Fighter Ship (3.5e Monster)

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Author: Franken Kesey (talk)
Date Created: 10/10/10
Status: in infancy
Editing: ideas on talk page
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Basic Intermediate Advanced
Size/Type: Large Construct (Vehicle) Huge Construct (Vehicle) Huge Construct (Vehicle)
Hit Dice: 8d10+30 (74(shields 18 hp) hp) 12d10+40 (106(shields 26 hp) hp) 16d10+40 (128(shields 32 hp) hp)
Initiative: As Pilot As Pilot As Pilot
Speed: 100' 125' 150'
Armor Class: 99, touch 99, flat-footed 99 99, touch 99, flat-footed 99 99, touch 99, flat-footed 99
Base Attack/Grapple: +6/99 +9/99 +9/99
Attack: Steambolt Minigun (3.5e Equipment) ranged +10 (15d8) Steambolt Minigun (3.5e Equipment) ranged +10 (20d8) Steambolt Minigun (3.5e Equipment) ranged +10 (20d8)
Full Attack: Steambolt Minigun (3.5e Equipment) ranged +15 (10d8) Steambolt Minigun (3.5e Equipment) ranged +10 (20d8) Steambolt Minigun (3.5e Equipment) ranged +10 (20d8)
Space/Reach: 10 ft./10 ft. 15 ft./15 ft. 15 ft./15 ft.
Special Attacks: 99 99 99
Special Qualities: Construct traits, Powerful Build, Shields, Vehicle Construct traits, Powerful Build, Shields, Vehicle Construct traits, Powerful Build, Shields, Vehicle
Saves: Fort +99, Ref +99, Will +99 Fort +99, Ref +99, Will +99 Fort +99, Ref +99, Will +99
Abilities: Str 18, Dex 42, Con —, Int As Pilot, Wis As Pilot, Cha As Pilot Str 20, Dex 40, Con —, Int As Pilot, Wis As Pilot, Cha As Pilot Str 30, Dex 26, Con –, Int As Pilot, Wis As Pilot, Cha As Pilot
Skills: As Pilot As Pilot As Pilot
Feats:
Environment: Any Any Any
Organization: squad (3-8) squad (3-8) squad (3-8)
Challenge Rating: 4 +1 every 4 HD of pilot 5 +1 every 3 HD of pilot 6 +1 every 3 HD of pilot
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement:
Level Adjustment:


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Combat

Powerful Build (Ex): A Fighter in many ways as if they were one size category larger. Whenever a Fighter is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the Fighter is treated as one size larger if doing so is advantageous to him. A Fighter is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A Fighter can use weapons designed for a creature one size larger without penalty (although it possesses no hands to achieve this). However, its space and reach remain those of a creature of its actual size. The benefit stacks with the effects of powers, abilities, and spells that change the subject’s size category.

Vehicle: As a vehicle, the Fighter has no mental scores of its own, but takes the scores of its pilot, as well as initiative, skills, and feats. To operate a Fighter, you enter and close the cockpit door as a full round action, and must succeed a DC 20 Knowledge Xenotechnology, Use Magic Device, or Use Psionic Device check to start the system as a move action. Once active, it remains active until you depart. It has room for 1 Medium humanoid pilot. Those inside have 100% cover from others and possess their own air cycling unit, rendering them immune to gaseous effects.


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Back to Main Page3.5e HomebrewMonsters

AlignmentAlways neutral +
AuthorFranken Kesey +
Challenge Rating4 +1 every 4 HD of pilot +, 5 +1 every 3 HD of pilot + and 6 +1 every 3 HD of pilot +
EnvironmentAny +
Identifier3.5e Monster +
Level Adjustment+
Rated ByEiji-kun +
RatingRating Pending +
SizeLarge + and Huge +
SubtypeVehicle +
TitleFighter Ship +
TypeConstruct +