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==Canin, Toy==
 
==Canin, Toy==

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Canin, Toy

Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are.

Personality

Canin are generally friendly. They are extremely loyal to their friends, often to a fault. Toy Canin feel that they have something to prove due to their size. They are often pushy, aggressive, overconfident, and obnoxious, but can be agreeable when they feel like it.

Canin are an extremely diverse race. In addition to the basic race, there are also several different breeds. When creating a Canin character, you can stick with the basic race or choose a breed and apply it like a mini template, changing a few abilities and other aspects. I left the names of the breeds the same as they really are (mostly for simplicity), so name changes may be required. Just use whatever name would be the best fit for your setting


Brussels Griffon: Brussels Griffons are known for their big hearts. They are alert, inquisitive, playful, and highly affectionate and love to snuggle (much to the discomfort of some of their companions). It is best to not reject a Brussels’ need for snuggling, because they are emotionally sensitive and won’t take the rejection well. However, they display a visible air of self-importance and are fairly impatient. They get along well with others, but have no concept of their own relative size and may attempt to dominate creatures much larger than themselves.


Chihuahua: Chihuahuas are the smallest breed of Canin, but they do not acknowledge their own small stature. In fact, they seem to have the biggest chip on their shoulders of all the Toy breeds. They are quick to anger and even quicker to attack. They are quite quick though, able to dog a lot of strikes. If properly befriended, this temper can be mitigated somewhat. Chihuahuas are born with a molera, a soft spot in the skull. Their skulls finish developing over time, with the molera filling in after their first six months. However, there is a 20% chance that the molera does not close completely (roll a percentile die at character creation to determine if this happens or not). If this happens, they are exceptionally vulnerable to head trauma. If a Chihuahua with an unclosed molera is subject to a critical hit, there is a 20% chance that the attack strikes them in their weak spot. If this happens, most of the time they take quadruple damage, but there is a 10% chance that the attack will kill them outright. Chihuahua Canin love to create private dens and safe spots, whether in a trash pile, pile of clothing, bed sheets, or in the dirt.


Chinese Crested: Chinese Cresteds actually come in 2 varieties: Hairless and Powderpuff. However, they are the same breed as both variations can be found in the same litters. Chinese Cresteds are naturally hairless, but when born, each individual has a 25% chance of having a long silky coat. Roll a percentile die at character creation to determine whether your Crested Canin is a Hairless or Powderpuff. Many consider the Hairless Crested to be rather ugly, but think the Powderpuff is quite cute. While they lack the pugnaciousness chip on their shoulder of many other Toys, they are known for having nervous and neurotic personalities. Cresteds tend to be a bit paranoid, jumping and shouting at almost every random sound. Many consider them to be completely nuts. Additionally, they are vulnerable to cold temperatures and neither variation does well in cold weather. Despite this, Chinese Crested Canin emit so much body heat that they are like living space heaters. While this does nothing for them, any companions who maintain physical contact with a Crested will be quite warm for the duration


English Toy Spaniel: The English Toy Spaniel, also known as the King Charles Spaniel, is a very friendly creature who lacks the issues of some of the other Toys. They love being around others, doesn’t like being left alone, and enjoys just staying in and conversing with company. They have an aristocratic bearing, but are not snobbish at all. Their bodies are squat and compact, slowing their reflexes slightly.


Havanese: The Havanese is a very friendly Canin and most consider them to be incredibly cute. They are cheerful, sociable, very gentle, and very affectionate with friends and family. They are somewhat squat in stature and their arms are slightly shorter than normal for most breeds of their size, which dampens their reflexes and slows them down. Unlike other Toy Canin, they completely lack the chip on their shoulder. They have no issues with their size, nor do they have anger problems related to it. They love the company of other creatures, especially humanoids and other Canin. Havanese are mainly companions, but also excellent performers, with many being circus performers by trade. They are brave, highly intelligent, and very observant. They greatly enjoy sitting on a platform or a really high chair and observe the things going on from that point of view.


