User:Aarnott/Lego Bin 2

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SRD Rewrites

Ones that aren't silly, but should be made

Fun(ny) Ones

Random Thoughts

  • The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities.
  • Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities.
  • For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage.
  • As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters.
  • Summoning these monsters and stuff won't be compatible. I want to have the CR scale such that there are dire animals at practically any level of play to fight.

Sandbox

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Author: Aarnott (talk)
Date Created:
Status: Working away
Editing: Clarity edits only please
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Note

You may be looking for the Dire Lion from the SRD instead.

This monster is balanced to fit in a rogue level game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.

Dire Lion


Dire Lion

CR 5

N Huge Animal
Init/Senses +2/Low-light vision, scent; Listen +8, Spot +8
AC 20, touch 17, flat-footed 18
hp 50 (5 HD)
Fort/Ref/Will +7/+7/+7
Speed 50 ft. (10 squares); Run
Melee +14/+14 Claws (1d6+2) +14 Bite (1d6+2)
Space/Reach 15 ft./10 ft.
Base Atk/Grp +4/+10
Atk Options Pounce, Sneak Attack +2d6, Rend, Roar
Abilities Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Feats Run
Skills Intimidate +8, Hide +8*, Move Silently +8
  • In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.
Advancement
Pounce (Ex) If a dire lion charges, it can make a full attack.
Sneak Attack (Ex) A dire lion has 2d6 of sneak attack damage, as the Rogue ability.
Rend (Ex) Whenever a dire lion hits with both claw attacks, it deals an additional 2d6+4 damage.
Roar (Ex) As a move action, once per minute, a dire lion may loudly roar. This thunderous sound requires each creature within 30 feet to make a fortitude save DC 18 or else be Deafened and Staggered for 1 round. Any creature that fails its save ans is within 5 ft. of the dire lion must make a second fortitude save DC 18 or else be Stunned instead of staggered. Dire lions are immune to this effect.

Dire lions are patient hunters, just like their smaller cousins, but apt to take on bigger prey.

Dire lions grow to be up to 15 feet long and weigh up to 3,500 pounds.

Strategies and Tactics

A dire lion is all about the initial attack. It waits patiently, hiding in very tall grass and then suddenly charges out with a deadly pounce. If all its attack hit on a pounce, it will deal 11d6+10 damage (average 48.5).

After a pounce however, the lion is not as strong a fighter, although still no pushover. Dire lions tend to hunt in pairs to make good use of their sneak attack through flanking.



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