Antler Mace (3.5e Equipment)
| |||||||||
Rate this article Discuss this article |
Antler Mace
Exotic One-Handed Melee
Cost: | 15 gp |
---|---|
Damage (Small): | 1d6 |
Damage (Medium)1: | 1d8 |
Critical: | 20/x3 |
Weight2: | 9 lbs |
Type3: | Bludgeoning |
HP4: | 10 |
Hardness: | 6 |
1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.
A set of one or more antlers on an iron or wooden shaft, this awkwardly balanced mace can be used as a two-handed martial weapon. However the appropriate exotic weapon proficiency allows it to be used as a one-handed weapon and unlocks the following Weapon Arts:
Charging Gore: You may deal your weapon damage on a successful bull rush, and may bull rush with this weapon without provoking attacks of opportunity. You can also bull rush as part of an attack on a critical threat, or by taking a -4 penalty to your attack roll.
Heavy Charge: You can choose to reduce your AC by up to -4 to increase your attack bonus for charging up to +4.
Wall Pin: If you bull rush a creature into a wall, you may make an opposed grapple check. A success has rendered the creature grappled and immobile against the wall. However if you lack the appropriate feats you still provoke for grappling.
The horns on this weapon provide ample area to catch weapons. You gain a +2 on Disarm checks made with this weapon.
Back to Main Page → 3.5e Homebrew → Equipment → Weapons
Eiji-kunv |
---|