Walk the True Path (3.5e Maneuver)

From Dungeons and Dragons Wiki
Revision as of 00:20, 27 December 2010 by Havvy (talk | contribs) (Transferred)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: JoshuaZ
Date Created: August 23rd, 2009
Status: Transferring
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 2 users disliked it (1/4).
 0 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article


Walk the True Path
Broken Blade (Stance)
Level: 6
Prerequisite: Four Broken Blade maneuvers and three maneuvers, each from a distinct other martial discipline
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Stance
Saving Throw: None


While in this stance you get a +1 bonus for every 5 initiator levels to attack rolls made to initiate martial maneuvers. Also, opponents initiating martial maneuvers or switching into stances provoke attacks of opportunity from you.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesBroken Blade

DisciplineBroken Blade +
Identifier3.5e Maneuver +
Level6 +
Rated ByEiji-kun + and Fluffykittens +
RatingRating Pending +
SummaryGet a bonus to hit when initiating a martial maneuver. Opponents initiating martial maneuvers always provoke an attack of opportunity. +
TitleWalk the True Path +
TypeStance +