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Infernal Train (3.5e Elder Evil)

Revision as of 10:56, 11 December 2011 by Eiji-kun (talk | contribs) (Background)
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Author: Eiji-kun (talk)
Date Created: 12-11-11
Status: Complete
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Infernal Train

Background

It is not known how the massive construct known as the Infernal Train came into being. Many creatures are blamed, from mad gods of destruction to primal forces spontaneously forging into a force of destruction. Knowledge Arcana DC 40: Given its mechanical appearance of it and its minions association with polution and toxins, the Infernal Train is thought to be a relatively recent creation which was born for to fulfill the purpose of its possibly now non-existant master. Knowledge Arcana DC 50: The Infernal Train exists for one purpose: to unmake creation and return all to oblivion. It travels through space and time, waiting for some trigger to call it towards a planet. Knowledge Arcana DC 55: As its presence draws closer, shadows of itself begin to appear traveling over the land, waters, and skies of the world and in doing so wiping it clear of civilization, life, and reality itself. No one knows from what dimension it draws itself from, but all some suspect that the vicious black polution associated with its minions is actually a form of shadowstuff from the Plane of Shadow. Knowledge The Planes 50: Is it possible that the Plane of Shadow is attempting to devour the Material Plane's reality, making it as "unreal" and erratic as the Shadow Plane, or is there something deeper? Knowledge History DC 60: And is it true that the Infernal Train appears when the populace of the world begins to forget their own past?

Goals

The Infernal Train desires nothing more than the complete and utter dissolution of creation. It works its desire like peeling layers off an onion. First it brings disasters and ruin to the most complex civilizations and environments in the world. Then less complex environments begin to break down, destroying the environment and purging it of complex life forms, then simple life forms, and then breaking down the bonds of reality itself like some sort of acid eating away at the world. Eventually even the most hardy and "real" creatures and object will dissolve, leaving nothing but the Infernal Train in a sea of darkness.

Infernal Train in the Campaign

The Infernal Train is less of a villian and more of an unstoppable cosmic force which seems to appear when there has been a mass amount of accidental or purposeful forgetting of the past. This often results after a major disaster, and rather than remember the atrocities and suffering of the past, the populace forgets the past and all that which has happened before. It is then that the ruinous beasts appear, beginning the long dismantling of the realm through destruction and corruption. By spreading their vile sludge and obscuring the land with darkness, they provide tracks for the Infernal Train to briefly break through reality, a process which traumatically destroys the environment and leaves a half-real void in its wake.

Description

The Infernal Train is a massive locomotive of titanic proportions, shaped like a massive gothic cathedral, as wide as several city blocks and as long as a city. This massive construction is all black wrought iron, stained glass, and massive smokestacks that belch fire and smoke. Below it where wheels should be, a dripping layer of black slime exists which rains across the land below, despoiling all it touches. Its presence in real space warps reality, causing visible distortions, redshifting, and chronological aberrations. Space in its wake is transformed into a strange void with bits of the former reality floating within, slowly disintergrating into nothingness. It is devoid of gravity, devoid of logic, and soon devoid of existance. And perhaps worst of all is that those destroyed in its wake are truely forgotten, evidence of that which has been destroyed vanishing from the history books, leaving blank pages and patchy memories.

Sign

--- Place the name of your sign, such as Dead Sun or Alien Skies

Faint:

Moderate:

Strong:

Overwhelming:

Malefic Properties

Anathematic Secrecy: Immune to all divine divination spells and effects.

Property:

Encounter Information


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