Rise of the Great Stone Dragon (3.5e Maneuver)
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Stone Dragon (Boost) | |
Level: | 9 |
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Prerequisite: | Five Stone Dragon maneuvers |
Initiation Action: | 1 swift action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | Creates a stone dragon (see text) |
Duration: | 1 round/level |
Saving Throw: | See text |
“About to get boned by a giant stone dragon cock. Time to drink my own piss.”
Having achieved complete mastery of the Stone Dragon discipline allows you to create an avatar of the great creature itself. When you use this maneuver, you create a gigantic draconic creature made of solid rock in a space within the designated range. You may command this creature to move and attack immediately, using your available actions to command it. The dragon has a number of Hit Dice equal to your initiator level, changing its vital statistics accordingly. It can be commanded out to a range of 1 mile, and has all of the statistics and abilities listed in the stat block below:
The Great Stone Dragon
Size/Type: | Colossal Construct (Earth) |
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Hit Dice: | 13d10+80 plus 13 (165 hp) |
Initiative: | +1 |
Speed: | Fly 80 ft. (average) (16 squares) |
Armor Class: | 33 (-8 size, +1 Dex, +30 natural), touch 3, flat-footed 32 |
Base Attack/Grapple: | +8/+44 |
Attack: | Bite +22 melee (12d8+30) |
Full Attack: | Bite +22 melee (12d8+34, x3 on crit.) and 2 claws +17 melee (6d6+24/19-20) |
Space/Reach: | 25 ft./25 ft. |
Special Attacks: | Martial initiation |
Special Qualities: | Construct traits, hardness 10, transference |
Saves: | Fort +4, Ref +4, Will +4 |
Abilities: | Str 50, Dex 12, Con —, Int —, Wis —, Cha — |
Skills: | Intimidate +10, Listen +10, Search +10, Spot +10 |
Feats: | Adaptable Technique, Sudden Recovery, Grimoire Toughness, Weapon Focus (jaws and bite) |
Environment: | Any |
Organization: | Solitary |
Challenge Rating: | 13 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
With its powerful jaws and claws, in addition to numerous immunities, the Great Stone Dragon is very difficult to fight against, let alone destroy. Its primary function, however, is to act as a conduit for its controller's martial maneuvers.
Martial Maneuvers: Any martial maneuvers or martial stances that may be used by the martial adept who summoned the Great Stone Dragon may be used by the dragon itself. These maneuvers are spent normally and identify the dragon as the point of origin instead of its master.
Transference: The Great Stone Dragon inherits its controller's Base Attack Bonus and saving throws if they are superior to its own. The controller of the Great Stone Dragon can see everything the dragon sees.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Stone Dragon
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