Ki Demon (3.5e Class)

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This is a variant of The-Marksman Ki Warrior class that is for Frost Demons specifically, and is used with permission.


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Author: Iskerbabble (talk)
Contributors: The-Marksman
Date Created: April 2019
Status: In Progress
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Across the galaxy, many fear the power of Frost Demons and their terrifying combat potential. Especially when it comes to Ki. 20 1 Good Good Good Good

"Monk-like Abilities, Psionic-like point pool, Invocations" is not in the list (Prepared Arcane Spellcasting, Spontaneous Arcane Spellcasting, Prepared Divine Spellcasting, Spontaneous Divine Spellcasting, Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, ...) of allowed values for the "Class Ability" property.

Full

Lawful Good Lawful Neutral Lawful Evil Neutral Good Neutral Neutral Evil Chaotic Good Chaotic Neutral Chaotic Evil

Ki Demon[edit]

Many Frost Demons wish to be strong. In fact, even to the point of obsession. This instinctual desire drives them to become monsters of combat, feared throughout the galaxy. It doesn't matter who you are, no creature ever desires to be on the opposing end of a Ki Demon.

Making a Ki Demon[edit]

Ki Demon have the following game statistics.

Abilities: Dexterity and Strength are very crucial to a Ki Demon's fighting abilities. Because Ki Demons have no armor proficiencies, a Ki Demon must rely on their Dexterity and Wisdom to completely fuel their AC, unless he has magical equipment. Also, because Ki Demons are combat-oriented, a decent Constitution is more than helpful.

Race: Frost Demon

Alignment: Any.

Starting Age: Complex.

Table: The Ki Demon

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Ki Points
Per Day
Flurry Unarmed
Damage
AC Speed
Bonus
Fort Ref Will
1st +1 +2 +2 +2 Monk-like Abilities, Unarmed Strike, Combat Style, Ki Familiarity, Ki Pool, 5 +1/+1 1d6 +0 +0 ft.
2nd +2 +3 +3 +3 Least Ki Ability, Ki Volley, Style Focus 9 +2/+2 1d6 +0 +0 ft.
3rd +3 +3 +3 +3 Ki Deflection, Uncanny Dodge 15 +3/+3 1d6 +0 +10 ft.
4th +4 +4 +4 +4 Ki Strike (Magic), Least Ki Ability 23 +4/+4 1d8 +0 +10 ft.
5th +5 +4 +4 +4 Evasion, Style Focus 33 +5/+5 1d8 +1 +10 ft.
6th +6/+1 +5 +5 +5 Lesser Ki Ability, Awesome Blow 45 +6/+6/+1 1d8 +1 +20 ft.
7th +7/+2 +5 +5 +5 Improved Uncanny Dodge, Style Focus 59 +7/+7/+2 1d8 +1 +20 ft.
8th +8/+3 +6 +6 +6 Lesser Ki Ability, Greater Flurry 75 +8/+8/+8/+3 1d10 +1 +20 ft.
9th +9/+4 +6 +6 +6 Improved Evasion, Style Focus 93 +9/+9/+9/+4 1d10 +1 +30 ft.
10th +10/+5 +7 +7 +7 Ki Strike (Good/Evil), Greater Ki Ability 113 +10/+10/+10/+5 1d10 +2 +30 ft.
11th +11/+6/+1 +7 +7 +7 Super Evolution 135 +11/+11/+11/+6/+1 1d10 +2 +30 ft.
12th +12/+7/+2 +8 +8 +8 Greater Ki Ability 159 +12/+12/+12/+7/+2 2d6 +2 +40 ft.
13th +13/+8/+3 +8 +8 +8 Style Focus 185 +13/+13/+13/+8/+3 2d6 +2 +40 ft.
14th +14/+9/+4 +9 +9 +9 Greater Ki Ability 213 +14/+14/+14/+9/+4 2d6 +2 +40 ft.
15th +15/+10/+5 +9 +9 +9 Honed Super Evolution 245 +15/+15/+15/+10/+5 2d6 +3 +50 ft.
16th +16/+11/+6/+1 +10 +10 +10 Master Ki Ability, Ki Strike (Adamantine) 275 +16/+16/+16/+11/+6/+1 2d8 +3 +50 ft.
17th +17/+12/+7/+2 +10 +10 +10 Timeless Body, Style Focus 309 +17/+17/+17/+12/+7/+2 2d8 +3 +50 ft.
18th +18/+13/+8/+3 +11 +11 +11 Master Ki Ability 345 +18/+18/+18/+13/+8/+3 2d8 +3 +60 ft.
19th +19/+14/+9/+4 +11 +11 +11 Style Focus 383 +19/+19/+19/+14/+9/+4 2d8 +3 +60 ft.
20th +20/+15/+10/+5 +12 +12 +12 Perfect Self, Master Ki Ability 425 +20/+20/+20/+15/+10/+5 2d10 +4 +60 ft.
  • The unarmed damage value shown is for Medium Ki Demon. See >>here<< for Ki Demon of other sizes.

