Naught (3.5e Type)
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Naught Type
A Naught is a creature that has lost a part of itself and was banished to the Void in the process. Trapped in a half-life, they suffer for nigh eternity.
Features
A Naught creature has the following features.
- d12-sided Hit Dice.
- Base attack bonus equal to 3/4 total Hit Dice (as cleric).
- Good Will saves.
- Skill points equal to (4 + Int modifier, minimum 1) per Hit Die, with quadruple skill points for the first Hit Die.
Traits
A Naught creature possesses the following traits (unless otherwise noted in a creature’s entry).
- No constitution score.
- No immunity to precision damage, despite their lack of a Constitution score. This is due to them having weak points from the loss of fragments of the self to the Void.
- Cannot heal on its own, and is only partially affected by positive energy effects. If targeted by a Conjuration (Healing) spell, a Naught only recovers half of the Hit Points normally recovered.
- Emotionless: A Naught is completely unaffected by fear effects or rage effects. On the flip side, they also are unaffected by any effect that grants a morale bonus or otherwise uses emotions to empower the Naught.
- Since it no longer exists, a Naught cannot be raised of resurrected. However, provided a Naught succeeds on a Will save with a DC equal to 15 + Naught's total hit dice at time of 'death', a Naught may return to its quasi-existence 3d8 days after it is 'killed', losing a level in the process. The save increases in difficulty by 5 for each time the Naught has returned in this manner.
- A wish or miracle spell, or a reality revision power, cast or manifested while the Naught and its lost fragment are within ten feet of each other fuses the two, restoring them to their previous form and power. In the case of a Player Character, they immediately remove the template that granted them the Naught type.
- Proficient with natural weapons only, unless otherwise stated in description as using a non-natural weapon.
- If both a Naught and its lost fragment are destroyed, the original creature reforms, gaining enough XP to level it to the next level and restoring its hit points to full.
Naught Type Creatures
The following creatures have the Naught type:
Name | Description |
---|---|
Creeper, Mage King Variant | The weakest type of Nobody, Creepers are often used as bulk rate mooks. |
Dancer | Dancers from Kingdom Hearts II. |
Dragoon | Spear-wielding dragon-shaped nobody from Kingdom Hearts IIs. |
Dusk, Mage-King Variant | The most common type of Nobody in Kingdom Hearts II. |
Gambler | Hard to defeat Nobody that uses luck and gambling tricks in Kingdom Hearts II |
Samurai | Nobody from Kingdom Hearts II, uses duels. |
Sniper | Short-ranged shooting Nobodies from Kingdom Hearts II |
Sorcerer | Most powerful of the standard nobodies from Kingdom Hearts II |
Twilight Thorn | Training nobody boss of Kingdom Hearts, now as a monster. |
Back to Main Page → 3.5e Homebrew → Glossary
Facts about "Naught (3.5e Type)"
Identifier | 3.5e Type + |
Rating | Undiscussed + |
Summary | A Naught is a creature that has lost a part of itself and was banished to the Void in the process. Trapped in a half-life, they suffer for nigh eternity. + |
Title | Naught + |