Orb of the Rodentia (3.5e Equipment)
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Orb of the RodentiaEdit
Price: | 20,000 gp |
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Body Slot: | Held |
Caster Level: | 7th |
Aura: | Moderate Evocation |
Activation: | Standard |
Weight: | 1 lb |
Thank you for using Dr. Fun De'Mental's Spherical Force Exercise and Entertainment Device! Suitable for ages 3 and up.
This small crystal orb is about the size of a golf ball. When activated it expands into a sphere of force just large enough to hold you and allow you to move. In there sphere you are protected from all damage which goes to the sphere (with hardness 5 and 5 hp/level of the creature activating it) except for bludgeoning or sonic damage, which is split half between the sphere and yourself, and [Light] effects which bypass the sphere entirely. Disintegrate instantly destroys the sphere. Any damage to the sphere is automatically restored after 24 hours. The sphere is airtight and refreshes air within it, and as such it floats on water and protects from gaseous poisons and fumes. Deactivating the sphere is a standard action.
While you are inside the sphere you cannot attack out of it, as any attacks (as per invisibility) disrupt the sphere and automatically deactivates it. Your land speed improves by +10 ft, or +20 ft downhill, or no improvement while going uphill. You cannot jump, climb, or swim, but you can move at half your land speed over the water as you float. You can Bull Rush as normal or trample dealing 1d6 + Strength and a half damage (for Medium creatures). You can also run at x5 speed (or x4 speed in armor, or x6 speed with the Run feat).
The item can be used for up to 1 hour per day, split up however you wish (minimum 1 minute increments). When 1 hour has passed or when the command word is spoken, the sphere becomes a crystal orb again. If the sphere is destroyed it reverts to its crystal orb form and cannot be activated for 24 hours.
Prerequisites: Craft Wondrous Item, resilient sphere.
Cost to Create: 10000 gp, 800 EXP, 20 days.
Back to Main Page → 3.5e Homebrew → Equipment → Wondrous Items
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