Dispel Evil and Good (One)
Dispel Evil and Good [SRD5 OGL/CC-BY] [1] [2] (Spell)
Level: 5th-level spell
Class List: Divine
School: Abjuration
Casting Time: 1 action
Range: Self
Components: V, S, M (holy water or powdered silver and iron)
Duration: Concentration, up to 1 minute
Scales: False
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
You can end the spell early by using either of the following special functions.
Break Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn’t there already). If they aren’t on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.
Sources and Notes
- ↑ SRD5:
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team (9 May 2024). SRD-CC v5.1. (5e 2014) Wizards of the Coast. Licensed: CC-BY.
- ↑ spell group (Divine) — Jeremy Crawford, WotC Development Team (29 June 2023). UA 2023 Player's Handbook Playtest 6. (Dungeons and Dragons One D&D) Wizards of the Coast. .
Author | "Varied" + |
Cast Time | 1 action + |
Component | V +, S + and M + |
Concentration | true + |
Level | 5 + |
Name | Dispel Evil and Good + |
OneDnD Playtest | true + |
Publication | "Varied" + |
Range | Self + |
School | Abjuration + |
SortText | Dispel Evil and Good (One) One + |
Spell List | Cleric +, Paladin + and Ranger + |
Unearthed Arcana | true + |