SRD5:Giant Sea Horse

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Giant Sea Horse
Large Beast (Sea Horses), Unaligned
Armor Class: 13
Hit Points: 16 (3d10)
Speed: 0 ft., swim 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)
Senses: passive Perception 11
Languages:
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2
Charge. If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It takes target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.


Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.

Sources


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Facts about "Giant Sea Horse"
AlignmentUnaligned +
CRval0.5 +
Canontrue +
Challenge Rating1/2 +
Creature NameGiant Sea Horse +
Experience Points100 +
FeaturesCharge +, Water Breathing +, Ram + and {{{feature1}}} +
Hit Dice3d10 +
Hit Points16 +
NameGiant Sea Horse +
SizeLarge +
SortTextGiant Sea Horse 5e +
SubtypeSea Horse +
TitleGiant Sea Horse +
TypeBeast +