TK Flail (3.5e Power)

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Author: Leziad (talk)
Date Created: 20th Mai 2018
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TK Flail
Psychokinesis [Force]
Level: Kineticist 3, Psion/Wilder 4,
Display: Visual
Manifesting Time: 1 Standard Action
Range: Medium
Target: One Non-Magical Medium or Larger Object you can Lift
Duration: Concentration (Max 1 Round/Level)
Saving Throw: See Text
Power Resistance: No
Power Points: 5 (Kineticist), 7 (Psion/Wilder)

This power allow you apply your mind in a way which allow you to smash creatures with large, normally unwieldy objects using your telekinesis. As you manifest this power you telekinetically pick up a mundane object your can lift (see below). As a standard cation you may perform one of the following four options below:

TK Bat: You use the object to bat away your foes, making a cone whose length is equal to the object's space. All creature within the cone take take 5d6 bludgeoning damage with a Reflex allowed to halves damage. If the object is unusually dense it deal 5d10 instead (such as a large rock) while a very light or soft object deal 5d4 non-lethal damage instead. You make a Bull Rush check against all creatures within the cone, using the size of the object instead of your own size and your manifesting ability modifier instead of your Strength You do not travel alongside your targets and if they travel at least 30 feet they are also made Prone.
TK Block: You use the lifted object as a shield against incoming attacks. Choose an adjacent square, this square provide you cover and Improved Evasion for 1 round. Any damage that would be dealt you by attacks and area of attacks which miss or deal no damage because of the cover granted by the object are dealt to the object.
TK Hurl:This replicate the Object Thrust ability of [[TK Thrust (3.5e Power)|TK thrust][ but only with the object picked up by this power. Using this ability immediately end the power unless you had multiple objects.
TK Smash: You use the object to crush enemies underneath, make an area of effect within close range, the area is equal to same as the space of the lifted object. Anyone in this area of effect take 5d6 bludgeoning damage with a Reflex allowed to halves damage. If the object is unusually dense it deal 5d10 instead (such as a large rock) while a very light or soft object deal 5d4 non-lethal damage instead. If the object was at least two size category larger than a creature it affected, if it fail it Reflex save to halves damage it is also made Prone.

You may concentrate on TK Flail as a move action and each option is available as long as you maintain concentration.

You can lift any objects with this power based your carrying capacity, your TK Flail carrying capacity is based on your manifesting ability modifier and assume you are medium. If you lift a heavy object telekinetically you are impaired as if you were physically lifting it. A creature or object over your telekinetic carrying capacity cannot be affected by this power.

If used against an attended object, a Fortitude save is allowed from the wielder to negate the effect. If the object is destroyed the power immediately end, unless you had multiple objects.

Augment: You can augment this power in one or more of the following ways.

1. For every additional power point you spend, you increase the damage dealt by this power by 1d6.

2. For every 2 additional power points you spend, this power can affect an additional object. The total of their weight is counted against your carrying capacity. T

3. For every 4 additional power points you spend, the carrying capacity of this power is calculated as if you were a size category larger than medium.

4. For an additional 4 power points you spend, you may concentrate on this power as a swift action.

For every two additional power points you spend on any augmentation, the DC rises by +1.



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Leziad's Homebrew (4522 Articles)
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Facts about "TK Flail (3.5e Power)"
Article BalanceHigh +
AuthorLeziad +
DescriptorForce +
DisciplinePsychokinesis +
Identifier3.5e Power +
LevelKineticist 3 + and Psion/Wilder 4 +
Rated ByFranken Kesey +
RatingRating Pending +
SummaryYou use your telekinesis to smash large objects on creatures. +
TitleTK Flail +