This material is published under the OGL |
Acolyte | ||||||||||||
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Medium Humanoid (Any Race), any alignment | ||||||||||||
Armor Class: 10 | ||||||||||||
Hit Points: 9 (2d8) | ||||||||||||
Speed: 30 ft. | ||||||||||||
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Skills: Medicine +4, Religion +2 | ||||||||||||
Senses: passive Perception 12 | ||||||||||||
Languages: Any one language (usually Common) | ||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following Cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy 1st level (3 slots): bless, cure wounds, sanctuary ActionsClub. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. |
Acolytes are junior members of a clergy, ususally answerable to a priest. They perform functions in a temple and are granted minor spellcasting power by their deities.