Italian Greyhound: Italian Greyhounds are friendly creatures with a gentle personality. They are very affectionate with friends and family, but can be reserved or shy around strangers. They are somewhat stubborn and tend to have a “what’s in it for me?” attitude when it comes to trying new things, although this can be overcome if the activity in question is made out to be fun. They are athletic and agile, athletic, graceful, and quick, creatures. They have two levels of energy. They will either be going full speed, flying around the house or any other area they happen to be or sitting still to nap and snuggle with companions. They are somewhat cat-like in that they love love high places and can often be found perching on the backs of larger chairs, in windowsills, on shelves, or any other high spot they can reach. They dislike the cold or even getting wet, but love warmth and greatly enjoy sunbathing during their downtime. They are fearless little creatures and seem to think they can fly at times, but are pretty fragile and have a tendency to break their legs attempting athletic feats that they shouldn’t do. They automatically apply the Canin Sighthound Template at character creation


Japanese Chin: The Japanese Chin Canin is a very friendly breed, lacking the aggressive need to prove themselves of the other Toys, and are also quite intelligent. Like their canine namesake, they are remarkably cat-like in that they are alert and independent creatures, but also in their preference for heights, remarkable balance, and tendency to hide in unexpected places. They are known for several health problems, though. They are natural entertainers and are well known for the Chin Spin, in which they turn around in rapid circles; dancing with their hands clasped together, in the air; and some even "sing", a noise that can range from a low trill to a higher, almost operatic noise.


Maltese: Maltese Canin are incredibly happy-go-lucky and exceptionally friendly. They do not posses the same chip on their shoulder, need to prove themselves attitude as other Toy Breeds. They have lively personalities are are natural hams, loving to show off. Maltese Canin absolutely adore humanoids, especially humans, and go out of their way to befriend and spend as much time with them as possible. Maltese Canin are pretty much fearless, assuming that everyone they meet (humanoid, animal, monster, dragon, etc) is a friend. Due to their sweet nature and humanoids finding them cute, they are very good at getting their way, even if the person in question had no intention of spoiling their little Canin friend.


Miniature Dachshund (qualifies for the Canin Scent Hound Template if desired): Miniature Dachshunds are extremely loyal to their friends, but are wary of strangers and take time to warm up to others. They are stubborn and fearless, not afraid to take on larger foes. They are highly intelligent, but their short, stubby legs and long body slow their reflexes. This body structure does make them more maneuverable when digging through tunnels.


Miniature Pinscher: Miniature Pinschers are assertive, outgoing, active, and independent creatures. They possess a stately appearance and a self-assured attitude, earning them the nickname the “King of Toys”. They take the title very seriously, but crave attention and are willing to play class clown and make fools out of themselves to get it. They are highly suspicious of strangers and completely fearless when facing down a threat, real or imagined. They are highly energetic and love putting their athleticism to the test. Min Pins are highly curious creatures and love to investigate anything and everything.


Pekingese: The Pekingese has a self-important attitude and greets everyone with dignity and pride. Their ancestors were the companions and guardians of royalty, a fact that they are fully aware of and continue to demand the respect such a position holds today They may not be completely justified in their attitudes since the royal families they once served are long gone. This is mainly because the Pekingese is an ancient breed and is in fact one of the oldest breeds of Canin in existence. They are very intelligent, but they are also independent and incredibly stubborn, considering themselves to be in charge of any situation. Anybody who feels they are a better leader must persuade them that doing what the new leader wants is to their advantage. This is a difficult task as the person who wants to be or is actually in charge must prove their worth before the Pekingese will defer to any other authority (royalty being the exception). Despite this they are loving creatures and very affectionate with those they care about. However, they are aloof, almost wary of strangers. Pekingese are exceptionally brave, sometimes to the point of being foolhardy, and will defend their friends and family to the death if needed. Pekingese don’t always get along well with other Canin. They have a somewhat elitist attitude and prefer the company of other Pekingese. However, once they warm up to others, they can become best friends with other Canin and various creatures and include them in their royal group. Because they originated in a mountainous and cold environment, Pekingese are quite tolerant of cold weather. This is mainly due to their hair, which is so long that they often look like they are just a bunch of flowing hair with a face and it’s sometimes difficult to distinguish where the limbs actually are.


Pomeranian: Pomeranians are friendly and intelligent creatures, but still possess the need to prove themselves that other Toys suffer from. They are fairly territorial and not afraid to defend their perceived territories from threats, real or imagined. Despite the aggressive tendencies, many people find them incredibly cute due to their fluffy coats and fox-like faces. Pomeranians are sociable and extroverted. They love being the center of attention.


