Difference between revisions of "Green Mage (3.5e Class)"

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m (Will be finished tonight)
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|-
 
|-
 
|1st||class="left" | +0 || +0 || +2 || +2
 
|1st||class="left" | +0 || +0 || +2 || +2
| class="left" | [[#Wind Blast|Wind Blast]], Wind Resistance, Message, Ghost Sound, Air Magic
+
| class="left" | [[#Wind Blast|Wind Blast]], [[Wind Resistance|Wind Resistance]], [[Message|Message]], [[Ghost Sound|Ghost Sound]], [[Air Magic|Air Magic]]
 
|-
 
|-
 
|2nd||class="left" | +1 || +0 || +3 || +3
 
|2nd||class="left" | +1 || +0 || +3 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | Gust of Wind, Shocking Grasp
 
|-
 
|-
 
|3rd||class="left" | +2 || +1 || +3 || +3
 
|3rd||class="left" | +2 || +1 || +3 || +3
| class="left" | <-any class features gained at this level->
+
| class="left" | Wall of Air, Whispering Winds
 
|-
 
|-
 
|4th||class="left" | +3 || +1 || +4 || +4
 
|4th||class="left" | +3 || +1 || +4 || +4
| class="left" | <-any class features gained at this level->
+
| class="left" | More Resistance, Clairaudience
 
|-
 
|-
 
|5th||class="left" | +3 || +1 || +4 || +4
 
|5th||class="left" | +3 || +1 || +4 || +4
| class="left" | <-any class features gained at this level->
+
| class="left" | Air Walk
 
|-
 
|-
 
|6th||class="left" | +4 || +2 || +5 || +5
 
|6th||class="left" | +4 || +2 || +5 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | Thunder Clap, Silence
 
|-
 
|-
 
|7th||class="left" | +5 || +2 || +5 || +5
 
|7th||class="left" | +5 || +2 || +5 || +5
| class="left" | <-any class features gained at this level->
+
| class="left" | Scary Noises, Pin Drops
 
|-
 
|-
 
|8th||class="left" | +6/+11 || +2 || +6 || +6
 
|8th||class="left" | +6/+11 || +2 || +6 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" | Slow, Secrets on the Wind
 
|-
 
|-
 
|9th||class="left" | +6/+1 || +3 || +6 || +6
 
|9th||class="left" | +6/+1 || +3 || +6 || +6
| class="left" | <-any class features gained at this level->
+
| class="left" | Chain Lightning, Wind Tunnel
 
|-
 
|-
 
|10th||class="left" | +7/+2 || +3 || +7 || +7
 
|10th||class="left" | +7/+2 || +3 || +7 || +7
| class="left" | <-any class features gained at this level->
+
| class="left" | Gaseous Form, Sending
 
|-
 
|-
 
|11th||class="left" | +8/3 || +3 || +7 || +7
 
|11th||class="left" | +8/3 || +3 || +7 || +7
| class="left" | <-any class features gained at this level->
+
| class="left" | Speed of the Wind, Weather Control
 
|-
 
|-
 
|12th||class="left" | +9/+4 || +4 || +8 || +8
 
|12th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | <-any class features gained at this level->
+
| class="left" | Animate Air, Windwalk
 
|-
 
|-
 
|13th||class="left" | +9/+4 || +4 || +8 || +8
 
|13th||class="left" | +9/+4 || +4 || +8 || +8
| class="left" | <-any class features gained at this level->
+
| class="left" | Control Winds
 
|-
 
|-
 
|14th||class="left" | +10/+5 || +4 || +9 || +9
 
|14th||class="left" | +10/+5 || +4 || +9 || +9
| class="left" | <-any class features gained at this level->
+
| class="left" | Breath of Life, Calming Voice
 
|-
 
|-
 
|15th||class="left" | +11/+6/+6 || +5 || +9 || +9
 
|15th||class="left" | +11/+6/+6 || +5 || +9 || +9
| class="left" | <-any class features gained at this level->
+
| class="left" | Storm of Vengeance, Whirlwind
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
+
'''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
 
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),  
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),  
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),  
 
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),  
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),  
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),  
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),  
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),  
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),  
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),  
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),  
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),  
{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
 
|}
 
|}
  
 
====Class Features====
 
====Class Features====
  
All of the following are class features of the <-class name->.
+
All of the following are class features of the Green Mage.
  
