Difference between revisions of "Blooded Warrior (3.5e Class)"

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(Making a Blooded Warrior)
(Blooded Warrior)
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'''Weapon and Armor Proficiency:''' A Blooded Warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
 
'''Weapon and Armor Proficiency:''' A Blooded Warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
  
'''{{Anchor|Bloodburns}}:''' Once per round as a standard action a Blooded Warrior may use a Bloodburn. When a Blooded Warrior uses a Bloodburn they take nonlethal damage based on the level of the Bloodburn as referenced in the table below, this damage cannot be healed except naturally. The save DC against a Blooded Warrior's Bloodburns are 10+ 1/2 HD +Con Modifier Fortitude saves (This save replaces the type and DC of any saves of a Blooded Warrior's Spell-like or Psi-like Bloodburns). A Blooded Warrior may augment their Bloodburns with Permutations listed below.
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'''{{Anchor|Bloodburns}}([[Su]]):''' Once per round as a standard action a Blooded Warrior may use a Bloodburn. When a Blooded Warrior uses a Bloodburn they take nonlethal damage based on the level of the Bloodburn as referenced in the table below, this damage cannot be healed except naturally. The save DC against a Blooded Warrior's Bloodburns are 10+ 1/2 HD +Con Modifier Fortitude saves (This save replaces the type and DC of any saves of a Blooded Warrior's Spell-like or Psi-like Bloodburns). A Blooded Warrior may augment their Bloodburns with Permutations listed below.
  
 
Blooded Warriors may use Bloodburns from the following list:
 
Blooded Warriors may use Bloodburns from the following list:

Revision as of 13:39, 25 March 2017


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Author: Xaiviar (talk)
Date Created: 3/24/17
Status: Draft
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Blooded Warriors use their stamina to achieve tasks far beyond their normal abilities. The Blooded Warrior is meant to offer support to other classes and acts as a bardlike character. The fun comes in story explanation a character may come up with for HOW his stamina helps the barbarian balance on uneven ground. 20 0 Moderate Good Poor Poor Alternate Magic



Blooded Warrior

Melee/Utility.

Making a Blooded Warrior

Good for utility and ok in combat. Better for synergy.

Abilities: Constitution is a must. Charisma, Intelligence, and Wisdom are very important for powers later on.

Races: Humans and Dwarfs tend to be Blooded Warriors.

Alignment: "Any"

Starting Gold: 2d10 ×10 gp (110 gp).

Starting Age: "Simple".

Table: The Blooded Warrior

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Maximum Bloodburn Level
Fort Ref Will
1st +0 +2 +0 +0 Diehard, Grimoire, Bloodburns 1
2nd +1 +3 +0 +0 1
3rd +2 +3 +1 +1 2
4th +3 +4 +1 +1 2
5th +3 +4 +1 +1 Codex Toughness 3
6th +4 +5 +2 +2 3
7th +5 +5 +2 +2 4
8th +6/+1 +6 +2 +2 4
9th +6/+1 +6 +3 +3 5
10th +7/+2 +7 +3 +3 Blood Of Stone 5
11th +8/+3 +7 +3 +3 6
12th +9/+4 +8 +4 +4 6
13th +9/+4 +8 +4 +4 7
14th +10/+5 +9 +4 +4 7
15th +11/+6/+1 +9 +5 +5 Bloody Toughness 8
16th +11/+6/+1 +10 +5 +5 8
17th +12/+7/+2 +10 +5 +5 9
18th +13/+8/+3 +11 +6 +6 9
19th +14/+9/+4 +11 +6 +6 9
20th +15/+10/+5 +12 +6 +6 9

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex).

Class Features

All of the following are class features of the Blooded Warrior.

Weapon and Armor Proficiency: A Blooded Warrior is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Bloodburns(Su): Once per round as a standard action a Blooded Warrior may use a Bloodburn. When a Blooded Warrior uses a Bloodburn they take nonlethal damage based on the level of the Bloodburn as referenced in the table below, this damage cannot be healed except naturally. The save DC against a Blooded Warrior's Bloodburns are 10+ 1/2 HD +Con Modifier Fortitude saves (This save replaces the type and DC of any saves of a Blooded Warrior's Spell-like or Psi-like Bloodburns). A Blooded Warrior may augment their Bloodburns with Permutations listed below.