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Search (Int), Spot (Wis), Swim (Str), Tumble (Dex) and Use Magic Device (Cha).

Class Features[edit]

All of the following are class features of the Ki Demon.

Weapon and Armor Proficiency: A Ki Demon is proficient with unarmed strikes and proficient with greatsword, katana, longsword, nunchaku, quarterstaff, sai and shuriken.

Ki Demons are not proficient with any armors or shields-in fact, many of the Ki Demons abilities require unfettered movement. When wearing armor, using a shield or carrying a medium or heavy load, a Ki Demon loses his AC bonus as well as his fast movement and flurry of blows abilities.

Monk-like Abilities: The training of a Ki Demon is much like that of a monk fighting with martial arts both unarmed and without armor. A Ki Demon gains the unarmed damage, flurry of blows, land base speed, and Wisdom to AC as a monk of his Ki Demon level. (See table 3-10: The Monk in the Player's Handbook.) A Ki Demon's class levels stack with any monk levels for determining his unarmed damage, flurry of blows progression and unarmored speed bonus. A monk who becomes a Ki Demon may continue advancing as a monk.

Unarmed Strike: Ki Demon are highly trained at fighting unarmed, giving them considerable advantages when doing so. At 1st level, a Ki Demon gains Improved Unarmed Strike as a bonus feat. A Ki Demon attacks may be with either fist interchangeably or even from elbows, knees, or feet. This means that a Ki Demon may even make unarmed strikes with his hands full; there is no such thing as an off-hand attack for a Ki Demon striking unarmed. A Ki Demon may thus apply his full Strength bonus on damage rolls for all of his unarmed strikes.

Usually, a Ki Demon's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A Ki Demon's unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons (such as magic fang and magic weapon spells).

A Ki Demon also deals more damage with his unarmed strikes than a normal person would, as shown on the table above. The unarmed damage on the table above is for Medium Ki Demons. A Small Ki Demon deals less damage than the amount given on the table above with his unarmed attacks, while a Large Ki Demon deals more damage; see >>here<<

Ki Pool: A first-level Ki Demon gets a ki pool of ki points. Most all of the Ki's ki abilities and special abilities have a ki point cost which is drawn from this pool. The pool goes up in total as the Ki gains levels, and can be used throughout the day. After a Ki Demon has expended his ki pool, he must sleep for 8 hours, or use the ki charge ability to regain his ki points. A Ki Demon who has levels in other classes with a point system (i.e. Psionic power points, or variant Wizard with mana points), a ninja with a ki pool, etc, must always keep these two pools separate. A Ki Demon gains bonus ki points as found on the chart >>here<<. Bonus ki points are derived from his Wisdom bonus.

Everytime a Ki Demon mentally prepares himself to fight or use ki abilities he manifests his ki visibly. He essentially prepares his ki pool for use and he becomes 'charged up'. While charged up, a bluish white energy flows from his feet up to above his head following a vague outline of his body, making numerous flame-like spikes of energy as it rises and connects above his head. This aura can be suppressed at will as a free action, even while the Ki Demon is actually fighting and using his ki pool.

Ki Familiarity: At first level, a Ki Demon is familiar with how the life energy called ki works, and has the ability to create and control his own ki in his body. At first level, he can use his ki to make glowing orbs out of his ki. From very tiny orbs floating above the palm of his hand to larger orbs that are as wide as his chest. These orbs cannot be used to attack or damage any type of creature or object and because the light is artificial it does not harm creatures who have light sensitivities or who are harmed by light.

Smaller orbs which cost 1 ki point to create and shed shadowy illumination out to 10 feet. Larger orbs spanning the width of the Ki Demon's torso cost 5 ki points to create and shed bright illumination out 15 feet, and shadowy illumination 15 feet. These orbs are always spherical in shape when generated, and can be dispersed as a free action. A ki orb has no weight and can be easily moved around with 1 free hand. These orbs are the building blocks of the ki volley.

Combat Style: At first level, a Ki Demon must choose a combat style to focus his training on. This combat focus choice is either Offense, Defense, or Ki Abilities. For choosing offense at first level a Ki Demon automatically gains Power Attack as a bonus feat. For choosing defense he gains Combat Expertise and for choosing Ki at first level he gains Stunning Fist as a bonus feat. A Ki Demon need not meet any prerequisites for these feats. This choice is the deciding factor in which benefits are available when the levels for style focus come to them. Once chosen, this choice may never be altered.

Style Focus: At various intervals in his career a Ki Demon's superiority in combat shows more and more. At the intervals of 2nd, 5th, 7th, 9th, 13th, and 17th levels a Ki Demon may choose a bonus feat or special ability from the lists below as appropriate for his Combat Style choice. The character must meet any of the prerequisites to qualify for the feat as normal in order to take it. The list of feats and abilities available depends on whether at first level the Ki selected Offense, Defense, or Ki Abilities as his focus.

