Difference between revisions of "Death Ray (3.5e Spell)"
Line 23: | Line 23: | ||
''A rather simple, but powerful and fail proof, death curse. Often used by necromancers without access to stronger death-magic.'' | ''A rather simple, but powerful and fail proof, death curse. Often used by necromancers without access to stronger death-magic.'' | ||
− | The caster fires a black and green ray from her fingertip. On a successful ranged touch attack, the struck creature takes 1d8 points of negative energy damage per two caster levels. The negative energy damage dealt by this spell does not heal creatures healed by negative energy, but does not harm them. The caster may concentrate on this spell as long as the initial target of the ray remains within range, dealing the spell's damage again without needing an additional successful ranged touch attack. A creature reduced to –1 hit points or lower by this spell cannot stabilize on their own. | + | The caster fires a black and green ray from her fingertip. On a successful ranged touch attack, the struck creature takes 1d8 points of negative energy damage per two caster levels. The negative energy damage dealt by this spell does not heal creatures healed by negative energy, but does not harm them. The caster may concentrate on this spell as long as the initial target of the ray remains within range at the start of her turn, dealing the spell's damage again without needing an additional successful ranged touch attack. A creature reduced to –1 hit points or lower by this spell cannot stabilize on their own. |
Revision as of 06:32, 9 September 2023
| |||||||||
| |||||||||
Rate this article Discuss this article |
Necromancy [Death] | |
Level: | Sorcerer/Wizard 3, Witch 3 |
---|---|
Components: | V, S |
Casting time: | 1 Standard |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | Ray |
Duration: | Concentration (maximum 1 + 1 round/4 levels) |
Saving Throw: | None |
Spell Resistance: | Yes |
A rather simple, but powerful and fail proof, death curse. Often used by necromancers without access to stronger death-magic.
The caster fires a black and green ray from her fingertip. On a successful ranged touch attack, the struck creature takes 1d8 points of negative energy damage per two caster levels. The negative energy damage dealt by this spell does not heal creatures healed by negative energy, but does not harm them. The caster may concentrate on this spell as long as the initial target of the ray remains within range at the start of her turn, dealing the spell's damage again without needing an additional successful ranged touch attack. A creature reduced to –1 hit points or lower by this spell cannot stabilize on their own.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Witch
Leziadv |
---|
Article Balance | High + |
Author | Leziad + |
Component | V + and S + |
Descriptor | Death + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 3 + and Witch 3 + |
Range | Close + |
Rating | Undiscussed + |
School | Necromancy + |
Summary | A ray that deals negative energy damage, can be concentrated on, and prevent stabilization. + |
Title | Death Ray + |