Demogorgon (5e)
5th edition (2014) Pointer +
Deific Summary[1] [2] [3] [4] [5]} |
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Demogorgon Prince of Demons, the Sibilant Beast, Master of the Spiraling Depths Type: Demon Lord |
Unofficial Description
Demogorgon is a demon lord. He commands the Gaping Maw, a layer of the Abyss. His usual appearance is a reptile-like torso, twin ape-like heads, tentacled arms, clawed feet, with a forked tail.
Demogorgon's Lair
Demogorgon makes his lair in a palace called Abysm, found on a layer of the Abyss known as the Gaping Maw.[6] [7]
Lair Actions
When fighting inside its lair, an demogorgon can use lair actions. On initiative count 20 (losing initiative ties), the demon lord takes a lair action to cause one of the following effects; the demon lord can’t use the same effect two rounds in a row:
- Darkness.
- Illusory Duplicate.
Regional Effects
The region containing Demogorgon’s lair is warped by his magic, creating one or more of the following effects:
These effects fade over the course of 1d10 days.
Demogorgon as a Creature
Demogorgon (Individual) (pointer) [1] [2] [3] [10] [11] | ||||||||||||
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Huge Fiend (Demons, Demon Lords), Chaotic Evil | ||||||||||||
Armor Class: 22 (natural armor) | ||||||||||||
Hit Points: 464 (32d12+256) | ||||||||||||
Speed: 50 ft., swim 50 ft. | ||||||||||||
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Saving Throws: Dex +10, Con +16, Wis +11, Cha +15 | ||||||||||||
Skills: Insight +11, Perception +19 | ||||||||||||
Damage Resistances: cold, fire, lightning | ||||||||||||
Damage Immunity: poison; bludgeoning, piercing, and slashing that is nonmagical | ||||||||||||
Condition Immunity: charmed, exhaustion, frightened, poisoned | ||||||||||||
Senses: truesight 120 ft., passive Perception 29 | ||||||||||||
Languages: all, telepathy 120 ft. | ||||||||||||
Challenge: 26 (90,000 xp)Proficiency Bonus (PB): +8 | ||||||||||||
FeaturesInnate Spellcasting (OotA and MToF variants, Charisma). [12] ActionsMultiattack. Legendary ActionsThe fiend can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The fiend regains spent legendary actions at the start of its turn. |
Unofficial Description: Demon lord with two heads and tentacle arms.
Madness of Demogorgon
The OotA and MToF list a chart of madness effects associated with Demogorgon.
Cultists of Demogorgon
MotM describes a trait that may be added to the stat blocks of cultists of Demogorgon.
Sources and Notes
- ↑ 1.0 1.1 Chrstopher Perkms, Adam Lee, Steve Kenson, Green Ronin, Richard Wh1tters (2015). Out of the Abyss. (5e 2014) Wizards of the Coast. ISBN 978-0786965816. p. 236-237. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ 2.0 2.1 Mike Mearls, Jeremy Crawford, et. al (7 May 2018). Mordenkainen's Tome of Foes. (5e 2014) Wizards of the Coast. ISBN 0786966246. p. 144-145. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ 3.0 3.1 Jeremy Crawford (17 May 2022). Monsters of the Multiverse. (5e 2014) Wizards of the Coast. ISBN 0786967870. p. 89-90. Licensed: © Wizards of the Coast (used under 'fair use' clause).
- ↑ Carl Sargent (1992). Monster Mythology. (2e) TSR. ISBN 1-56076-362-0. p. 88. (2e) Licensed: © TSR Inc. (used under 'fair use' clause)
- ↑ domain (war, nature) — unofficial — user:Rlyehable Licensed: CC-BY-SA.
- ↑ OotA p.236-237
- ↑ MotM p.89-90
- ↑ MotM manifestation only
- ↑ OotA manifestation only
- ↑
- ↑ Variation (HP): The MotM variant has 464 hit points, the OotA version has more (496), and the MToF variant has less (406).
- ↑ 12.0 12.1 Variant (Spellcasting): The OotA and MToF variant's Innate Spellcasting was moved to the Spellcasting action in the MotM version.
- ↑ 13.0 13.1 13.2 13.3 Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.
- ↑ 14.0 14.1 14.2 Variant (Magic Weapons/Tentacle): The MotM variant does not have the Magic Weapons feature, but does force damage instead of bludgeoning for the Tentacle attacks.
- ↑ 15.0 15.1 Variation (Tenatlce/Tail): The Oota variant does more damage than the MTof and MotM versions.
- ↑ 16.0 16.1 16.2 Variation (Gaze): The choice of gaze effects in the MotM variant is different from the OotA and MToF versions; MotM replacing the Insanity Gaze with the Confusing Gaze.
Alignment | Chaotic Evil + |
Author | Varied +, MM5 +, OotA + and MotM + |
CRval | 26 + |
Canon | true + |
Challenge Rating | 26 + |
Creature Name | Demogorgon + |
Deific Type | Demon Lord + |
Domain | Unstated + |
Experience Points | 90,000 + |
Features | Innate Spellcasting +, Legendary Resistance +, Magic Resistance +, Magic Weapons +, Two Heads +, Multiattack +, Tentacle +, Gaze +, Spellcasting +, Maddening Gaze +, Tail + and Cast a Spell + |
Has Lair | true + |
Hit Dice | 32d12+256 + |
Hit Points | 464 + |
Individual | true + |
Individuals | True + |
Legendary Monster | true + |
Lineage | Demon Lord + and Demon + |
Name | Demogorgon + |
Pantheon | Demonic + |
Plane | Abyss (Gaping Maw) + |
Publication | Varied +, MM5 +, OotA + and MotM + |
Size | Huge + |
SortText | Demon Demogorgon + |
Subtype | Demon + and Demon Lord + |
Summary | Demon lord with two heads and tentacle arms. + |
Symbol | Forked Tail + |
Type | Individual + and Fiend + |