Offense: At each of the previously indicated levels above, the Ki Demon may choose a bonus feat from the following list. Axiomatic Strike1, Blind-Fight, Brutal Strike3, Cleave, Clever Wrestling1, Combat Intuition2, Combat Reflexes, Combat Tactician3, Danger Sense2, Deft Opportunist2, Earths Embrace1, Eagle Claw Attack1, Expert Tactician2, Extra Stunning1, Fists of Iron1, Flying Kick1, Freezing the Lifeblood1, Great Cleave, Hold the Line1, Improved Bullrush, Improved Critical (Unarmed), Improved Grapple, Improved Initiative, Improved Overrun, Improved Sunder, Kiai Shout1, Greater Kiai Shout1, Leap Attack2, Prone Attack1, Power Critical (Unarmed)1, Roundabout Kick1, Snatch Arrows, Stunning Fist, Versatile Unarmed Strike3, Water Splitting Stone3, Weakening Touch1, Weapon Finesse, Weapon Focus (Unarmed), Weapon Specialization (Unarmed), Greater Weapon Focus (Unarmed), and Greater Weapon Specialization (Unarmed) or Zen Archery.
Defense: At each of the previously indicated levels, the Ki Demon may choose a bonus feat from the following list. Acrobatic Strike3, Bounding Assault3, Clever Wrestling1, Close-Quarters Fighting1, Combat Reflexes, Combat Tactician3, Cometary Collision3, Danger Sense2, Defensive Strike1, Defensive Sweep3, Defensive Throw1, Deft Opportunist2, Diehard, Dive for Cover2, Dodge, Eagle Claw Attack1, Endurance, Extra Stunning1, Faster Healing1, Hear the Unseen2, Improved Combat Expertise1, Improved Disarm, Improved Diversion2, Improved Feint, Improved Grapple, Improved Toughness1, Improved Trip, Karmic Strike1, Melee Evasion3, Mobility, Pain Touch1, Prone Attack1, Quick Reconnoiter2, Rapid Blitz3, Rapid Stunning1, Run, Snatch Arrows, Spring Attack, Toughness, Versatile Unarmed Strike3, Water Splitting Stone3, Weapon Finesse, Weakening Touch1, Whirlwind Attack and Zen Archery1.
  • 1 - Feat found in The Complete Warrior (page 94)
  • 2 - Feat found in The Complete Adventurer (page 104)
  • 3 - Feat found in The Players Handbook II (page 72)
Ki: Ki Demon that choose ki ability as their Combat Style at 1st level can choose from a new ki ability no higher than his current maximum grade of ki ability available. A Ki Demon may choose a previously unchosen Least ki ability at 2nd and 5th level, a Least or Lesser ki ability at 7th and 9th level, a Least, Lesser or Greater ki ability at 13th level, and any Least, Lesser, Greater or Master ki ability at 17th level. Once a Ki Demon has chosen a new ki ability, this choice may never be altered.

Ki Abilities: At 2nd level, a Ki Demon receives access to a repertoire of attacks and defensive abilities known as Ki Abilities that require him to focus the ki life energy that suffuses his body and soul. A Ki Demon can use any Ki Ability that he knows at will with the following qualifications. All Ki Abilities act as invocations, so using any of these abilities is a standard action that provokes an attack of opportunity unless otherwise noted. Such ki abilities can be disrupted, just as a spell can be ruined during casting. A Ki Demon is entitled to a Concentration check to successfully use the Ki Ability if he is hit by an attack while performing the move, just as a spellcaster would be. A Ki Demon can choose to use a Ki Ability defensively, by making a successful Concentration check to avoid provoking attacks of opportunity. A Ki Demon's caster level with his Ki Abilities is equal to his Ki Demon class level.

The four grades of Ki Abilities, in order of their relative power, are Least, Lesser, Greater, and Master. A Ki Demon begins with knowledge of one ability, which must be of the lowest grade (Least) when he unlocks this ability at second level. When a Ki Demon gains access to Lesser Ki Abilities at 6th level he may choose 1 ability from the Lesser category or 2 Least abilities. At 10th level when he gains access to Greater Ki Abilities he may choose 1 ability from the Greater category or 2 Lesser or Least abilities. When he gains Master Ki Abilities at 16th level he may choose 1 Master Ki Ability or 2 from any previous category.

Each grade of Ki Ability has its own "power level" which replaces the spell level modifier for the save DC of the ability. These bonuses are +3 for least, +5 for lesser, +7 for greater, and +9 for master. The save DC for a Ki Ability (if it allows a save) is 10 + power level of the ki ability + the Ki Demon's Wisdom modifier. As a Ki Demon gains levels, he learns new Ki Abilities as summarized on the class table above, and a list and complete description of all available Ki Abilities can be found at the bottom of this page or on a separate page, >>here<<.

Ki Abilities are not spells and as such are not subject to spell resistance. Some Ki Abilities are subject to power resistance however, and such Ki Abilities will state they are subject to power resistance in their description. Since Ki Abilities are invocations, and not magical spells, a Ki Demon cannot take metamagic feats. He can, however, benefit from the Ability Focus feat (see page 303 of the Monster Manual), as well as from feats that emulate metamagic effects for spell-like abilities, such as Quicken Spell-Like Ability and Empower Spell-Like Ability (see pages 303 and 304 of the Monster Manual) and Ki Abilities work in the presence of an antimagic effect or even anti-psionic effects.

