Publication:Dungeonscape

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Dungeonscape
ImageNeeded.png
System: Dungeons and Dragons 3.5e 
Abbreviation: Du 
Author: Jason Bulmahn, Rich Burlew 
Publisher: Wizards of the Coast 
Item Code: 956847200 
Publication Date: February 2007 
Format: Hardcover 
Page Count: 160 
ISBN-10: 978-0-7869-4118-6 
Price: $29.95 ; C$37.95
 
Product Blurb
Welcome to the Dungeon!

Since the dawn of the DUNGEONS & DRAGONS game, the dungeon has remained a place of mystery, excitement, and danger. Purple worms burrow through the earth, eager for their next meal. Savage orcs lurk within the darkness, ready to surge forth and lay waste to civilized lands. Strange cults, mutated monsters, and forgotten gods hide within the choking darkness of the dungeon's halls. Nowhere else offers greater prospects for wealth, magic, and power. Yet the horrors that lurk beneath the world never give up their treasures without a fight....

This D&D supplement presents a refreshing new take on dungeon adventures. It shows Dungeon Masters how to inject excitement, innovation, and thrilling adventure into their dungeons. New rules for encounter traps allow DMs to build deadly snares to catch the unwary. For players, the factotum class is a cunning wanderer, a jack-of-all-trades who can cope with anything the dungeon throws at him. New equipment, feats, and prestige classes give adventurers the tools they need to survive the dark beneath the earth.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Table of Contents

{! class="d20 zebra" style="text-align:left;" |- ! Chapter 1: The Dungeon as Enemy !! 5 |- | Dungeon Challenges || 5 |- | Standard Class Options || 8 |- | New Standard Class: Factotum || 14 |- | Dungeon Terrain || 20 |- ! Chapter 2: Tools of the Trade !! 29 |- | Packing Tips || 29 |- | Equipment || 30 |- | Magic Items || 37 |- | Adventuring Kits || 42 |- ! Chapter 3: Character Options !! 44 |- | New Feats || 44 |- | Dungeon Teamwork || 47 |- | Prestige Classes || 48 |- | Dungeoneering Guilds || 57 |- | Sample Guilds || 58 |- ! Chapter 4: Dungeon Design !! 63 |- | Advantages of the Dungeon || 63 |- | Functions of Dungeons || 66 |- | Making Dungeons || 71 |- | Dungeon Themes || 78 |- | Dungeon Rooms || 84 |- | Dungeons in Play || 91 |- ! Chapter 5: Dungeon Encounters !! 93 |- | Why Dungeons are Different !! 93 |- | Combat Encounters || 94 |- | The Encounter Template || 96 |- | Stock Encounter Templates || 100 |- | Alternative Monster Feats || 103 |- | New Monsters || 105 |- | New Prestige Class: Dungeon Lord || 108 |- | New Templates || 111 |- ! Chapter 6: Traps !! 117 |- | Trap Strategy || 117 |- | Encounter Traps || 120 |- | Creating Encounter Traps || 125 |- | New Standard Traps || 128 |- | Hazards || 139 |- ! Chapter 7: Dungeon Features !! 141 |- | Creating Dungeon Terrain || 141 |- | Other Dungeon Features || 148 |- | Finishing Touches || 153 |}



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Facts about "Dungeonscape"
AbbreviationDu +
AuthorJason Bulmahn + and Rich Burlew +
Help Wanted ReasonImage Needed +
ISBN978-0-7869-4118-6 +
Item Code956847200 +
Media TypeHardcover +
Page Count160 +
Publication DateFebruary 2007 +
PublisherWizards of the Coast +
SystemDungeons and Dragons 3.5e +
TitleDungeonscape +