Dice (3.5e Equipment)

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Author: Summerscythe (talk)
Date Created: July 3rd 2008
Status: I'm kinda losing the wiki for this, if someone wants to wiki it up, be my guest!
Editing: Clarity edits only please
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There are some people who use dice for gambling. There are some people who use dice for roleplaying. There are others though, who enchant their dice and use them for battle.

All Dice are exotic light weapons that deal magical force energy damage to their targets, The player makes a normal melee attack roll to determine a hit or miss, all criticals are with dice are 20/x2. The damage is a force attack, so no Strength score is added. You must meet special prerequisites to take exotic weapon proficiencies with certain dice. A die may be further enchanted if desired.

d4

Exotic Light Melee

Cost: 500 gp
Damage (Small):
Damage (Medium)1: 1d4
Critical: 20/x2
Weight2: 1 lbs
Type3: Force
HP4: 10
Hardness: 1

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


d6

Exotic Light Melee

Cost: 750 gp
Damage (Small):
Damage (Medium)1: 1d6
Critical: 20/x2
Weight2: 1 lbs
Type3: Force
HP4: 10
Hardness: 1

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

You must be level 6 to take the feat Exotic Weapon Proficiency (d6)

d8

Exotic Light Melee

Cost: 1000 gp
Damage (Small):
Damage (Medium)1: 1d8
Critical: 20/x2
Weight2: 1 lbs
Type3: Force
HP4: 10
Hardness: 1

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

You must be level 9 to take the feat Exotic Weapon Proficiency (d8)

d10

Exotic Light Melee

Cost: 1250 gp
Damage (Small):
Damage (Medium)1: 1d10
Critical: 20/x2
Weight2: 1 lbs
Type3: Force
HP4: 10
Hardness: 1

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

You must be level 12 to take the feat Exotic Weapon Proficiency (d10)

d12

Exotic Light Melee

Cost: 1500 gp
Damage (Small):
Damage (Medium)1: 1d12
Critical: 20/x2
Weight2: 1 lbs
Type3: Force
HP4: 10
Hardness: 1

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

You must be level 15 to take the feat Exotic Weapon Proficiency (d12)

d20

Exotic Light Melee

Cost: 3000 gp
Damage (Small):
Damage (Medium)1: 1d20
Critical: 20/x2
Weight2: 1 lbs
Type3: Force
HP4: 10
Hardness: 1

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

You must be level 18 to take the feat Exotic Weapon Proficiency (d20)



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Facts about "Dice (3.5e Equipment)"
AuthorSummerscythe +
Cost50 gp +, 110 gp +, 170 gp +, 230 gp +, 290 gp + and 530 gp +
Critical20/x2 +
Damage1d4 +, 1d6 +, 1d8 +, 1d10 + and 1d12 +
Damage TypeForce +
Hardness10 +
Hit Points4 +, 6 +, 8 +, 10 +, 12 + and 20 +
Identifier3.5e Equipment +
ProficiencyExotic +
Range30' +
RatingUnrated +
SizeLight +
TitleDice +
Weight- +