Difference between revisions of "Past Injury (3.5e Flaw)"

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''Head Wound:'' After this flaw triggers, you suffer a 20% miss chance against all foes and take a –4 penalty on concentration checks, both effects lasting for 1 minute.
 
''Head Wound:'' After this flaw triggers, you suffer a 20% miss chance against all foes and take a –4 penalty on concentration checks, both effects lasting for 1 minute.
  
''Injured Back/Hip:'' After this flaw triggers, your require the use of a [https://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Cane%20(simple) cane], or else move at half speed. This penalty lasts until you next rest for 8 hours.
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''Injured Back/Hip:'' You\ must walk with a [https://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Cane%20(simple) cane] or take a –4 penalty on [[SRD:Constitution|Constitution]] checks made to continue running and made to avoid [[SRD:Nonlethal Damage|nonlethal damage]] from a forced march. After this flaw triggers, your speed is reduced by 10 feet until you next rest.
  
 
''Vulnerable:'' Attempts to confirm a critical hit against you gain a +4 bonus against you.}}
 
''Vulnerable:'' Attempts to confirm a critical hit against you gain a +4 bonus against you.}}

Revision as of 22:22, 23 October 2023

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Author: Leziad (talk)
Date Created: November 16 2022
Status: Complete
Editing: Clarity edits only please
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Past Injury

You were previously gravely wounded, and the injury resisted even magical healing. You have decreased quality of life, and any further grievous blow can cause intense pain as the injury partially reopens.

Effect: When you take this flaw, choose one of the conditions listed below. Whenever you take damage equal or greater than half of your remaining hit points, you become staggered for 1 round as well as possibly suffering from further effects. This flaw also triggers if a critical threat is confirmed against you, even if you would be immune to critical hits.

Hemophilia: After this flaw triggers you take 1 point of bleed, which stacks with itself and other sources of bleed. The bleed damage dealt to you increases by 1 for every 5 HDs you have. The bleeding lasts until stopped or for 1 minute.

Head Wound: After this flaw triggers, you suffer a 20% miss chance against all foes and take a –4 penalty on concentration checks, both effects lasting for 1 minute.

Injured Back/Hip: You\ must walk with a cane or take a –4 penalty on Constitution checks made to continue running and made to avoid nonlethal damage from a forced march. After this flaw triggers, your speed is reduced by 10 feet until you next rest.

Vulnerable: Attempts to confirm a critical hit against you gain a +4 bonus against you.

Benefit: Any bonus feat for which you meet the prerequisites.




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Leziad's Homebrew (4494 Articles)
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AuthorLeziad +
Flaw GrantsAny bonus feat for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUndiscussed +
SummaryYou were previously gravely wounded, and the injury resisted even magical healing. You have decreased quality of life, and any further grievous blow can cause intense pain as the injury partially reopens. +
TitlePast Injury +