Poodle (Toy): Poodles are highly intelligent, loyal, and mischievous. Despite their regal appearance, Poodles have a goofy streak and love to play, being up for a game of any kind. They are loyal and affectionate with friends and family, but they take a while to warm up to new people. Poodles as a whole are the second smartest of all the Canin (second only to the Border Collie). They are amazingly clever, learn fast, and have great memories. Despite this, Toy Poodles still sometimes carry the same chip on their shoulder as other Toy Breeds.


Pug: Pugs lack the aggressive tendencies and need to prove themselves that other Toys posses. They are very friendly, charming, strong willed, and sociable creatures. They are fairly muscular, making them stronger than other Toys, but they have pretty squat bodies and are known to be lazy. They are also known to suffer from several health problems.


Shih Tzu: Shih Tzu’s are friendlier than many other Toys, mostly lacking their more aggressive tendencies. They are, however, incredibly stubborn and getting one to do something it doesn’t want to is incredibly difficult. They are also less agile than some others.


Toy Fox Terrier: Toy Fox Terriers are highly intelligent, athletic, loyal and protective. They seem to be unaware of their small stature and have no problems with challenging larger creatures, especially other Canin. They are extremely loyal and protective of those they care about, but aloof to strangers. Their protectiveness is incredibly persistent, often turning away challengers who feel that getting passed them is not worth the effort. They enjoy the company of humans so much that they seem to want to be human rather than a Canin.


Yorkshire Terrier: Yorkshire Terriers, or Yorkies, are not as aggressive as other Toys, lacking the need to prove themselves that some exhibit. However, they are very overprotective of those they care about and the aggressive tendencies come out when they are defending against a perceived threat. They are also intelligent and quick learners, picking up skills easily.

Physical Description

Canin can best be described as dogmen. They have the body of a human, but the head of a dog and are covered in fur from head to toe. Describing an average canin is difficult due to the wide variety of them. Canin come in many “breeds” (as many as dogs do in fact) and each breed can vary greatly in size. They can be as smaller than a gnome or larger than a troll and everywhere in between. Canin place great value in honesty, integrity, and loyalty. Like dogs, Canin are fiercely loyal to their friends. Some are loyal to a fault. However, if one betrays or severely violates a Canin’s moral code, it is possible to lose their loyalty, but only if the act was severe enough to destroy the friendship (something that Canin do not take well at all). Evil Canin are extremely rare. The few that exist (that aren’t undead or, in one extremely rare and tragically ironic case, a werewolf) are that way because of tragic circumstances in their past, usually multiple instances of abuse or betrayal by those they trusted. Most Canin are hard working and quite happy to do physically demanding jobs, although some of the larger breeds are known to be a bit lazy. Canin seem to have a readiness to fight inversely related to size. The smaller the Canin, the more feisty and ready for a fight they seem to be (although most will end up hiding behind a larger friend when the one they challenge seems to accept). Smaller breeds of Canin also seem to have more dominant personalities. It is not uncommon to see a group of troll sized Canin taking orders from a gnome sized one. Their senses of hearing and smell are extraordinary, making them excellent trackers and leading more than a few to pursue the career of a woodsman or a bounty hunter. There are too many breeds of Canin to stat each one individually, but they can be easily divided into five categories: Toy, Miniature, Standard, Large, and Giant. While they are all the same species, some of the racial features may differ between the different categories. Most will be the same, but attributes will differ. The Toy Canin are the smallest of the Canin subcategories. Breeds among Toy Canin include such small dog types as the Chihuahua, Pomeranian, Toy Poodle, Papillon, Pug, Shih Tzu, Yorkie, and any other breeds along those size ranges. When creating a Toy Canin character, you can choose a breed for your character to be at character creation or just stick with the basic race as is and call yourself a mutt. Some breeds may have additional abilities that are added onto the basic race.

Relations

Canin get along with most of the other races. They are especially friendly with humans. Dwarves and elves find the Toy Canin annoying, but are willing to put up with them. Canin are a bit leery of half-orcs, but are more open minded than other races and are willing to give individuals a chance, often warming up to them and in the case of the Toy Canin, trying to dominate them. They dislike the drow, orcs, and other monstrous evil races for their cruel ways, but are sometimes willing to give individuals a chance to prove themselves. Either that or challenge them to a fight

Alignment

Usually Chaotic Good

Lands

Similar to humans, canin are all over the place.

