5th edition (2014) Pointer +
Morkoth (pointer) [1] | ||||||||||||
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Medium Aberration, any alignment | ||||||||||||
Armor Class: 17 (natural armor) | ||||||||||||
Hit Points: 130 | ||||||||||||
Speed: 20 ft. | ||||||||||||
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Saving Throws: Dex, Int, Wis | ||||||||||||
Skills: Arcana, History,Perception, Stealth | ||||||||||||
Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 20 | ||||||||||||
Languages: telepathy 120 | ||||||||||||
Habitat: Coastal, Underwater | ||||||||||||
Challenge: 11 (7,200 xp)Proficiency Bonus (PB): +4 | ||||||||||||
FeaturesAmphibious. [2] The morkoth can breathe air and water. ActionsMultiattack. ReactionsSpell Reflection. |
Unofficial Description: This aberration appears as a squid with a multitude of items on its back.
Morkoth's Lair
It's island.
A morkoth encountered in its lair has a challenge rating of 12 (8,400 XP)
Lair Actions
When fighting inside its lair, an morkoth can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:
- Hypnosis
- Spellcasting
Regional Effects
The island surrounding a morkoth's lair is warped by the creature's presence, creating the following effects:
- Presence Known
- Misplaced Item
- Open/Close Lair Entrance
- Breatheable/Unbreatheable Water
Effects end immediately.
NotesEdit
- In its lair the morkoth is CR 12.
Back to Main Page → 5x → 5e → Monster
- ↑ et. al., Mike Mearls (November 2016). Volo's Guide to Monsters. (5e 2014) Wizards of the Coast. ISBN 978-0-7869-6601-1. p. 177-178. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.