Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Corruption Consumption (3.5e Maneuver) + (Absorb an acid, disease, or poison and use it on your next attack.)
- Biohazard Rod (3.5e Equipment) + (Absorb diseases from other, or eject them and spread contagion.)
- Drain Energy (3.5e Spell) + (Absorb health from a target, and transfer fatigue and exhaustion.)
- Arcane Consumption Strike (3.5e Maneuver) + (Absorb spellcaster spell slots with a melee attack.)
- Heat Sink (3.5e Maneuver) + (Absorb the heat in the area and transform it into a burst of healing.)
- Consume Vitae (3.5e Maneuver) + (Absorb the lifeforce of an enemy to empower your own health.)
- Spiritual Channeling (3.5e Spell) + (Absorb the spirits of your ancestors and benefit from their experience.)
- Absorb Undead (3.5e Spell) + (Absorb your undead minions into your body, empowering you, or dismiss it to summon your army back to your command. Also serves as a form of death throes.)
- Abyssal Heritor (3.5e Feat Type) + (Abyssal Heritor feats are representations of an abyssal bloodline or power source beginning to manifest itself.)
- Jerren (3.5e Race) + (Abyssal halflings with a boundless appetite for everything.)
- Dedicated Surgeon (3.5e Feat) + (Access advanced healing and gain powerful new maneuvers usable with the heal skill.)
- Advanced Heal (3.5e Feat) + (Access advanced healing with the Heal skill.)
- Flying Fighter (3.5e Feat) + (Access tactical maneuvers while flying.)
- Ionize - Charged (3.5e Feat) + (Accustomed to electricity, your body has become a real electric charger.)
- Toxic Acid (3.5e Feat) + (Acid spells are toxic to living things like real life acid)
- Mordant Shadows (3.5e Feat) + (Acid-based abilities.)
- Dragon Blessed (5e) + (Acolyte NPC of dragons)
- Inventory (3.5e Feat) + (Acquire a virtual bag for item storage)
- Deform Body (3.5e Spell) + (Acquire the benefits of a Deformity feat you qualify for, ignoring the Willing Deformity requirement.)
- Tumbler (3.5e Prestige Class) + (Acrobats dodging through the battlefield, they take the art of the perfect tumble and turn it into something beautiful.)
- Ki Demon (3.5e Class) + (Across the galaxy, many fear the power of Frost Demons and their terrifying combat potential. Especially when it comes to Ki.)
- Ki Warrior (3.5e Class) + (Across the galaxy, tribes of Ki's have learned to harness the ki life forces that suffuses thier bodies and use it form themselves into a deadly weapon.)
- Saiyan Warrior (3.5e Class) + (Across the galaxy, tribes of Saiyan's have learned to harness the ki life forces that suffuses thier bodies and use it form themselves into a deadly weapon on their way to the Legendary Super Saiyan transformations.)
- Slight Build (3.5e Feat) + (Act as a creature one size smaller.)
- Bulky Build (3.5e Feat) + (Act as a size larger when in heavy armor.)
- Just A Flesh Wound (3.5e Feat) + (Act as if you had all appendages.)
- SRD:Improved Initiative + (Act sooner in combat.)
- SRD:Superior Initiative + (Act sooner in combat.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)