Religion

Canin are generally not particularly religious, but they tend to prefer to worship nature deities

Language

Any

Names

Their names are as varied as those of humans and normal dogs

Racial Traits

  • +4 Dexterity, +2 Constitution, -4 Strength, -2 Wisdom: Toy Canin are quick and tough, but are not particularly wise or strong.
  • Humanoid (Anthro) 
  • Tiny: As a Tiny creature, a canin, toy gains a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, a –8 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +8 size bonus on Hide checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are one-half of those of a Medium character. Furthermore, as a tiny creature, a canin, toy has a default space of 2 and 1/2 feet and 0 feet of reach.
  • Canin, Toy base land speed is 15 feet.  
  • +2 Racial Bonus on Spot checks 
  • +4 Racial Bonus on Listen checks 
  • +4 Racial Bonus on Survival when tracking by scent 
  • Scent 
  • Natural Attack (Ex): Bite dealing 1d3+1.5x Strength Modifier Damage 
  • Chocolate Vulnerability (Ex): Chocolate is bad for Canin. If ingested, it is treated as a Poison, specifically Black Adder Venom with a DC of 20 
  • Intimidating Yap (Ex): Toy Canin are very good at catching opponents off guard. When a Toy Canin successfully hides or is simply positioned out of the line of sight of an opponent (around a corner, etc), they can rapidly emerge from their hiding place and run at their opponent yelling, screaming, barking like a dog, etc. When they do this, they roll an Intimidate Check with a +5 Circumstance Bonus. If successful, the opponent is taken by surprise and must make a Will Save (DC 10+1/2 your character level+Cha Modifier). If the save is successful, they simply suffer the effects of an Intimidate check. If they fail, they become Panicked (having been unaware of your presence and startled by the sudden rush) and must flee for a number of rounds equal to your HD+Cha modifier. The Toy Canin can choose whether or not to give chase (most do). Once the time period has passed, the opponent can turn to confront their assailant, but upon seeing exactly what they were running from suffer an Embarrassment Penalty equal to your Cha Modifier for an additional number of rounds equal to your HD+Cha Modifier 
  • Quadrupedal Tracking (Ex): While Canin are bipeds, when Tracking by Scent, they can, as a move action that provokes an attack of opportunity, crouch down and use their hands to walk on all fours so that they can keep their noses as close to the ground (and the scent they are following) as possible. While on all fours, their Base Speed increases by 10 and they gain a +2 Circumstance Bonus on Survival checks as long as they are tracking by scent. However, they cannot hold any weapons while in this position and are considered one size category smaller for the purposes of vertical reach. They also cannot go into this position while wearing Medium or Heavy Armor, although Light Armor is generally flexible enough to allow it. Canin can remain in this position for a number of minutes equal to their HD+Con Modifier. After which, they must return to a standing position, which they can do as a move action, for 20-Con Modifier Minutes. 
  • Intellectual Sensory (Ex): Canin use their Intelligence Modifier on Spot, Listen, and Survival checks instead their Wisdom Modifier. 
  • Smart Wits (Ex): Canin use their Intelligence Modifier instead of their Wisdom Modifier on Will Saves 
  • STUPID DOG! (Ex): Smart as they are, Canin are known for their lack of common sense. They have a tendency to do something without thinking things through, including things that most people would not do out of simple common sense. Examples include picking a fight with a creature significantly bigger and stronger than yourself (adventurers don’t count since that’s part of their job), tasting a strange looking food-like object in the middle of a dungeon, testing a trap discovered by the Rogue to see what it does, etc. Whenever a Canin has the urge to do something that is considered by most to be a bad idea by common sense, they must make a Will Save (DC 15 +1 per round that they remain in the area with the temptation still around) to resist. If the save fails, they must do whatever it is that they want to do. Only being physically restrained by their companions will prevent the action, allowing for another save to resist the urge. When STUPID DOG! comes into play, Smart Wits does not apply and they roll the Save using their Wisdom Modifier as normal 
  • Watch Dog's Bark (Su): Canin are perceptive creatures and can easily notice potential danger. 3/day, when they see, hear, or smell trouble, they will, much like their canine cousins, bark, growl, and shout warnings to alert their companions. This ability acts as a Warning Shout spell (Spell Compendium page 236) 
  • Breed Groups (Ex): Please Note That This Is Entirely Optional. Use or Ignore As You See Fit. Canin are extremely diverse and can be divided into different groups, specializing in different tasks or features within the community. Some of the groups even have subgroups, dividing the tasks among different factions. The Breed Groups are the Exterminators, Herders, Hounds, Jack of All Trades, Sporting, Social, and Workers, with Intellectuals as a sub-group that can be applied to any of them.


