Difference between revisions of "Green Mage (3.5e Class)"
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|1st||class="left" | +0 || +0 || +2 || +2 | |1st||class="left" | +0 || +0 || +2 || +2 | ||
− | | class="left" | [[#Wind Blast|Wind Blast]], Wind Resistance, Message, Ghost Sound, Air Magic | + | | class="left" | [[#Wind Blast|Wind Blast]], [[Wind Resistance|Wind Resistance]], [[Message|Message]], [[Ghost Sound|Ghost Sound]], [[Air Magic|Air Magic]] |
|- | |- | ||
|2nd||class="left" | +1 || +0 || +3 || +3 | |2nd||class="left" | +1 || +0 || +3 || +3 | ||
− | | class="left" | | + | | class="left" | Gust of Wind, Shocking Grasp |
|- | |- | ||
|3rd||class="left" | +2 || +1 || +3 || +3 | |3rd||class="left" | +2 || +1 || +3 || +3 | ||
− | | class="left" | | + | | class="left" | Wall of Air, Whispering Winds |
|- | |- | ||
|4th||class="left" | +3 || +1 || +4 || +4 | |4th||class="left" | +3 || +1 || +4 || +4 | ||
− | | class="left" | | + | | class="left" | More Resistance, Clairaudience |
|- | |- | ||
|5th||class="left" | +3 || +1 || +4 || +4 | |5th||class="left" | +3 || +1 || +4 || +4 | ||
− | | class="left" | | + | | class="left" | Air Walk |
|- | |- | ||
|6th||class="left" | +4 || +2 || +5 || +5 | |6th||class="left" | +4 || +2 || +5 || +5 | ||
− | | class="left" | | + | | class="left" | Thunder Clap, Silence |
|- | |- | ||
|7th||class="left" | +5 || +2 || +5 || +5 | |7th||class="left" | +5 || +2 || +5 || +5 | ||
− | | class="left" | | + | | class="left" | Scary Noises, Pin Drops |
|- | |- | ||
|8th||class="left" | +6/+11 || +2 || +6 || +6 | |8th||class="left" | +6/+11 || +2 || +6 || +6 | ||
− | | class="left" | | + | | class="left" | Slow, Secrets on the Wind |
|- | |- | ||
|9th||class="left" | +6/+1 || +3 || +6 || +6 | |9th||class="left" | +6/+1 || +3 || +6 || +6 | ||
− | | class="left" | | + | | class="left" | Chain Lightning, Wind Tunnel |
|- | |- | ||
|10th||class="left" | +7/+2 || +3 || +7 || +7 | |10th||class="left" | +7/+2 || +3 || +7 || +7 | ||
− | | class="left" | | + | | class="left" | Gaseous Form, Sending |
|- | |- | ||
|11th||class="left" | +8/3 || +3 || +7 || +7 | |11th||class="left" | +8/3 || +3 || +7 || +7 | ||
− | | class="left" | | + | | class="left" | Speed of the Wind, Weather Control |
|- | |- | ||
|12th||class="left" | +9/+4 || +4 || +8 || +8 | |12th||class="left" | +9/+4 || +4 || +8 || +8 | ||
− | | class="left" | | + | | class="left" | Animate Air, Windwalk |
|- | |- | ||
|13th||class="left" | +9/+4 || +4 || +8 || +8 | |13th||class="left" | +9/+4 || +4 || +8 || +8 | ||
− | | class="left" | | + | | class="left" | Control Winds |
|- | |- | ||
|14th||class="left" | +10/+5 || +4 || +9 || +9 | |14th||class="left" | +10/+5 || +4 || +9 || +9 | ||
− | | class="left" | | + | | class="left" | Breath of Life, Calming Voice |
|- | |- | ||
|15th||class="left" | +11/+6/+6 || +5 || +9 || +9 | |15th||class="left" | +11/+6/+6 || +5 || +9 || +9 | ||
− | | class="left" | | + | | class="left" | Storm of Vengeance, Whirlwind |
|- class="noalt" | |- class="noalt" | ||
| colspan="42" class="skill" | | | colspan="42" class="skill" | | ||
− | '''Class Skills ([[Skill Points:: | + | '''Class Skills ([[Skill Points::4]] + [[SRD:Intelligence|Int]] modifier per level, ×4 at 1st level)'''<br/> |
− | |||
− | |||
− | |||
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]), | {{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]), | ||
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]), | {{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]), | ||
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]), | {{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]), | ||
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]), | {{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]), | ||
− | |||
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]), | {{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]), | ||
− | |||
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]), | {{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]), | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]), | {{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]), | ||
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]), | {{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]), | ||
− | |||
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]), | {{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]), | ||
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]), | {{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]), | ||
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]) | {{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]]) | ||
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]), | {{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]), | ||
− | |||
− | |||
− | |||
− | |||
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{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]), | {{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]), | ||
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]), | {{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]), | ||
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]), | {{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]), | ||
− | |||
− | |||
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]), | {{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]), | ||
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]), | {{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]), | ||
− | |||
− | |||
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]), | {{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]), | ||
− | |||
− | |||
|} | |} | ||
====Class Features==== | ====Class Features==== | ||
− | All of the following are class features of the | + | All of the following are class features of the Green Mage. |
'''Weapon and Armor Proficiency:'''Green Mages are proficient with Simple Weapons. A Green Mage's Spell-like abilities suffer from Arcane Spell Failure if they are wearing armor with which they are not proficient. A Green Mage may add the masterwork or enhancement bonus (if any) of any staff they are wielding to any attack or damage rolls they make with their Supernatural and Spell Like abilities. | '''Weapon and Armor Proficiency:'''Green Mages are proficient with Simple Weapons. A Green Mage's Spell-like abilities suffer from Arcane Spell Failure if they are wearing armor with which they are not proficient. A Green Mage may add the masterwork or enhancement bonus (if any) of any staff they are wielding to any attack or damage rolls they make with their Supernatural and Spell Like abilities. |
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Contents
Green Mage
Green Mages use the power of Wind. Many people think this element is "weak" or "childish" compared to the more visible powers of Fire and Ice. But Wind users suggest that all magic is equally powerful, but that since theirs is the only one you can't see coming, that perhaps you should fear it most of all.
