Consumptive Field (3.5e Spell)

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Author: ThunderGod Cid (talk)
Date Created: February 20, 2011
Status: Complete
Editing: Clarity edits only please
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Consumptive Field
Necromancy (Death) [Evil]
Level: Greed 6, Sorcerer/Wizard 6
Components: V, S
Casting time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: Fortitude negates
Spell Resistance: Yes

This devilish spell saps the life of wounded creatures (those that have their hit points reduced by at least half) within 30 feet of you, forcing them to make a Fortitude save or die. A successful save makes the creature immune to the effects of the consumptive field for 1 hour. This spell’s effect occurs at the beginning of each of your turns.

The souls of creatures slain by this spell are absorbed into you, but only those with a sufficient strength (three CR lower than your caster level at most) possess enough power to actually rejuvenate you in any meaningful way. On any turn in which such a creature is slain and their essence absorbed, you gain a +4 profane bonus to Strength until the beginning of your next turn. In addition, you are healed a number of hit points equal to the HD of each creature killed and any extra hit points are acquired as temporary hit points; you may only gain up to one third of your full normal hit points worth of temporary hit points.



Template:3.5e Greed Spells Breadcrumb
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

AuthorThunderGod Cid +
ComponentV + and S +
DescriptorEvil +
Identifier3.5e Spell +
LevelGreed 6 + and Sorcerer/Wizard 6 +
RangePersonal +
RatingUndiscussed +
SchoolNecromancy +
SubschoolDeath +
SummaryYou radiate an aura that kills wounded people and harvests their souls. +
TitleConsumptive Field +