Exterminators: The Exterminators play a vital role in society: they get rid of vermin. Most Exterminators are Canin of the Terrier variety. As such, they are feisty, highly energetic creatures. Most of them are fairly small, being comprised mainly of Miniature and one or two Toy Breeds, but there is one Standard Breed as well. Terriers have little patience for other creatures, except humanoids, including other Canin. They are scrappy and ready for action and have no problem picking fights with creatures bigger than themselves. Exterminators not only hunt for vermin, but they will dig into and enter the tunnels, confronting them inside their own burrows. Exterminators gain a +4 Racial Bonus on Knowledge (Nature) and Search checks; a +2 Innate Bonus on Spot, Listen, and Survival checks; Alertness, Combat Reflexes, Great Fortitude, Iron Will and Tireless (ignoring the Racial prerequisites) as Bonus Feats: a Burrow Speed of 15; and Favored Enemy (Vermin) even if not a Ranger. If they do take Ranger, they gain it as a Bonus Favored Enemy. Exterminators gain Ranger as a Bonus Favored Class

Breeds that are considered Exterminators include Affenpinscher, Brussels Griffon, Miniature Pinscher, and the vast majority of the Terrier group, except for the Yorkshire Terrier and a few other Toys.


Herders: Herders have a reputation as control freaks. Herders do exactly what their name suggests: Herding. They make a living as shepherds, cattle herders, or general livestock herders. They all possess the remarkable ability to control the movements of other animals, keeping them contained and moving them where they want them to go. The instinct to herd is so strong in these Canin that even those who do not make a living as herders will try to herd just about anything they can. This includes other peoples pets and their own friends. Herders are highly intelligent and have excellent stamina. They gain a +2 Charisma; a +6 Racial Bonus on Handle Animal and Profession (Shepherd), Profession (Cattle Driver), or Profession (Livestock Wrangler) checks; a +4 Racial Bonus on Intimidate checks; Alertness, Animal Affinity, Endurance, Great Fortitude, and Skill Focus (Handle Animal) as Bonus Feats. They add Ranger and Druid as Bonus Favored Classes

Breeds that are considered Herders include the Australian Cattle Dog (AKA Blue Heeler), Australian Shepherd, Border Collie, Old English Sheepdog, Pembroke Welsh Corgi, Rough Collie, and Shetland Sheepdog, just to name a few.


Hounds: Hounds are natural hunters specializing in small game. There are two different types of hounds: Scent Hounds and Sighthounds. Scent Hounds have an exceptionally strong sense of smell, even among the Canin, and track their prey by following its scent trail. They could be on this trail for days. Sighthounds have an exceptionally acute sense of sight and are the fastest of the Canin. They have phenomenal stamina and relentlessly chase and run down their quarry. Not all hounds fit into either of these groups. Some use sight and scent equally and thus are not considered either. Hounds gain a +4 Innate Bonus on Spot, Listen, and Survival checks; a +4 Racial Bonus on Knowledge (Nature) and Search checks; Alertness, Great Fortitude, Iron Will, Investigator, Self-Sufficient, and Track as Bonus Feats; Baying: A bay is a loud deep throated noise that is like a cross between a bark and a howl. Hounds, mostly Scent Hounds and uncategorized hounds (Sighthounds don’t use it), will continuously bay while hunting and on a trail. It is a communication method for the hounds’ companions to keep track of where the Canin is, since hounds tend to follow a trail single-mindedly and leave everyone else behind. When a hound bays, his companions (and any other creatures in the area) can make a Listen check at a +15 Circumstance Bonus. If the check succeeds, they know exactly how far ahead the hound is and where he is going, making it easier for them to catch up. Hounds also gain a Favored Enemy of their choice, as long as it is some kind of animal, magical beast, or dragon that they are hunting (example: Rhodesian Ridgebacks get Favored Enemy: Lion), even if they are not a Ranger. If they do take Ranger, they get it as a Bonus Favored Enemy. Hounds add Ranger as a Bonus Favored Class.

 -Scent Hounds: See Canin Scent Hound (3.5e Template) for details
 -Sighthounds: See Canin Sighthound (3.5e Template) for details

Breeds considered Hounds include the Bloodhound, Basset Hound, Greyhound, Italian Greyhound, Whippet, Afghan Hound (pretty much any breed with Hound in the name), and Rhodesian Ridgeback, among others.



