Shadow Mirage (3.5e Maneuver)

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Author: T.G. Oskar (talk)
Date Created: September 13, 2017
Status: Complete
Editing: Clarity edits only please
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Shadow Mirage
Night Wind (Boost) [Cold]
Level: 4
Prerequisite: Two Night Wind maneuvers
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: End of round

You discorporate your shadow, which becomes a perfect illusory replica of yourself.

This maneuver allows you to create a shadowy duplicate of yourself, as per the mirror image spell, but only creating one duplicate. This duplicate lasts for 1 round. As well as potentially allowing you to ignore one attack, the shadowy duplicate helps on your attacks. When you make a melee attack, roll 2d20 and select which of the two results to use. If you use the higher die result, resolve your attack as normal. If you use the lower die result, or if both results are the same, your attack deals an extra 1d6 points of cold damage as the shadowy duplicate’s attack and your true weapon strike home. This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesNight Wind

Article BalanceModerate +
AuthorT.G. Oskar +
DescriptorCold +
DisciplineNight Wind +
Identifier3.5e Maneuver +
Level4 +
RatingUndiscussed +
SummaryCreate a mirage for 1 round; assist on attacks +
TitleShadow Mirage +
TypeBoost +