Ki Volley: When a Ki Demon gains this ability at 2nd level, they have learned to fire the orbs of ki that they can create with their ki familiarity ability into a small fireball shaped projectiles. Shooting this ki volley takes 2 ki points per shot. A Ki Demon may only fire 1 ki volley per round as a standard action. These ki volleys are ranged touch attacks dealing an amount of damage equal to his current unarmed strike damage, with a Reflex saving throw for half damage. The DC for the save is 10 + ½ the Ki Demon's class level + the Ki Demon's Dexterity modifier.

Ki Deflection: At 3rd level, a Ki Demon's familiarity with ki allows them some subtle defenses against ranged ki and energy attacks. A Ki Demon who makes a successful Reflex save against any ki or ranged energy attacks used on them (Arcane, Fire, Ice, Divine, Shadow, etc, but not acid) may choose to deflect or resist the attack instead of dodging it. A Ki Demon who makes a successful Reflex save against any ranged energy attack may deflect the energy away from himself as though using the deflect arrows feat. A Ki Demon may deflect as many energy attacks per round as his maximum number of attacks of opportunity per round and may only deflect ki volleys that he makes a successful Reflex save against. Doing this does not count as one of his attacks of opportunity for the round. Energy attacks may never be caught and kept like arrows in the snatch arrows feat.

When an opposing Ki Demon has the Beam Blast ability and uses it to make a beam of energy instead of an orb, if the Ki Demon makes a successful Reflex save he may either fire a return blast as an immediate action (this is called a beam battle), or coat his hands in his own ki energy in order to put both hands out and stop the beam in its tracks without exploding it. If this takes place before his turn, then he must spend his full turn this round resolving the beam battle. If he catches the attack after his turn this round, then the beam remains unresolved until the next round.

To resolve a beam battle, each Ki Demon must choose an amount of power points to spend during their respective turns in the same round as a full round action. The attacker for pushing his beam forward and the defending Ki Demon on how much ki to shield his hands in order to resist the push. A Ki Demon can choose to spend no more than a maximum of 1 ki point per Ki Demon level on this check per round. Then at the end of the round the amounts they spent are compared for the results of the progress.

If both Ki Demon use within 1 point of ki from each other, then nothing changes for that round, and points must be spent again next round. If the defending Ki Demon uses 2 or more ki points than the attacker used, he can either deflect the beam in a straight line to the southwest or southeast behind himself and it strikes the next creature or object in its path as though that creature or object were the intended target, or the defender may push the beam back on the attacker. In this case the attacker cannot catch his own attack again and takes the 1/2 of the beam damage.

If the attacking Ki Demon spends 2 or more points than the defender used, then the beam breaks through the defending Ki Demon defenses and hits the defending Ki Demon for full damage. In either case, the Ki Demon receiving the damage is not entitled to any Reflex saves to avoid any damage. These same rules apply to when 2 Ki Demons both fire ki beams at each other in the same round.

Uncanny Dodge (Ex): At 3rd level, a Ki Demon retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a Martial Artist already has Uncanny Dodge from a different class, he automatically gains Improved Uncanny Dodge (see below) instead.

Ki Strike: At 4th level, a Ki Demon gains the ki strike ability, as the monk's ability of the same name. (See Ki Strike, page 41 in the Player's Handbook). The only difference between the two is that when a Ki Demon reaches 8th level, the Ki Demon's unarmed strikes can be treated as chaotic for the purposes of overcoming damage reduction if the Ki is chaotic. Then, at 13th level, the Ki Demon's fists are also treated as either good or evil based on his alignment. If the Ki is good, then his unarmed strikes are considered good for the purposes of overcoming damage reduction. If the Ki is evil, his unarmed strikes are considered evil for the purposes of overcoming damage reduction. If the Ki Demon is neutral, he may have his choice of either one. At 18th level, the Ki Demon's unarmed strikes are considered adamantine weapons for the purposes of overcoming damage reduction and bypassing any object's hardness, as a monk's ability of the same name.

Evasion: At 5th level and higher, a Ki Demon can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon's fiery breath or a fireball), he instead takes no damage. Evasion can be used only if the Ki Demon is wearing light armor or no armor. A helpless Ki Demon (such as one who is unconscious or paralyzed) does not gain the benefit of evasion. If a Martial Artist already has Evasion from a different class, he automatically gains Improved Evasion (see below) instead.

Awesome Blow At 6th level, a Ki Demon gains the custom feat Awesome Blow as a bonus feat, even if he does not meet the prerequsites.

Improved Uncanny Dodge (Ex): At 7th level and higher, a Martial Artist can no longer be flanked, and opponents gain no benefit from doing so. This defense denies a rogue the ability to sneak attack the Martial Artist by flanking him, unless the attacker has at least four more rogue levels than the target has Martial Artist levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.

