Shadow Mirage (3.5e Maneuver)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Night Wind (Boost) [Cold] | |
Level: | 4 |
---|---|
Prerequisite: | Two Night Wind maneuvers |
Initiation Action: | 1 swift action |
Range: | Personal |
Target: | You |
Duration: | End of round |
You discorporate your shadow, which becomes a perfect illusory replica of yourself.
This maneuver allows you to create a shadowy duplicate of yourself, as per the mirror image spell, but only creating one duplicate. This duplicate lasts for 1 round. As well as potentially allowing you to ignore one attack, the shadowy duplicate helps on your attacks. When you make a melee attack, roll 2d20 and select which of the two results to use. If you use the higher die result, resolve your attack as normal. If you use the lower die result, or if both results are the same, your attack deals an extra 1d6 points of cold damage as the shadowy duplicate’s attack and your true weapon strike home. This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Night Wind
Article Balance | Moderate + |
Author | T.G. Oskar + |
Descriptor | Cold + |
Discipline | Night Wind + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Undiscussed + |
Summary | Create a mirage for 1 round; assist on attacks + |
Title | Shadow Mirage + |
Type | Boost + |