5th edition (2014) Pointer +
Merrenoloth (pointer) [1] | ||||||||||||
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Medium Fiend (Yugoloths), Neutral Evil | ||||||||||||
Armor Class: 13 | ||||||||||||
Hit Points: 40 | ||||||||||||
Speed: 30 ft., swim 40 ft. | ||||||||||||
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Saving Throws: Dex, Int | ||||||||||||
Skills: History, Nature, Perception, Survival | ||||||||||||
Damage Resistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks. | ||||||||||||
Damage Immunity: acid, poison | ||||||||||||
Condition Immunity: poisoned | ||||||||||||
Senses: blindsight 60 ft., darkvision 60 ft., passive Perception 14 | ||||||||||||
Languages: Abyssal, Infernal, telepathy 60 ft. | ||||||||||||
Habitat: Coastal | ||||||||||||
Plane: Acheron, Carceri, Gehenna, Hades, Underdark | ||||||||||||
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesInnate Spellcasting. ActionsMultiattack. Bonus ActionsTeleport. |
Unofficial Description: These fiends look like the boatmen of the river Styx.
Merrenoloth's Lair
[1] A ship the merrenoloth is on. On initiative count 20 (losing initiative ties), the merrenoloth can take one lair action to cause one of the following effects; it can't use the same effect two rounds in a row:
Lair Actions
[1] When fighting inside its lair, an merrenoloth can use lair actions. On initiative count 20 (losing initiative ties), the yugoloth takes a lair action to cause one of the following effects; the yugoloth can’t use the same effect two rounds in a row:
- Repair Ship.
- Propel Ship.
- Whirlwind.
Regional Effects
[1] The ship.
- Unsinkable Ship.
- True Course.
- Protected Passengers.
1d6 hours.
Sources and NotesEdit
- ↑ 1.0 1.1 Mike Mearls, Jeremy Crawford, et. al (7 May 2018). Mordenkainen's Tome of Foes. (5e 2014) Wizards of the Coast. ISBN 0786966246. p. 249250. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ 2.0 2.1 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.