Difference between revisions of "Blooded Warrior (3.5e Class)"
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'''Weapon and Armor Proficiency:''' A Blooded Warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). | '''Weapon and Armor Proficiency:''' A Blooded Warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields). | ||
− | '''{{Anchor|Bloodburns}}:''' Once per round as a standard action a Blooded Warrior may use a Bloodburn. When a Blooded Warrior uses a Bloodburn they take nonlethal damage based on the level of the Bloodburn as referenced in the table below, this damage cannot be healed except naturally. The save DC against a Blooded Warrior's Bloodburns are 10+ 1/2 HD +Con Modifier Fortitude saves (This save replaces the type and DC of any saves of a Blooded Warrior's Spell-like or Psi-like Bloodburns). A Blooded Warrior may augment their Bloodburns with Permutations listed below. | + | '''{{Anchor|Bloodburns}}([[Su]]):''' Once per round as a standard action a Blooded Warrior may use a Bloodburn. When a Blooded Warrior uses a Bloodburn they take nonlethal damage based on the level of the Bloodburn as referenced in the table below, this damage cannot be healed except naturally. The save DC against a Blooded Warrior's Bloodburns are 10+ 1/2 HD +Con Modifier Fortitude saves (This save replaces the type and DC of any saves of a Blooded Warrior's Spell-like or Psi-like Bloodburns). A Blooded Warrior may augment their Bloodburns with Permutations listed below. |
Blooded Warriors may use Bloodburns from the following list: | Blooded Warriors may use Bloodburns from the following list: |
Revision as of 13:39, 25 March 2017
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Blooded Warriors use their stamina to achieve tasks far beyond their normal abilities. The Blooded Warrior is meant to offer support to other classes and acts as a bardlike character. The fun comes in story explanation a character may come up with for HOW his stamina helps the barbarian balance on uneven ground. 20 0 Moderate Good Poor Poor Alternate Magic
Blooded Warrior
Melee/Utility.
Making a Blooded Warrior
Good for utility and ok in combat. Better for synergy.
Abilities: Constitution is a must. Charisma, Intelligence, and Wisdom are very important for powers later on.
Races: Humans and Dwarfs tend to be Blooded Warriors.
Alignment: "Any"
Starting Gold: 2d10 ×10 gp (110 gp).
Starting Age: "Simple".
Level | Base Attack Bonus |
Saving Throws | Special | Maximum Bloodburn Level | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +0 | +2 | +0 | +0 | Diehard, Grimoire, Bloodburns | 1 | |||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +0 | 1 | ||||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +1 | +1 | 2 | ||||||||||||||||||||||||||||||||||||
4th | +3 | +4 | +1 | +1 | 2 | ||||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +1 | +1 | Codex Toughness | 3 | |||||||||||||||||||||||||||||||||||
6th | +4 | +5 | +2 | +2 | 3 | ||||||||||||||||||||||||||||||||||||
7th | +5 | +5 | +2 | +2 | 4 | ||||||||||||||||||||||||||||||||||||
8th | +6/+1 | +6 | +2 | +2 | 4 | ||||||||||||||||||||||||||||||||||||
9th | +6/+1 | +6 | +3 | +3 | 5 | ||||||||||||||||||||||||||||||||||||
10th | +7/+2 | +7 | +3 | +3 | Blood Of Stone | 5 | |||||||||||||||||||||||||||||||||||
11th | +8/+3 | +7 | +3 | +3 | 6 | ||||||||||||||||||||||||||||||||||||
12th | +9/+4 | +8 | +4 | +4 | 6 | ||||||||||||||||||||||||||||||||||||
13th | +9/+4 | +8 | +4 | +4 | 7 | ||||||||||||||||||||||||||||||||||||
14th | +10/+5 | +9 | +4 | +4 | 7 | ||||||||||||||||||||||||||||||||||||
15th | +11/+6/+1 | +9 | +5 | +5 | Bloody Toughness | 8 | |||||||||||||||||||||||||||||||||||
16th | +11/+6/+1 | +10 | +5 | +5 | 8 | ||||||||||||||||||||||||||||||||||||
17th | +12/+7/+2 | +10 | +5 | +5 | 9 | ||||||||||||||||||||||||||||||||||||
18th | +13/+8/+3 | +11 | +6 | +6 | 9 | ||||||||||||||||||||||||||||||||||||
19th | +14/+9/+4 | +11 | +6 | +6 | 9 | ||||||||||||||||||||||||||||||||||||
20th | +15/+10/+5 | +12 | +6 | +6 | 9 | ||||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Blooded Warrior.
Weapon and Armor Proficiency: A Blooded Warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bloodburns(Su): Once per round as a standard action a Blooded Warrior may use a Bloodburn. When a Blooded Warrior uses a Bloodburn they take nonlethal damage based on the level of the Bloodburn as referenced in the table below, this damage cannot be healed except naturally. The save DC against a Blooded Warrior's Bloodburns are 10+ 1/2 HD +Con Modifier Fortitude saves (This save replaces the type and DC of any saves of a Blooded Warrior's Spell-like or Psi-like Bloodburns). A Blooded Warrior may augment their Bloodburns with Permutations listed below.
