SRD5:Giant Sea Horse
From Dungeons and Dragons Wiki
This material is published under the OGL |
Giant Sea Horse | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Large Beast (Sea Horses), Unaligned | ||||||||||||
Armor Class: 13 | ||||||||||||
Hit Points: 16 (3d10) | ||||||||||||
Speed: 0 ft., swim 40 ft. | ||||||||||||
| ||||||||||||
Senses: passive Perception 11 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 1/2 (100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Charge. If the sea horses moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. It takes target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater. ActionsRam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage. |
Like their smaller kin, giant sea horses are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.
Sources
Facts about "Giant Sea Horse"
Alignment | Unaligned + |
CRval | 0.5 + |
Canon | true + |
Challenge Rating | 1/2 + |
Creature Name | Giant Sea Horse + |
Experience Points | 100 + |
Features | Charge +, Water Breathing +, Ram + and {{{feature1}}} + |
Hit Dice | 3d10 + |
Hit Points | 16 + |
Name | Giant Sea Horse + |
Size | Large + |
SortText | Giant Sea Horse 5e + |
Subtype | Sea Horse + |
Title | Giant Sea Horse + |
Type | Beast + |