Baatorian Enslaver - Edolicentia (3.5e Monster)

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Author: Eiji-kun (talk)
Date Created: 2-9-11
Status: Complete
Editing: Clarity edits only please
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Baatorian Enslaver (Edolicentia)
Size/Type: Large Construct (Evil, Extraplanar, Lawful, Living Construct)
Hit Dice: 14d10+70 (147 hp)
Initiative: +3
Speed: 30 ft.
Armor Class: 25 (-1 dex, +17 natural, -1 size), touch 8, flat-footed 25
Base Attack/Grapple: +10/+22
Attack: Lash +19 (1d8+10 and grab, 15-20/x2) or Gore +17 (2d6+8, 20/x2) or Bite +17 (2d6+4, 20/x2)
Full Attack: Two Lashes +19 (1d8+10 and grab, 15-20/x2) and Gore +12 (2d6+8, 20/x2) and Bite +12 (2d6+4, 20/x2)
Space/Reach: 10 ft./10 ft. (25 ft. with lash)
Special Attacks: Enslave, Improved Grab, Pain Lash, Spell-Like Abilities, Terminate
Special Qualities: Aura of Submission, DR 10/adamantine and good, 50% Fortification, Immune to Fire, Living Construct Traits, Resist Acid/Cold 10, See in Darkness, Spell Resistance 22, Telepathy 100 ft.
Saves: Fort +13, Ref +3, Will +6
Abilities: Str 26, Dex 8, Con 18, Int 15, Wis 11, Cha 13
Skills: Intimidate +22, Listen +17, Spot +17, Sense Motive +17
Feats: Power AttackB, Improved InitiativeB, Cleave, Improved ToughnessCW, Combat Expertise, Improved Disarm, Improved Critical (pain lash)
Environment: Baator
Organization: Solitary or Convoys (2-8)
Challenge Rating: 12
Treasure: Standard
Alignment: Always Lawful Evil
Advancement:
Level Adjustment:


'


Combat

Aura of Submission (Su): The baatorian enslaver has a powerful presence which coaxes living beings around it into a submissive state. Creatures within 30 ft. take a -2 penalty on saves against compulsion effects. Creatures immune to compulsion effects lose their immunity, but receive a +4 bonus on saves vs compulsion. This effect extends even to creatures naturally immune, such as undead, constructs, and mindless beings, and some baatorian enslavers have managed to dominate such creatures before.

Enslave (Su):

Improved Grab (Ex): To use this ability, a baatorian enslaver must hit with a lash attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Living Construct Traits (Ex): Unlike other constructs, baatorian enslaver do not have low-light vision, and are not immune to mind-influencing effects. They have an immunity to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, and energy drain. They cannot heal damage naturally, and take half benefit from positive energy cure spells. However they take full benefit from the repair series of spells. They are subject to critical hits (though it possesses 50% fortification), effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death and necromancy effects. When reduced to 0 hit points, a living construct is disabled, just like a living creature, and when its hit points is less than 0 and greater than -10 it is inert. It is unconscious and helpless, but stable. They may be raised and resurrected as normal, and have no need to eat, sleep, or breathe, though they may benefit from consumables.

Pain Lash (Ex):

See In Darkness (Ex): Baatorian Enslavers can see perfectly in darkness of any kind, even that created by a deeper darkness spell.

Spell-Like Abilities (Sp):

Terminate (Su):



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways Lawful Evil +
AuthorEiji-kun +
Challenge Rating12 +
EnvironmentBaator +
Identifier3.5e Monster +
RatingUndiscussed +
SizeLarge +
SubtypeEvil +, Extraplanar +, Lawful + and Living Construct +
TitleBaatorian Enslaver - Edolicentia +
TypeConstruct +