Blooded Warriors may use Bloodburns from the following list:
0— +1 to one skill check or save for one round
1st— +1 to one physical ability score for one round
2nd— +1 to one mental ability score for one round, Allies in 5 ft per 3 levels get +1 to next skill check or save
3rd— Allies in 5 ft per 3 levels get +1 to one physical ability score for one round, Enemies in 5 ft per 3 levels get -1 to one skill check or save for one round
4th— Allies in 5 ft per 3 levels get +1 to one mental ability score for one round, Enemies in 5 ft per 3 levels get -1 to one physical ability score for one round, 1st level Psionic power effect, 0 level Arcane spell effect
5th— Enemies in 5 ft per 3 levels get -1 to one mental ability score for one round, 2nd level Psionic power effect, 1st level Arcane spell effect, 0 Level Divine Spell effect
6th— 3rd level Psionic power effect, 2nd level Arcane spell effect, 1st level Divine spell effect
7th— 4th level Psionic power effect, 3th level Arcane spell effect, 2nd level Divine spell effect
8th— 5th level Psionic power effect, 4th level Arcane spell effect, 3rd level Divine spell effect
9th— 6th level Psionic power effect, 5th level Arcane spell effect, 4th level Divine spell effect
Permutations:
May increase +/-1 by 1 by increasing Bloodburn level by 1.
May increase duration from round to round per level by increasing Bloodburn level by 1.
May use a Bloodburn as a swift action by increasing level by 1.
Spell and Psionic effects: Spells and power effects from a Blooded Warrior's Bloodburns must be learned and are Spell-like or Psi-like abilities. To use a Spell-like or Psi-like Bloodburn, a Blood Warrior must have a corresponding mental ability score equal to at least 10 + level of the effect of the ability.
Psionic power effects learned must be from the Psychometabolism Discipline and require a Charisma. Damage to self in excess of power point cost may be used for additional effects as power points.
Arcane spell effects learned must be from the Abjuration or Divination schools of magic and require Intelligence.
Divine spell effects learned may be from any list and require Wisdom.
Level | Psionic Power Effects Known | Arcane Spell Effects Known | Divine Spell Effects Known | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | 0 | 1st | 2nd | 3rd | 4th | 5th | 0 | 1st | 2nd | 3rd | 4th | |
7th | 1 | - | - | - | - | - | 2 | - | - | - | - | - | - | - | - | - | - |
8th | 1 | - | - | - | - | - | 2 | - | - | - | - | - | - | - | - | - | - |
9th | 2 | 1 | - | - | - | - | 3 | 1 | - | - | - | - | 2 | - | - | - | - |
10th | 2 | 1 | - | - | - | - | 3 | 1 | - | - | - | - | 2 | - | - | - | - |
11th | 3 | 2 | 1 | - | - | - | 4 | 2 | 1 | - | - | - | 3 | 1 | - | - | - |
12th | 3 | 2 | 1 | - | - | - | 4 | 2 | 1 | - | - | - | 3 | 1 | - | - | - |
13th | 4 | 3 | 2 | 1 | - | - | 5 | 3 | 2 | 1 | - | - | 4 | 2 | 1 | - | - |
14th | 4 | 3 | 2 | 1 | - | - | 5 | 3 | 2 | 1 | - | - | 4 | 2 | 1 | - | - |
15th | 5 | 4 | 3 | 2 | 1 | - | 6 | 4 | 3 | 2 | 1 | - | 5 | 3 | 2 | 1 | - |
16th | 5 | 4 | 3 | 2 | 1 | - | 6 | 4 | 3 | 2 | 1 | - | 5 | 3 | 2 | 1 | - |
17th | 6 | 5 | 4 | 3 | 2 | 1 | 7 | 5 | 4 | 3 | 2 | 1 | 6 | 4 | 3 | 1 | 1 |
18th | 6 | 5 | 4 | 3 | 2 | 1 | 7 | 5 | 4 | 3 | 2 | 1 | 6 | 4 | 3 | 1 | 1 |
19th | 6 | 5 | 4 | 3 | 2 | 1 | 7 | 5 | 4 | 3 | 2 | 1 | 6 | 4 | 3 | 1 | 1 |
20th | 6 | 5 | 4 | 3 | 2 | 1 | 7 | 5 | 4 | 3 | 2 | 1 | 6 | 4 | 3 | 1 | 1 |
Level | |
---|---|
Nonlethal Damage Taken | |
0 | 1 |
1st | 1d2 |
2nd | 1d3 |
3rd | 1d4 |
4th | 1d6 |
5th | 1d8 |
6th | 1d10 |
7th | 2d6 |
8th | 2d8 |
9th | 2d10 |
Diehard, Grimoire: Blooded Warrior's at 1st level gain Diehard, Grimoire as a bonus feat even if he does not meet perquisites.
Codex Toughness: Blooded Warrior's at 5th level gain Codex Toughness as a bonus feat.
Blood Of Stone: Blooded Warrior's at 10th level gain Blood of Stone as a bonus feat.
Bloody Toughness: Blooded Warrior's at 15th level gain Bloody Toughness as a bonus feat.
Back to Main Page → 3.5e Homebrew → Classes → Base Classes
Article Balance | High + |
Author | Xaiviar + |
Base Attack Bonus Progression | Moderate + |
Class Ability | Alternate Magic + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 0 + |
Rating | Unrated + |
Reflex Save Progression | Poor + |
Skill | Appraise +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Heal +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Profession +, Ride +, Search +, Sense Motive +, Spot +, Survival +, Swim +, Tumble + and Use Rope + |
Skill Points | 6 + |
Summary | Blooded Warriors use their stamina to achi … Blooded Warriors use their stamina to achieve tasks far beyond their normal abilities. The Blooded Warrior is meant to offer support to other classes and acts as a bardlike character. The fun comes in story explanation a character may come up with for HOW his stamina helps the barbarian balance on uneven ground. ps the barbarian balance on uneven ground. + |
Title | Blooded Warrior + |
Will Save Progression | Poor + |