Speak Rock to Mud (3.5e Utterance)
| |||||||||
| |||||||||
Rate this article Discuss this article |
This utterance uses the rules for the truenamer rebuild.
Lexicon of the Primal Word [Earth] | |
Level: | Truenamer 2 |
---|---|
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Duration : | Permanent |
Saving Throw: | See text |
Spell Resistance: | No |
Truespeak DC: | 15 |
Njyf-qj-hsw!
Wsh-jq-fyjn!
You cause rock to relax, flowing into a muddy sludge. This duplicates the effects of transmute mud to rock, including the Reflex save if creatures get caught in its path.
Reverse: You cause mud to sieze up, transforming into stone. This duplicates the effects of transmute mud to rock, including the Reflex save if creatures are stuck in it.
Failure: On a failed truespeak check, the ground briefly becomes unstable, forming difficult terrain for 1 round before reverting back to normal.
Primal UtteranceEdit
Normal: You can instead transform mud or rock into lava. As a pool of lava it deals 2d6 fire damage on contact (and 1d6 damage for 1d3 rounds after contact is broken), and 20d6 on submersion. The lava persists until it cools naturally within 24 hours.
Reversed: You can transform lava into cold hard stone, capable of being walked on. Like transmute mud to rock, you can trap creatures within it.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Utterance
Eiji-kunv |
---|