Blooded Warriors may use Bloodburns from the following list:

0— +1 to one skill check or save for one round

1st— +1 to one physical ability score for one round

2nd— +1 to one mental ability score for one round, Allies in 5 ft per 3 levels get +1 to next skill check or save

3rd— Allies in 5 ft per 3 levels get +1 to one physical ability score for one round, Enemies in 5 ft per 3 levels get -1 to one skill check or save for one round

4th— Allies in 5 ft per 3 levels get +1 to one mental ability score for one round, Enemies in 5 ft per 3 levels get -1 to one physical ability score for one round, 1st level Psionic power effect, 0 level Arcane spell effect

5th— Enemies in 5 ft per 3 levels get -1 to one mental ability score for one round, 2nd level Psionic power effect, 1st level Arcane spell effect, 0 Level Divine Spell effect

6th— 3rd level Psionic power effect, 2nd level Arcane spell effect, 1st level Divine spell effect

7th— 4th level Psionic power effect, 3th level Arcane spell effect, 2nd level Divine spell effect

8th— 5th level Psionic power effect, 4th level Arcane spell effect, 3rd level Divine spell effect

9th— 6th level Psionic power effect, 5th level Arcane spell effect, 4th level Divine spell effect

Permutations:

May increase +/-1 by 1 by increasing Bloodburn level by 1.

May increase duration from round to round per level by increasing Bloodburn level by 1.

May use a Bloodburn as a swift action by increasing level by 1.

Spell and Psionic effects: Spells and power effects from a Blooded Warrior's Bloodburns must be learned and are Spell-like or Psi-like abilities. To use a Spell-like or Psi-like Bloodburn, a Blood Warrior must have a corresponding mental ability score equal to at least 10 + level of the effect of the ability.

Psionic power effects learned must be from the Psychometabolism Discipline and require a Charisma. Damage to self in excess of power point cost may be used for additional effects as power points.

Arcane spell effects learned must be from the Abjuration or Divination schools of magic and require Intelligence.

Divine spell effects learned may be from any list and require Wisdom.

Table: Spell-like and Psi-Like Known
Level Psionic Power Effects Known Arcane Spell Effects Known Divine Spell Effects Known
1st 2nd 3rd 4th 5th 6th 0 1st 2nd 3rd 4th 5th 0 1st 2nd 3rd 4th
7th 1 - - - - - 2 - - - - - - - - - -
8th 1 - - - - - 2 - - - - - - - - - -
9th 2 1 - - - - 3 1 - - - - 2 - - - -
10th 2 1 - - - - 3 1 - - - - 2 - - - -
11th 3 2 1 - - - 4 2 1 - - - 3 1 - - -
12th 3 2 1 - - - 4 2 1 - - - 3 1 - - -
13th 4 3 2 1 - - 5 3 2 1 - - 4 2 1 - -
14th 4 3 2 1 - - 5 3 2 1 - - 4 2 1 - -
15th 5 4 3 2 1 - 6 4 3 2 1 - 5 3 2 1 -
16th 5 4 3 2 1 - 6 4 3 2 1 - 5 3 2 1 -
17th 6 5 4 3 2 1 7 5 4 3 2 1 6 4 3 1 1
18th 6 5 4 3 2 1 7 5 4 3 2 1 6 4 3 1 1
19th 6 5 4 3 2 1 7 5 4 3 2 1 6 4 3 1 1
20th 6 5 4 3 2 1 7 5 4 3 2 1 6 4 3 1 1
Table: Bloodburn Damage
Level
Nonlethal Damage Taken
0 1
1st 1d2
2nd 1d3
3rd 1d4
4th 1d6
5th 1d8
6th 1d10
7th 2d6
8th 2d8
9th 2d10

Diehard, Grimoire: Blooded Warrior's at 1st level gain Diehard, Grimoire as a bonus feat even if he does not meet perquisites.

Codex Toughness: Blooded Warrior's at 5th level gain Codex Toughness as a bonus feat.

Blood Of Stone: Blooded Warrior's at 10th level gain Blood of Stone as a bonus feat.

Bloody Toughness: Blooded Warrior's at 15th level gain Bloody Toughness as a bonus feat.






Back to Main Page3.5e HomebrewClassesBase Classes

Article BalanceHigh +
AuthorXaiviar +
Base Attack Bonus ProgressionModerate +
Class AbilityAlternate Magic +
Fortitude Save ProgressionGood +
Identifier3.5e Class +
Length20 +
Minimum Level0 +
RatingUnrated +
Reflex Save ProgressionPoor +
SkillAppraise +, Balance +, Bluff +, Climb +, Concentration +, Craft +, Heal +, Hide +, Intimidate +, Jump +, Listen +, Move Silently +, Profession +, Ride +, Search +, Sense Motive +, Spot +, Survival +, Swim +, Tumble + and Use Rope +
Skill Points6 +
SummaryBlooded Warriors use their stamina to achi
Blooded Warriors use their stamina to achieve tasks far beyond their normal abilities. The Blooded Warrior is meant to offer support to other classes and acts as a bardlike character. The fun comes in story explanation a character may come up with for HOW his stamina helps the barbarian balance on uneven ground.
ps the barbarian balance on uneven ground. +
TitleBlooded Warrior +
Will Save ProgressionPoor +