Intellectuals: Intellectual is more of a sub-group that can fall under any of the others. While most Canin are smart, some are highly intelligent to genius or near genius levels. However, each breed belongs to one of the other groups, so Intellectual can’t be an actual group on its own. Intellectuals are the smartest of the Canin. They are the best thinkers, problem solvers, inventors, researchers, etc. In addition to the abilities granted to them by their respective groups, Intellectuals receive a few other benefits. They gain a +4 Racial Bonus on Decipher Script, Gather Information, and all Knowledge checks; Able Learner (ignoring the Racial prerequisite), Education, and Skill Focus (Knowledge: choice of 1) as Bonus Feats. Many Intellectuals add Wizard, Archivist, or Marshal (Player’s Choice) as a Bonus Favored Class. Due to Intelligence increases unbalancing their Attributes, Intellectuals gain a +1 Level Adjustment or increase their current Level Adjustment by +1 (possibly +2 or higher for the Border Collie, Standard Poodle, German Shepherd, Golden Retriever, and Doberman) Intellectuals includes the Top 10 most intelligent breeds, listed in descending order: Border Collie, Standard Poodle, German Shepherd, Golden Retriever*, Doberman Pinscher, Shetland Sheepdog, Labrador Retriever, Papillon, Bloodhound, and Rottweiler. Other breeds qualify as well, but these are the most common. Intellectuals gain an additional +4 Int; with the Border Collie, Standard Poodle, German Shepherd, and Golden Retriever getting +6

  • The Golden Retriever is a highly intelligent breed, but individuals have varied wildly. Overall, Golden Retrievers have two levels of intelligence: Super Smart and Dumb as a Brick. Little to no middle ground has been observed. They are highly intelligent more often than not, roughly a 20% chance of being Dumb as a Brick at character creation (if not chosen purposefully). If Dumb as a Brick is selected (randomly or on purpose), that individual gains an Attribute Penalty of -6 Intelligence


Jack of All Trades: As the name suggests, Jack of All Trades Canin are not specialists and do not fit neatly into any of the other categories. While not every breed can actually do everything, most of them can do at least three of the others if not more. Hunting (although none of the Jacks would qualify as hounds), working, rescuing, and herding are the most common combinations. Jack of All Trades Canin gain a +2 Racial Bonus on every skill, even if it is not a class skill and, appropriately enough, Jack of All Trades as a Bonus Feat. They add Factotum as a Bonus Favored Class.

Breeds that are considered to be Jacks of All Trades include the American Eskimo (all sizes), Bulldog, Dalmation, Standard Poodle, Shiba Inu, and Tibetan Terrier


Social: The Social Canin are the friendliest of the race. They are sociable, great entertainers, and highly energetic. They are comprised mainly of the Toy and Miniature Breeds, so they are not big creatures. However, what they lack in size, they more than make up for with big personalities. Social Canin are larger than life individuals who greatly enjoy spending time with humanoids, even more so than the other Canin. Social Canin can be divided into three subgroups: Companions, Courtiers/Socialites, and Entertainers. Companions are the socialites of the commoners (social class, not necessarily strictly the class). While they have nothing against the nobility, they feel far more comfortable and at home around everyday people. They greatly enjoy spending time with peasants, laborers, merchants, etc. Courtiers/Socialites are the high society Canin, spending time socializing with the nobility and serving in royal courts. Entertainers bridge the gap between these groups. Everybody needs entertainment and the Entertainer Canin are comfortable with people regardless of social class. Entertainers are often minstrels, comedians, circus performers, etc. Social Canin gain a +2 Charisma; a +2 Racial Bonus on Bluff, Diplomacy, Profession, and Sense Motive checks; Negotiator, Persuasive, and Skill Focus (Diplomacy) as Bonus Feats

Breeds that are Considered to be Social Canin include the Bichon Frise, Cavalier King Charles Spaniel, Chihuahua, Chinese Crested, Havanese, Japanese Chin, Maltese, Papillon, Pekingese, Pomeranian, Pug, Shih Tzu, and Yorkie, among others.


