Divine Inspiration (3.5e Feat)
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Divine Inspiration [Salient Ability]
Your aura can do more than full mortals with awe, fear, or resolve. You are a master of the emotional spectrum.Prerequisites: Divine Rank 1, Divine Aura, Sense Motive 23 ranks or Cha 29Benefit: The deity can enchant creatures to create a specific emotion. As a standard action the deity can affect one creature per divine rank at once, and up to the same number each day. All must be within the deity’s divine aura when first affected. The specific effects depend on the emotional state induced.
Courage: The enchanted creatures become immune to fear effects and receive a +2 morale bonus on attack rolls, weapon damage rolls, skill checks, and Will saves. This lasts for 1 minute.
Despair: The enchanted creatures are affected as by an improved version of the crushing despair spell: affected creatures suffer a -4 penalty on attack rolls, damage rolls, saves, and checks unless they make a successful Will save (DC 10 + 1/2 HD + Cha). The effect lasts until the creature rests for 8 hours.
Dread: The enchanted creatures must make successful Wisdom checks (DC = 10 + the deity’s divine rank) to attack or fight. If the check fails, the creature flees in panic for 1d4 rounds. If the check succeeds, the creature becomes immune to dread for 10 minutes. The enchanted creatures also suffer a -2 morale penalty on attack rolls, weapon damage rolls, skill checks, and Will saves.
Frenzy: Frenzied creatures spend themselves in drinking, feasting, and dancing unless provoked or incited to violence. Frenzied creatures turn violent if they are attacked or perceive a threat to their safety. Frenzied creatures receive a +4 morale bonus to Strength and Dexterity, a -4 penalty to Wisdom, and a -2 penalty to AC. Subjects can attempt Will saves (DC 10 + 1/2 HD + Cha) to resist the effect, which lasts for 1 hour. This is a mind-affecting compulsion.
Hope: The enchanted creatures gain a +4 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls.
Rage: The enchanted creatures receive a +4 morale bonus to Strength and Constitution scores, a +2 morale bonus on Will saves, and a -2 penalty to AC. They are compelled to fight heedless of danger. Subjects can attempt Will saves (DC 10 + 1/2 HD + Cha) to resist the effect, which lasts for 1 minute after which they are fatigued for 1 minute. This is a mind-affecting compulsion.
Love and Desire: A love effect causes the target to fall in love with the specified creature, seeking every opportunity to be near that creature and making every effort to win the creature’s affection. A desire effect is similar, but the target seeks any opportunity to become physically intimate with the specified creature. The effects are no more powerful than charm monster when it comes to how far they will go. Subjects can attempt Will saves (DC 10 + 1/2 HD + Cha) to resist the effect, which lasts until the creature rests for 8 hours. This is a mind-affecting compulsion effect.
Special: Suitable for deities of any portfolio.
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