingertip. On a successful ranged touch attack, the struck creature takes 1d8 points of negative energy damage per two caster levels. The negative energy damage dealt by this spell does not heal creatures healed by negative energy, but does not harm them. The caster may concentrate on this spell as long as the initial target of the ray remains within range, dealing the spell's damage again without needing an additional successful ranged touch attack. A creature reduced to –1 hit points or lower by this spell cannot stabilize on their own.
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The caster fires a black and green ray from her fingertip. On a successful ranged touch attack, the struck creature takes 1d8 points of negative energy damage per two caster levels. The negative energy damage dealt by this spell does not heal creatures healed by negative energy, but does not harm them. The caster may concentrate on this spell as long as the initial target of the ray remains within range at the start of her turn, dealing the spell's damage again without needing an additional successful ranged touch attack. A creature reduced to –1 hit points or lower by this spell cannot stabilize on their own.
  
  

Revision as of 06:32, 9 September 2023

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Author: Leziad (talk)
Date Created: 9th September 2023
Status: Complete
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Death Ray
Necromancy [Death]
Level: Sorcerer/Wizard 3, Witch 3
Components: V, S
Casting time: 1 Standard
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Concentration (maximum 1 + 1 round/4 levels)
Saving Throw: None
Spell Resistance: Yes

A rather simple, but powerful and fail proof, death curse. Often used by necromancers without access to stronger death-magic.

The caster fires a black and green ray from her fingertip. On a successful ranged touch attack, the struck creature takes 1d8 points of negative energy damage per two caster levels. The negative energy damage dealt by this spell does not heal creatures healed by negative energy, but does not harm them. The caster may concentrate on this spell as long as the initial target of the ray remains within range at the start of her turn, dealing the spell's damage again without needing an additional successful ranged touch attack. A creature reduced to –1 hit points or lower by this spell cannot stabilize on their own.



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsWitch

Leziad's Homebrew (4524 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
ComponentV + and S +
DescriptorDeath +
Identifier3.5e Spell +
LevelSorcerer/Wizard 3 + and Witch 3 +
RangeClose +
RatingUndiscussed +
SchoolNecromancy +
SummaryA ray that deals negative energy damage, can be concentrated on, and prevent stabilization. +
TitleDeath Ray +