Omnicide Beam (3.5e Spell)

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Author: Leziad (talk)
Date Created: 23rd May 2018
Status: Complete
Editing: Clarity edits only please
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Omnicide Beam
Evocation [Evil]
Level: Psychic 9, Sorcerer/Wizard 9
Components: V, S, M
Casting time: 1 Round
Range: Personal
Area: 1 mile radius centered on you (see text)
Duration: Concentration (up to 1 round/level)
Saving Throw: Reflex Half
Spell Resistance: No

A spell designed to kill an extremely large number of people. You shoots a single beam of energy into the sky, which then splits into a large amount of life-seeker missiles. The missiles will strike through and around cover, breaking doors, windows and even walls to get to their target. Cover with a hardness of 20 or more is able to withstand the missiles and may be able to grant protection.

All living creatures within the radius must make a Reflex save or take 10d6 damage, a successful save negates the damage.

After the initial shock, the spell may be still concentrated on. For each additional round of concentration, the area of the spell increases by 1 mile and a new salvo of missiles is fired against all living creatures within the newly expanded area. Omnicide beam may only fire a single missile at a particular creature per casting and thus only new arrivals or creatures in the extended range are at risk.

The caster is able to visualize the targets of the spell, and can include or exclude creatures to be targeted by the following criteria:

  • Alignment
  • Type or Subtype
  • Intelligence score of 3 or more



Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsPsychic
Back to Main Page3.5e HomebrewClass Ability ComponentsSpellsSorcerer/Wizard

Leziad's Homebrew (4510 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
ComponentV +, S + and M +
DescriptorEvil +
Identifier3.5e Spell +
LevelPsychic 9 + and Sorcerer/Wizard 9 +
RangePersonal +
RatingUndiscussed +
SchoolEvocation +
SummaryA spell designed to exterminate a large number of creatures. +
TitleOmnicide Beam +