Improved Evasion: Gained at 9th level, this ability works like evasion, except that while the Ki Demon still takes no damage on a successful Reflex saving throw against attacks such as a dragon's breath weapon or a fireball, he henceforth takes only half damage on a failed save. A helpless Ki Demon (such as one who is unconscious or paralyzed) does not gain the benefit of Improved Evasion.

Super Evolution (Ex):A Ki Demon can learn to transform their body into a powerful fighting form. This form pushes the boundaries of a Frost Demon biological power, giving a increase in strength, speed, and durability. This form was first demonstrated by Cooler and could compete with forms such as Super Saiyan.

To achieve this form, the Frost Demon must currently have 11 levels in a Martial class; meaning a fighting type class such as fighter, monk, Ki Demon, or anything like that. After this they must train and meditate for 6 hours a day for 2 weeks. After that the Frost Demon is subject to two Fortitude saves, one to transform and the other to maintain it(Both DC20). They may make this attempt once per day until they succeed in passing both saves successively. After, he gains access to this form and can activate it at any time he wishes as a full-round action.

Example: [[1]]

The rules and benefits of Super Evolution are the following. +8 Strength, +4 Dexterity, +4 Constitution, and +20 movement speed. Another benefit to this form is that it improves the Bio Armor, increasing its natural armor bonus by 2 and DR by 2. You also gain the feat Powerful Build for as long as you remain in this form. You can activate this transformation once per day for 1+Base Con Mod hours. If you transform back to your base form for any reason, run out of time, or do anything that would revert you back to your original form, you CANNOT access it again until the next day. Flavor wise, while the exact changes this transformation causes differ from person to person this transformation makes most Frost Demons grow about 2 feet in height and gain a proportional amount of weight with it. They also gain a face mask, and while it doesn't serve any purpose, it looks damn cool.

Honed Super Evolution At 15th level a Ki Demon has used his Super Evolution enough times to figure out how to improve the form and its benefits. A Frost Demon at 15th level is entitled to one fortitude save(DC 22) after he goes into his Super Evolution. If he succeeds in this save the Frost Demons Evolution is then changed from then on. The rules for this increased form is the following.

A Honed Super Evolution gets +12 Strength, +6 Dexterity, +6 Constitution, and +40ft movement speed. The Bio Armor also receives a upgrade in this form, increasing its Natural armor by 4 and DR by 4. You also gain the feat Powerful Build for as long as you remain in this form. This form does not have a improved duration but can now be used two times per day. This second use does NOT give you a second duration, the form can still only be used for 1+Base Con Mod hours per day; you can simply transform into it again if you revert to base form.

Timeless Body (Ex): Upon attaining 17th level, a Ki Demon no longer takes penalties to his ability scores for aging and cannot be magically aged. Any such penalties that he has already taken, however, remain in place. Bonuses still accrue, and the Ki Demon still dies of old age when his time is up.

Perfect Self At 20th level, a Ki Demon becomes a magical creature. He is forevermore treated as an outsider (Shapechanger, Native) rather than as a humanoid for the purpose of spells and magical effects. Additionally, the Ki Demon gains damage reduction 10/magic at all times, which allows him to ignore the first 10 points of damage from any attack made by a nonmagical weapon or by any natural attack made by a creature that doesn’t have similar damage reduction. Unlike other outsiders, the Ki Demon can still be brought back from the dead as if he were a member of his previous creature type.

Epic Ki Demons[edit]

Table: The Epic Ki Demon

Hit Die: d10

Level AC
Bonus
Unarmored
Speed Bonus]
Ki
Points
Special
21st +4 +70 ft. 469 Ultimate Evolution, Style Focus
22nd +4 +70 ft. 515 God Ki Ability
23rd +4 +70 ft. 563 Style Focus
24th +4 +80 ft. 613 God Ki Ability
25th +5 +80 ft. 665 Style Focus
26th +5 +80 ft. 719 Greater God Ki Ability
27th +5 +90 ft. 775 Style Focus
28th +5 +90 ft. 833 Greater God Ki Ability
29th +5 +90 ft. 893 Style Focus
30th +6 +100 ft. 955 Greater God Ki Ability

4 + Int modifier skill points per level.

Ultimate Evolution: At 21st level a Ki Demon gains the ability to transform himself by using the Ultimate Evolution. This evolution is not easy to obtain, but its power is unquestionable. A Frost Demon who wishes to attain this form must train 6 hours a day for 1 month with a NPC or Character of 15th level or higher(A monster of comparable CR is acceptable as well). After completing this training, the honed pure life force within the Frost Demon body unlocks a new evolution and enables him to ascend into God-hood and he permanently gains half a Divine Rank, so his effective divine rank is 0.5 granting him some of the powers of divine beings. Note: Ki Demons do not gain portfolios, the ability to grant spells or a divine domain. They only gain the benefits listed below.

