Hero's Epic Fall Injury Table (5e Variant Rule)
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Hero's Epic Fall Injury Tables
You have fallen and taken damage from the fall itself.
Roll a Constitution save.
- Total fall damage = Injury DC
If, saving throw < Injury DC, roll for injuries.
Roll a d6 to determine the number of fall injuries.
Roll of 1 or 6 = 1 injury
Roll of 2 or 5 = 2 injuries
Roll of 3 = 3 injuries
Roll of 4 = 1 injury
Rule 1. Each injury causes you to gain 1 level of exhaustion, unless noted otherwise, adding up to 5 possible points of exhaustion.
Rule 2. Re-rolling the same location & injury has no effect.
Rule 3. One symptom of injury may heal with each long rest.
Rule 4. Injuries listed with a DC # will not heal over time, without at least one succesful Medicine check against the listed DC.
d10 Roll | Injury | d10 Roll | |||||||||||||||||||||||||||||||||||||||
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Location | |||||||||||||||||||||||||||||||||||||||||
1 | scraped (Exhaustion Level +0) | 1 | Shoulder (disadvantage on attack rolls) | ||||||||||||||||||||||||||||||||||||||
2 | bruised | 2 | wrist (disadvantage on spells with somatic) | ||||||||||||||||||||||||||||||||||||||
3 | burnt (DC 5) | 3 | knee (movement speed -5) | ||||||||||||||||||||||||||||||||||||||
4 | cramped (DC 7, Strength -1) | 4 | elbow or nose | ||||||||||||||||||||||||||||||||||||||
5 | lacerated (DC 9, d1 bleeding) | 5 | eye (disadvantage on perception) | ||||||||||||||||||||||||||||||||||||||
6 | torn (DC 9, DEX -2) | 6 | gut (Maximum Hitpoints -9) | ||||||||||||||||||||||||||||||||||||||
7 | dislocated (DC 11, Exhaust. Level +2) | 7 | foot or back | ||||||||||||||||||||||||||||||||||||||
8 | broken (DC 13, Exhaustion Level +2) | 8 | hip or arm | ||||||||||||||||||||||||||||||||||||||
9 | re-roll injury & Concussion Table | 9 | chest or leg | ||||||||||||||||||||||||||||||||||||||
10 | Mystery (Maximum hit points halved) | 10 | head (WIS -1) | ||||||||||||||||||||||||||||||||||||||
d6 Roll | |||||||||||||||||||||||||||||||||||||||||
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Effect of Concussion | |||||||||||||||||||||||||||||||||||||||||
1 | no memory of before injury | ||||||||||||||||||||||||||||||||||||||||
2 | no memories between injury & first long rest | ||||||||||||||||||||||||||||||||||||||||
3 | disadvantage on wisdom | ||||||||||||||||||||||||||||||||||||||||
4 | disadvantage on dexterity| | ||||||||||||||||||||||||||||||||||||||||
5 | disadvantage on intelligence | ||||||||||||||||||||||||||||||||||||||||
6 | (hyperacusis) disadvantage on attack rolls in the presence of noise | ||||||||||||||||||||||||||||||||||||||||
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