Hexing Knight (3.5e Feat)

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Author: Dracomortis (talk)
Date Created: May 16, 2010
Status: Complete
Editing: Clarity edits only please
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Hexing Knight [General] Prerequisites: Hexblade's curse, smite goodBenefit: When you successfully use your smite good ability against a target that is afflicted by your hexblade's curse, the target must also make a Fortitude save (DC 10 + 1/2 your character level + your Charisma modifier) or be nauseated for 1 round.

In addition, you may multiclass freely between the hexblade and paladin of slaughter (if you are chaotic evil) or paladin of tyranny (if you are lawful evil) classes. You must still maintain the appropriate alignment in order to retain your paladin abilities and take paladin levels. You still face the normal XP penalties for having multiple classes more than one level apart, if applicable.



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Article BalanceHigh +
AuthorDracomortis +
Identifier3.5e Feat +
PrerequisiteHexblade's curse + and smite good +
RatingUnrated +
SummaryYou are a special breed of dark paladins who have learned to use their smiting attacks to amplify the curses you have placed upon your foes for a brief time. +
TitleHexing Knight +
TypeGeneral +