As a divine entity the Ki Demons hit points increase to always grant him the maximum amount for his hit dice at all times even when not transformed. He gains a +1 Divine bonus to AC and also gains his Intelligence bonus (if positive) as a deflection bonus on to AC. He no longer automatically fails any check on a natural roll of 1. He gains immunity to all Energy Drain, Ability Drain and Ability Damage. He has Energy Resistance 15/Fire and 15/Electric at all times. Hes immune to all natural and magical diseases, poisons, stunning, paralysis and instant death effects. He no longer ages and cannot die from natural causes. He no longer needs to eat, sleep or breath and can survive in the vacuum of space, though he does still need to meditate for 2 hours to regain ki pool points daily.

A Ki Demon still spends his normal time looking like himself, but when he activates his Ultimate Evolution form he retains his normal base appearance but then gains a godly aura and color. The colors of this vary, as a Frost Demon can chose the color of his Ultimate Evolution, but the usual color for this transformation is gold with purple accents.

In his transformed state the Ultimate Evolution gains +30 Strength, +30 Dexterity, and +80 feet to both land and flight base speed. Damage reduction 15/-; fast healing 5, and energy resistance 20/Fire(total) and a +6 bonus to intimidate checks. This form costs 50 points to enter and for the first minute of the transformation. The form costs an additional 20 points of ki for each minute there after. Other creatures with ki sense ability cannot sense the Ultimate Evolution ki at all while he's transformed.

Example: [[2]], [[3]]

God Ki Ability: When a Ki Demon gains a God Ki ability, he may either take 2 abilities from any of the previous Least, Lesser, Greater or Master Ki abilities, or may gain 1 new God Ki ability listed below.

Darkvision 120 feet
Spell Resistance 20
Immunity to Electricity
Immunity to Sonic
Immunity to Fire

Style Focus: At 21st level and every other level there after, a Ki Demon gains another Style Focus bonus feat or Ki Ability that he meets the prerequisites for.

Greater God Ki Ability: When a Ki Demon gains a Greater God Ki ability, he may either take 3 abilities from any of the previous Least, Lesser, Greater, Master Ki or God Ki abilities, or may gain 1 new Greater God Ki ability listed below.

Damage Reduction 10/− at all times
Spell Resistance equal to 5 + hit dice
Immunity to Disintegration
Immunity to Mind Affecting Effects
Immunity to Transformations
Immunity to Acid

Campaign Information[edit]

Playing a Ki Demon[edit]

Adventures: Because Ki Demons are so focused on perfecting their ki, many adventure purely to become stronger. Others that are very good at heart will sometimes step up as champions for those who cannot fight. But Ki Demons who are evil and have corrupt hearts use their power to oppress and destroy. Characteristics: A Ki Demon is excellent in combat. When in combat the Ki Demons shun the use of manufactured weapons. Thanks to their training they put themselves under, a Ki Demon(like a monk) can strike as hard as if they were armed, and faster then a Warrior with a sword.

Alignment: Ki Demons are chaotic in nature because they are free spirited and resent restrictions. They usually live on the outskirts of towns and try to avoid contact with authority figures and usually have very little use for any kinds of laws or regulations.

Religion: Ki Demon's usually do not have any God that they follow or revere. But if by off chance they find themselves a religious bone in them, many find Hextor, Grummish, or even Erythul to be to their liking. Any good aligned Ki Demons will sway towards Kord, Heironeous, and Bahamut.

Background: All Ki Demons have a Clan, and hence all have the tie with other clan members. In places where Frost Demon's tribes are abound they are more competitive on a group basis and stick to their tribes and are loyal to those tribes, as where Frost Demons who live in places where there are no, or little tribes tend to be competitive with one another on a person to person basis, but usually feel compelled to aid and protect other Frost Demons when it comes down to the last gun being fired so to speak.

Races: Frost Demons are the only race that can be Ki Demons.

Other Classes: Frost Demons get along best with combat oriented classes, and sometimes wish to test members of those classes to see who is stronger.

Combat: Ki Demons are primarily melee damage dealing combatants that use ki abilities to augment their abilities while they fight. Ki Demons will often begin battles by throwing ki volleys until the opponent closes into range and then rely on their advance martial arts training to dispatch foes at close range.

Advancement: Most Ki Demons pursue this class to the exclusion of all others, though this is not a requirement. Ki Demons who do branch off to another profession or career would likely seek out ones that enhance some aspect of their training, be it their martial arts training, their ki manipulation or maybe a specific branch off, such as a Ki Demon looking to be a hired killer could take levels in Assassin or Ninja.

Ki Demons in the World[edit]

Don’t be glum. You should actually be flattered. I’ve never had to summon this much of my power to defeat someone. Fifty percent of my maximum. That’s all that’s required for this.
—Lord Friza

Daily Life: Ki Demons spend most every waking moment of every day training to become better, to test their limits and go beyond them. Ki Demons are constantly practicing their battle techniques or putting them to use on the battle field. A Ki Demons is never happier than while in the midst of a life and death battle.

