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Memory Lock (3.5e Power)

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Author: Eiji-kun (talk)
Date Created: 4-9-16
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Memory Lock
Telepathy [Mind-Effecting]
Level: Psion/Wilder 4
Display: Mental
Manifesting Time: 1 standard action; see text
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: See text
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 7


You seal away one of the creature's powers or abilities, or lock away a creature's memories of an event. For the first function, choose one spell, power, class feature, feat, or skill the creature possesses. On a failed saving throw, the creature cannot use the sealed option (though any currently running instances continue to run their course and may be dismissed if possible). Sealed skills treat you as if you had 0 ranks, but you may still use them. For example, you can make a druid in the form of a bear forget how to wild shape. They cannot wild shape, though they may end their current wild shape. Sealing away an ability does not seal away other abilities which use it as a pre-requisites. This effect lasts for 1 round/level.

Alternatively, you can lock away a creature's memory of an event, locking away up to 5 minutes of memory. This takes 1 round per minute you wish to lock away. The memory is not gone, but cannot be recalled and is effectively forgotten. A creature can make a second Will save at -4 penalty, if successful they know the memory is locked away but not what it was. Magical effects attempting to coax the information out fail, though it reveals the information is there, but sealed. This form has a material component, which can be any fine sized crystal object. This is the key, and if the creature obtains the key they can unlock the sealed memories. This effect lasts for 1 day/level.

The crystal keys for a memory lock radiate faint psionic energy, and a unique mark which can me matched with the appropriate creature. If the key is destroyed, the memory is freed automatically.

Augment: You can augment this power in one or more of the following ways.

If you spend 2 additional power points, the ability to seal away a creature's power increases its duration by 1 step (minutes/level, 10 minutes/level, 1 hour/level, 1 day/level, and Permanent).

If you spend 4 additional power points, you gain the ability to seal away an additional spell, power, class feature, feat, or skill.

For every additional power point you spend, the ability to lock memories increases by 5 minutes (as does the manifesting time).

For an additional 6 power points, the manifesting time to lock away memories is decreased to 1 round.

For an additional 2 power points, the ability to lock away memories has the duration set to Permanent. For 4 power points it is Instantaneous.

For an additional 4 power points, the ability to lock away memories does not offer a second save to recall that there is a hidden memory. Magical effects also do not reveal there is locked away memories.

In addition, for every 2 additional power points you spend to achieve any of these effects, this power’s save DC increases by 1.



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