SRD5:Alarm
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see Alarm (disambiguation). |
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY |
Alarm is a spell in 5th edition.
5e Spell
Alarm
1st-level abjuration (ritual)
Casting Time: 1 minute
Range: 30 feet
Components: V, S, M (a tiny bell and piece of fine silver wire)
Duration: 8 hours
Casters: Artificer, Eldritch Knight, Ranger, Wizard
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible.
A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping.
An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
Sources and Notes[edit]
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast.
- expanded caster list in:
- Wizards RPG Team (19 August 2014). Player's Handbook. (5e 2014) Wizards of the Coast. ISBN 0786965606. p. 75.
- Jeremy Crawford, Dan Dillon, Ben Petrisor, Taymoor Rehman (17 November 2020). Tasha's Cauldron of Everything. (5e 2014) Wizards of the Coast. ISBN 9780786967025. p. 12.
Action Type | Other + |
Author | SRD-CC v5.1 + and SRD-OGL v5.1 + |
Canon | true + |
Caster | Artificer +, Eldritch Knight +, Ranger + and Wizard + |
Component | V +, S + and M + |
Level | 1 + |
Publication | SRD-CC v5.1 + and SRD-OGL v5.1 + |
Range | 30 feet + |
Ritual | true + |
School | Abjuration + |
Summary | You set an alarm against unwanted intrusion. + |
Title | Alarm + |