Notables: One of the most notable Ki Demons was the dreaded Lord Frieza. At his peak he was said to be the emperor of the known Universe. His power was uncontested through most of his early reign and killed trillions without remorse. Even after he was defeated and killed, he never forgot or forgave, continuing to hone himself until he could reap his revenge on those who would dare oppose him.

Organizations: Ki Demons have specific Clans they are tied to, and are loyal to each other.These clan usually have a leader and all members are related to each other in some way. These Clans could be as small as three members, or could have over hundreds of members.

NPC Reactions:

Ki Demon Lore[edit]

Characters with abilities such as Bardic Lore, or with ranks in Knowledge (Outerspace), or Knowledge (Universe) or similar knowledge skills can research Ki Demons to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Bardic Lore
DC Result
10 Ki Demons are brutal martial arts warriors who use thier own body and their own life force as a deadly weapon.
15 Harnessing their own life force, Ki Demons make devestating ki attacks that can explode on impact dealing massive damage.
20 Ki Demons can use ki enhance thier speed, to even appear as though they were teleporting, produce blinding flashes of light, heal others and even fly.
30 Those which make this result can learn about specific Ki Demons, their location, motives, lore about them, and recent activities.

Ki Demons in the Game[edit]

Adaptation: The techniques taught by the Ki Demon class could be a tree of monk martial arts and could be taught at monasteries where large groups of Ki Demons all train together to learn to use thier ki and master the art of self discipline.

Sample Encounter: The adventures are asked to go and stop Toma, a Ki Demon who is the leader of a group of local bandits who has been terrorizing thier village and taking their resources and money, killing anyone who opposses them. They give the adventurers directions to Toma's hideout and offer what small reward they can.

EL 8:

Toma

Medium Humanoid (Shapechanger)

Hit Dice: 8d10 (40) + (16) = (80 hp max or 52 hp average)
Initiative: 3
Speed: 50 ft
Armor Class: Normal 25 ( Armor 2, Wis +5, Dex +3, Natural +4, Monk +1), Touch 19, Flat Foot 20
Base Attack / Grapple: + 8/ +10
Full Attack: +11/+6 1d10 + 3 20 X2
Space / Reach: 5 ft / 5 ft
Special Abilities: Monk-like Abilities, Unarmed Strike, Combat Style: Ki, Ki Familiarity, Ki Pool (111 points), Ki Volley, Ki Deflection, Evasion, Ki Strike (Magic), Uncanny Dodge, Intimidating Ki, Ki Barrage, Ki Shield, Solar Flare, After Image, Explosive Wave, Ki Flying
Special Qualities: Cold Immunity, Partial Greater Sustenance, Repletion, Bio Armor, Speedy Retribution, Prodigy, Skill Bonuses
Saves: Fort 8, Ref 9, Will 7
Skills: Hide, Spot, Tumble 10 ranks, Jump 3 ranks
Feats: Improved Unarmed Strike, Weapon Focus (Unarmed), Combat Reflexes, Point Blank Shot
Abilities: Str: 16, Dex 16, Con 14, Int 12, Wis 20, Cha 6
CR: 8
Treasure: Bracers of Armor +2, Periapt of Wisdom +4, 100 gp
Alignment: Lawful Evil

Ki Warrior Invocations

Least Ki Warrior Invocations

Alternate Delivery: Learn to expel your beam attacks from your eyes or mouth instead of using your hand.

Energy Channel: You transfer an amount of of your available ki pool to another Saiyan Warrior or class with similar ki points

Four Witches: Grow two more arms to assist with attacking, defending and grappling

Healing Spirit: Use your ki to bolster the life force of others, but not yourself

Improved Ki Volley: Learn how to fire multiple ki volleys at a single target

Intimidating Ki: Your visible ki disturbs opponents that are near you, hindering their attacks.

Kaio-ken: Push your body beyond its limits graning enhanced strength, speed, agility sight and hearing

Ki Charging: Take ability point loss to replenish ki points

Ki Sense: You can detect the strength of life force in others especially when their ki is strong

Ki Shield: You create a protective 5 foot wide ki shield around yourself

Lesser Electrical Transmutation: Turn ½ of ki volley damage into electricity damage

Lesser Fire Transmuation: Turn ½ of ki volley damage into fire damage

Lesser Frost Transmutation: Turn ½ of ki volley damage into cold damage

Power Ball: Use your ki to create an artificial light source in the sky that functions much like a full moon.

Solar Flare: You create a quick but blinding flare of light to dazzle your opponent


Lesser Ki Warrior Invocations

Beam Blast: Your ki volley strengthens and you can channel your ki into a beam of destructive energy

Energy Rings: Create solid rings of ki energy that can be used for ranged grapple/pin attempts.

Flash Step: Using your ki, you enhance your speed to move faster than the eye can see.

Improved Alternate Delivery: Learn to expel your ki volley attacks from your chest instead of using your hand(s).

Improved Intimidating Ki: Your ki aura disturbs your opponents within 30 feet at all times

Ki Barrage: Ki Volley now works with Flurry of Blows ability for a flurry of ki volleys

Ki Enhancement: Use your ki points to gain an enhancement to either your physical strength or endurance

Ki Flying: You use the power of your ki to give yourself flight with a speed of 80 ft with good maneuverability.