Making a Green Mage
It's a little weak in direct combat, but it gets a wide variety of effects, some utilitarian and some terrain-making.
Abilities: The Green Mage is a user of magic, and that magic is based on Charisma. But they are also a heavy user of ranged attacks, and those manipulations are Dexterity based. Green Mages have a strong tendency to use staves.
Races: Any
Alignment: Any
Starting Gold: 5d4×10 gp
Starting Age: "As sorceror"
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | Power Points/Day |
Powers Known |
Maximum Power Level Known | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
1st | +0 | +0 | +2 | +2 | Wind Blast, Wind Resistance, Message, Ghost Sound, Air Magic | ||||||||||||||||||||||||||||||||||||
2nd | +1 | +0 | +3 | +3 | Gust of Wind, Shocking Grasp | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +1 | +3 | +3 | Wall of Air, Whispering Winds | ||||||||||||||||||||||||||||||||||||
4th | +3 | +1 | +4 | +4 | More Resistance, Clairaudience | ||||||||||||||||||||||||||||||||||||
5th | +3 | +1 | +4 | +4 | Air Walk | ||||||||||||||||||||||||||||||||||||
6th | +4 | +2 | +5 | +5 | Thunder Clap, Silence | ||||||||||||||||||||||||||||||||||||
7th | +5 | +2 | +5 | +5 | Scary Noises, Pin Drops | ||||||||||||||||||||||||||||||||||||
8th | +6/+11 | +2 | +6 | +6 | Slow, Secrets on the Wind | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +3 | +6 | +6 | Chain Lightning, Wind Tunnel | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +3 | +7 | +7 | Gaseous Form, Sending | ||||||||||||||||||||||||||||||||||||
11th | +8/3 | +3 | +7 | +7 | Speed of the Wind, Weather Control | ||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +4 | +8 | +8 | Animate Air, Windwalk | ||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +4 | +8 | +8 | Control Winds | ||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +4 | +9 | +9 | Breath of Life, Calming Voice | ||||||||||||||||||||||||||||||||||||
15th | +11/+6/+6 | +5 | +9 | +9 | Storm of Vengeance, Whirlwind | ||||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Green Mage.
Weapon and Armor Proficiency:Green Mages are proficient with Simple Weapons. A Green Mage's Spell-like abilities suffer from Arcane Spell Failure if they are wearing armor with which they are not proficient. A Green Mage may add the masterwork or enhancement bonus (if any) of any staff they are wielding to any attack or damage rolls they make with their Supernatural and Spell Like abilities.
<span id="<-extraordinary class feature->"><-extraordinary class feature-></span> (Ex): <-class feature game rule information->
<span id="<-psi-like class feature->"><-psi-like class feature-></span> (Ps): <-class feature game rule information->
<span id="<-spell-like class feature->"><-spell-like class feature-></span> (Sp): <-class feature game rule information->
<span id="<-supernatural class feature->"><-supernatural class feature-></span> (Su): <-class feature game rule information->
<span id="<-class feature->"><-class feature-></span>: <-class feature game rule information->
<span id="<-subclass feature->"><-subclass feature-></span> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->
<-Lather, rinse...->
<-... repeat as necessary.->
Ex-<-pluralized class name->
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.
Epic <-class name->
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
<-number of skill points-> + Int modifier skill points per level. |
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.
<-Sample race of your choice-> <-class name-> Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
Skill | Ranks | Ability | Armor Check Penalty |
---|---|---|---|
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
<-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
<nowiki>
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Adopter | Genowhirl + |
Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | High + |
Author | Frank Trollman + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Alternate Magic + |
Class Ability Progression | Full + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Class + |
Length | 15 + |
Minimum Level | 1 + |
Rating | Unrated + |
Reflex Save Progression | Good + |
Skill | Balance +, Bluff +, Climb +, Concentration +, Craft +, Diplomacy +, Heal +, Hide +, Jump +, Knowledge +, Listen +, Move Silently +, Search +, Sense Motive +, Sleight of Hand +, Spot +, Survival + and Use Magic Device + |
Skill Points | 4 + |
Summary | A mage who uses wind and air for high-mobility, terrain-creating effects. + |
Title | Green Mage + |
Will Save Progression | Good + |