Dice (3.5e Equipment)
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There are some people who use dice for gambling. There are some people who use dice for roleplaying. There are others though, who enchant their dice and use them for battle.
All Dice are exotic light weapons that deal magical force energy damage to their targets, The player makes a normal melee attack roll to determine a hit or miss, all criticals are with dice are 20/x2. The damage is a force attack, so no Strength score is added. You must meet special prerequisites to take exotic weapon proficiencies with certain dice. A die may be further enchanted if desired.
d4
Exotic Light Melee
Cost: | 500 gp |
---|---|
Damage (Small): | — |
Damage (Medium)1: | 1d4 |
Critical: | 20/x2 |
Weight2: | 1 lbs |
Type3: | Force |
HP4: | 10 |
Hardness: | 1 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
d6
Exotic Light Melee
Cost: | 750 gp |
---|---|
Damage (Small): | — |
Damage (Medium)1: | 1d6 |
Critical: | 20/x2 |
Weight2: | 1 lbs |
Type3: | Force |
HP4: | 10 |
Hardness: | 1 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
You must be level 6 to take the feat Exotic Weapon Proficiency (d6)
d8
Exotic Light Melee
Cost: | 1000 gp |
---|---|
Damage (Small): | — |
Damage (Medium)1: | 1d8 |
Critical: | 20/x2 |
Weight2: | 1 lbs |
Type3: | Force |
HP4: | 10 |
Hardness: | 1 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
You must be level 9 to take the feat Exotic Weapon Proficiency (d8)
d10
Exotic Light Melee
Cost: | 1250 gp |
---|---|
Damage (Small): | — |
Damage (Medium)1: | 1d10 |
Critical: | 20/x2 |
Weight2: | 1 lbs |
Type3: | Force |
HP4: | 10 |
Hardness: | 1 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
You must be level 12 to take the feat Exotic Weapon Proficiency (d10)
d12
Exotic Light Melee
Cost: | 1500 gp |
---|---|
Damage (Small): | — |
Damage (Medium)1: | 1d12 |
Critical: | 20/x2 |
Weight2: | 1 lbs |
Type3: | Force |
HP4: | 10 |
Hardness: | 1 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
You must be level 15 to take the feat Exotic Weapon Proficiency (d12)
d20
Exotic Light Melee
Cost: | 3000 gp |
---|---|
Damage (Small): | — |
Damage (Medium)1: | 1d20 |
Critical: | 20/x2 |
Weight2: | 1 lbs |
Type3: | Force |
HP4: | 10 |
Hardness: | 1 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
You must be level 18 to take the feat Exotic Weapon Proficiency (d20)
Back to Main Page → 3.5e Homebrew → Equipment → Weapons
Author | Summerscythe + |
Cost | 50 gp +, 110 gp +, 170 gp +, 230 gp +, 290 gp + and 530 gp + |
Critical | 20/x2 + |
Damage | 1d4 +, 1d6 +, 1d8 +, 1d10 + and 1d12 + |
Damage Type | Force + |
Hardness | 10 + |
Hit Points | 4 +, 6 +, 8 +, 10 +, 12 + and 20 + |
Identifier | 3.5e Equipment + |
Proficiency | Exotic + |
Range | 30' + |
Rating | Unrated + |
Size | Light + |
Title | Dice + |
Weight | - + |