 
'''Weapon and Armor Proficiency:'''Green Mages are proficient with Simple Weapons. A Green Mage's Spell-like abilities suffer from Arcane Spell Failure if they are wearing armor with which they are not proficient. A Green Mage may add the masterwork or enhancement bonus (if any) of any staff they are wielding to any attack or damage rolls they make with their Supernatural and Spell Like abilities.  
 
'''Weapon and Armor Proficiency:'''Green Mages are proficient with Simple Weapons. A Green Mage's Spell-like abilities suffer from Arcane Spell Failure if they are wearing armor with which they are not proficient. A Green Mage may add the masterwork or enhancement bonus (if any) of any staff they are wielding to any attack or damage rolls they make with their Supernatural and Spell Like abilities.  

Revision as of 17:43, 22 October 2010

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Adopter: Genowhirl (talk)
Original Author: Frank Trollman (talk)
Date Created: June 26th, 2010
Date Adopted: October 21st, 2010
Status: Complete
Editing: Clarity edits only please
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PLACEHOLDER:I just found out some of the keys on my keyboard are stuck. Will be finished tomorrow and this message moved.

Green Mage

Green Mages use the power of Wind. Many people think this element is "weak" or "childish" compared to the more visible powers of Fire and Ice. But Wind users suggest that all magic is equally powerful, but that since theirs is the only one you can't see coming, that perhaps you should fear it most of all.

Making a Green Mage

It's a little weak in direct combat, but it gets a wide variety of effects, some utilitarian and some terrain-making.

Abilities: The Green Mage is a user of magic, and that magic is based on Charisma. But they are also a heavy user of ranged attacks, and those manipulations are Dexterity based. Green Mages have a strong tendency to use staves.

Races: Any

Alignment: Any

Starting Gold: 5d4×10 gp

Starting Age: "As sorceror"

Table: The Green Mage

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day Power
Points/Day
Powers
Known
Maximum Power
Level Known
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +2 +2 Wind Blast, Wind Resistance, Message, Ghost Sound, Air Magic
2nd +1 +0 +3 +3 Gust of Wind, Shocking Grasp
3rd +2 +1 +3 +3 Wall of Air, Whispering Winds
4th +3 +1 +4 +4 More Resistance, Clairaudience
5th +3 +1 +4 +4 Air Walk
6th +4 +2 +5 +5 Thunder Clap, Silence
7th +5 +2 +5 +5 Scary Noises, Pin Drops
8th +6/+11 +2 +6 +6 Slow, Secrets on the Wind
9th +6/+1 +3 +6 +6 Chain Lightning, Wind Tunnel
10th +7/+2 +3 +7 +7 Gaseous Form, Sending
11th +8/3 +3 +7 +7 Speed of the Wind, Weather Control
12th +9/+4 +4 +8 +8 Animate Air, Windwalk
13th +9/+4 +4 +8 +8 Control Winds
14th +10/+5 +4 +9 +9 Breath of Life, Calming Voice
15th +11/+6/+6 +5 +9 +9 Storm of Vengeance, Whirlwind

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis) Move Silently (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Survival (Wis), Use Magic Device (Cha),

Class Features

All of the following are class features of the Green Mage.

Weapon and Armor Proficiency:Green Mages are proficient with Simple Weapons. A Green Mage's Spell-like abilities suffer from Arcane Spell Failure if they are wearing armor with which they are not proficient. A Green Mage may add the masterwork or enhancement bonus (if any) of any staff they are wielding to any attack or damage rolls they make with their Supernatural and Spell Like abilities.

<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->

<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->

<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->

<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->

<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->

<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

<-Lather, rinse...->

<-... repeat as necessary.->

Ex-<-pluralized class name->

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




<nowiki>

Back to Main Page3.5e HomebrewClassesBase Classes

AdopterGenowhirl +
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceHigh +
AuthorFrank Trollman +
Base Attack Bonus ProgressionModerate +
Class AbilityAlternate Magic +
Class Ability ProgressionFull +
Fortitude Save ProgressionPoor +
Identifier3.5e Class +
Length15 +
Minimum Level1 +
RatingUnrated +
Reflex Save ProgressionGood +
SkillBalance +, Bluff +, Climb +, Concentration +, Craft +, Diplomacy +, Heal +, Hide +, Jump +, Knowledge +, Listen +, Move Silently +, Search +, Sense Motive +, Sleight of Hand +, Spot +, Survival + and Use Magic Device +
Skill Points4 +
SummaryA mage who uses wind and air for high-mobility, terrain-creating effects. +
TitleGreen Mage +
Will Save ProgressionGood +