Ki Supression: You suppress you ki energy so as to not be detected by other ki warriors.

Ki Transmutation: Turn all of ki volley damage into proficient element or ½ of beam blast damage into proficient element

Ki Wind: Use your ki to create a strong wind that can blow small creatures or projectiles away or lacerate an unaware enemy.

Multi-Form: Make multiple weaker copies of yourself that move at your direction.

Spirit Ball: Make a ki volley that can be redirected and change directions if it misses.

Thunder Shock Surprise: You transform your ki into 20,00 volts of electricity and shoot it at an opponent.

Tri Beam: You use your life force to channel your ki volley into a shockwave of destructive energy


Greater Ki Warrior Invocations

After Image: If an opponent misses you badly enough, you can take advantage of their distraction to move before they even realize you're gone.

Candy Beam: You fire a pink beam of energy that transforms a target into an empowered Goodberry.

Death Beam: You fire a thin beam of energy that might kill the target.

Destructo Disc: You create a buzzsaw of ki energy that slices through anything in its path

Explosive Wave: Your ki explodes from you, pushing all opponents back 15 feet, and then potentially knocking them back even further.

Greater Alternative Delivery: Learn to expel your ki volley attacks from your Aura instead of using your hand(s) at any direction.

Greater Ki Transmutation: Turn all of beam blast damage into proficient element, and cause status effects when someone is hit by your elemental attacks

Improved Ki Charging: The user may now charge their ki pool without ability damage, or get more ki if ability damage is taken.

Improved Ki Flying: Increases your fly speed to 120 ft, with perfect maneuverability. Also gives you a 5X hustle speed as well.

Instant Transmission: Travel at the speed of light taking others with you, as greater teleport but more flexible

Ki Sight: Gain Blindsight and detect the presence of ki in others at a greater range and accuracy, even tell when someone is suppressing their full power.

Neo Tri Beam: You use your ki volley to channel your ki into a shockwave of destructive energy

Nova Chariot: A move that can counter beams and close distance.

Super Ghost Kamikaze Attack: Use your ki to create small sentient ghosts that act as directed and explode upon any physical contact.


Master Ki Warrior Invocations

100% Deathball: You create a dark purple or red orb of destruction

Death Slash: You slash at all targets in a 180 degree.

Deathball: You create a dark purple or red orb of destruction

Dragon Fist: Create a dragon's head of ki energy around your fist and then attempt to use that ki to blast through the torso of an enemy potentially killing them.

Final Explosion: You sacrifice yourself, making the ultimate sacrifice to cause incalculable damage.

Fusion Dance: Two beings of the same size join bodies creating a new and unique creature more powerful than either base creature.

Ki Rings: Create strong solid rings of ki energy that can be used for ranged grapple/pin attempts.

Ki Sword: You create a sword made of Ki Energy which can be used to slice through enemies and objects with ease.

Master Alternate Delivery: Learn to expel your ki volley attacks from your Aura instead of using your hand(s) at any direction.

Master Beam Blast: Your ki volley strengthens and you can channel your ki into a even greater beam of destructive energy

Master Explosive Wave: Your ki explodes from you, pushing all opponents back 20 feet, and then potentially knocking them back even further.

Master Ki Charging: Take ability point loss to replenish ki points

Master Ki Transmutation: You shroud yourself in in you element for ultimate fighting power

Scatter Shot: Fire multiple ki volleys, purposely missing the target until they are surrounded, then, make the ki volleys fire at the target simultaneously.

Spirit Bomb: You ask all life on the planet to help you power your attack

Warp Blast: Start charging your Beam Blast from afar and then teleport right infront of the target to deliver it to a flat footed opponent.




Iskerbabble's Homebrew (29 Articles)
Iskerbabblev
5e Classes & Subclasses Way of the Crane, Way of the Turtle
5e Races Namekian, Saiyan
5e Feats Master Craftsman, Mending Spirit, Saiyan Rage, Super Warrior, Warped Blood
5e Monsters Wild Oozaru
3.5 Classes Ki Demon
3.5 Other Class Features Mutated Frost Demon, Mystic Form
3.5 Races Frieza Race-Frost Demons, Hybrid Saiyan, Namekian-Iskerbabble
3.5 Feats Frieza Clan, Full Power Form
3.5 Invocations Four Witches, Greater Ki Transmutation, Ki Transmutation, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Neo Tri Beam, Nova Chariot, Thunder Shock Surprise, Tri Beam



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Facts about "Ki Demon (3.5e Class)"
Allowed AlignmentsLawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil +
Article BalanceVery High +
AuthorIskerbabble +
Base Attack Bonus ProgressionGood +
Class Ability ProgressionFull +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level1 +
RatingUndiscussed +
Reflex Save ProgressionGood +
SummaryAcross the galaxy, many fear the power of Frost Demons and their terrifying combat potential. Especially when it comes to Ki. +
TitleKi Demon +
Will Save ProgressionGood +