User:Aarnott/Lego Bin 2

From Dungeons and Dragons Wiki
< User:Aarnott
Revision as of 22:46, 29 August 2011 by Aarnott (talk | contribs) (Sandbox)
Jump to: navigation, search

SRD Rewrites

Ones that aren't silly, but should be made

Fun(ny) Ones

Random Thoughts

  • The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities.
  • Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities.
  • For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage.
  • As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters.
  • Summoning these monsters and stuff won't be compatible. I want to have the CR scale such that there are dire animals at practically any level of play to fight.

Sandbox

Homebrew.png
Author: Aarnott (talk)
Date Created:
Status: Working away
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article

Note

You may be looking for the Dire Wolverine from the SRD instead.

This monster is balanced to fit in a rogue level game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.

Dire Wolverine


Dire Wolverine

CR 4

N Large Animal
Init/Senses +3/Low-light vision, scent; Listen +6, Spot +6
AC 21, touch 17, flat-footed 19
hp 45 (4 HD)
Fort/Ref/Will +6/+6/+6
Speed 30 ft. (10 squares), burrow 10 ft. (2 squares), climb 10 ft. (2 squares)
Space/Reach 10 ft./5 ft.
Base Atk/Grp +3/+6
Abilities Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills Climb +10
Advancement


Strategies and Tactics


Back to Main Page3.5e HomebrewMonsters