Cellular Regeneration (3.5e Power)

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Author: Leziad (talk)
Date Created: 30th June 2019
Status: Finished
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Cellular Regeneration
Psychometabolism (Healing)
Level: Egoist 1
Display: Visual
Manifesting Time: Swift Action
Range: Personal
Target: Self
Duration: Instantaneous
Saving Throw: Fortitude Negate (Harmless)
Power Resistance: No
Power Points: 1

"Regenerating your cellular structure, it may sting and leave a feeling of unwellness, it should pass. Should."

You hastily put back your own cellular structure, causing micro-lesions and and damage to the cells but otherwise stitching up wounds. This power heal 1d8+2 hit points but leave you with a -1 penalty to Constitution which stack with more casting, the penalty dissipate after you gain 8 hours of rest.

Augment: You can augment this power in one or more of the following ways.

1. For each additional power points you spend, you heal an additional 2 hit points.

2. For 4 additional power points you spend, you change the target of this power to 'one living creature' and it range to touch.



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Leziad's Homebrew (4527 Articles)
Leziadv
Article BalanceHigh +
AuthorLeziad +
DisciplinePsychometabolism +
Identifier3.5e Power +
LevelEgoist 1 +
RatingUndiscussed +
SubdisciplineHealing +
SummaryYou hastily regenerate your own cellular structure, which leave you weakened but healed. +
TitleCellular Regeneration +