Blurred Run (3.5e Maneuver)
From Dungeons and Dragons Wiki
Revision as of 20:54, 25 September 2023 by The bluez in the dungeon (talk | contribs)
| |||||||||
Rate this article Discuss this article |
Ars Venatoria (Rush) | |
Level: | 1 |
---|---|
Initiation Action: | Any Movement |
Range: | Personal |
Target: | Self |
Duration: | As long as you move |
You gain concealment 20% as long as you move without breaking stride, without attacking or being hit. The effect ends at end of your current round.
If you make an attack and it hits, this effect ends at the end of your turn. If you are hit by an attack the effect immediately ends.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Ars Venatoria
Facts about "Blurred Run (3.5e Maneuver)"
Author | the bluez in the dungeon + |
Discipline | Ars Venatoria + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Undiscussed + |
Summary | Gain concealment while moving. + |
Title | Blurred Run + |
Type | Rush + |