  -Companions: Companions are the best friend of the common folk.  They hand out with them and listen to their troubles, doing anything they can to help cheer up someone who is feeling down.  They often work the same jobs as commoners or peasants, sharing in their troubles as well.  They will go adventuring as well, usually if one of their friends goes.  Companions gain a +2 Racial Bonus on Handle Animal, Knowledge (Geography), Knowledge (Local), and Ride checks; Animal Affinity, Skill Focus (Handle Animal), and Skill Focus (Profession) as Bonus Feats

While any breed except the Pekingese can be a Companion Canin, Chihuahuas, Chinese Cresteds, Cavalier King Charles Spaniel, and Pugs are the most common.


   -Courtiers/Socialites: Courtiers/Socialites prefer the company of the upper crust of society.  They rub elbows with nobles and royalty, often employed in a royal court or are just minor nobles themselves.  Courtiers/Socialites always get Knowledge (Nobility and Royalty) as a Class Skill; gain a +2 Racial Bonus on Appraise, Gather Information, Knowledge (History), and Knowledge (Nobility and Royalty) checks; Diligent, Education, Resourceful Buyer, and Skill Focus (Knowledge: Nobility and Royalty) as Bonus Feats; and Leadership as a Bonus Feat as 6th level (if they meet the prerequisites).  They add Knight and Noble (any version) a Bonus Favored Classes

While any breed can be a Courtier/Socialite, the Pekingese is the most common. In fact, the Pekingese will only ever be a Courtier/Socialite. Other breeds that are commonly Courtiers/Socialites include the Cavalier King Charles Spaniel (they actually go either way on the social ladder), Shih Tzu, Toy Poodle, Minature Poodle, and Yorkshire Terrier


  -Entertainers: Entertainers mingle with both common folk and the nobility, since everyone needs entertainment.  They are very friendly and love to show off.  They are in entertainment by trade as well and their jobs can include minstrels, comedians, circus performers, stage actors, acrobats, jugglers, jesters, and stage magicians, among others.  Entertainers are fairly athletic, but are often far more agile, preferring Dexterity over Strength.  Entertainers alway get Perform as a Class Skill; gain a +2 Racial Bonus on Balance, Climb, Gather Information, Jump, Knowledge (Local), Knowledge (Nobility and Royalty), Perform, Sleight of Hand, and Tumble checks; Acrobatic, Agile, Agile Athlete, Athletic, Skill Focus (Perform), Smatterings, and Wanderer’s Diplomacy as Bonus Feats; and Versatile Performer at 3rd level (if they meet the prerequisites).  They gain Bard, Jester, and Swashbuckler as Bonus Favored Classes

While any breed, except the Pekingese, can be an Entertainer, the Havanese, Boston Terrier, French Bulldog, Japanese Chin, Maltese, and Pomeranian are the most common.


Sporting: Sporting Canin are natural hunters, specializing in bird hunting. Their main job is locating whatever it is they are hunting, informing their hunting partner of its location, and retrieving it after it has been slain (if no actual dogs are around). Sporting Canin are very high energy, extremely athletic, intelligent, and strong. They require vigorous exercise on at least a daily basis in order to remain content. Sporters, as some call them, love the water and greatly enjoy swimming. Sporters gain a +6 Racial Bonus on Swim checks; a +4 Racial Bonus on Climb and Jump checks; a +2 Racial Bonus on Knowledge (Geography), Knowledge (Nature), Move Silently, and Search checks; Acrobatic, Agile, Athletic, Self-Sufficient, Stealthy, and Track as Bonus Feats; a Swim Speed of 10; and Favored Enemy (Birds) even if not a Ranger. If they do take Ranger, they gain it as a Bonus Favored Enemy.

Breeds that are considered Sporting include the Cocker Spaniel, Springer Spaniel, Irish Setter, Golden Retriever, Labrador Retriever, German Shorthaired Pointer, Vizsla, and Weimaraner, among others


Workers: Workers, as the name suggests, are the hard labor/working members of the Canin. Worker covers a large number of different jobs including Big Game Hunters, Couriers, Farmers, Guardians, Manual Laborers, Rescuers, Sledders (or Sled Drivers), and Warriors/Military. A few can be further divided into specializations. Big Game Hunters are hunting breeds that specialize in hunting larger animals, such as wild boar, bear, etc. Big Game Hunters can even target Magical Beasts or Dragons if they really wanted a challenge. Guardians can specialize in Bodyguard/Property Guardian, City Guard/Law Enforcement, and Livestock Guardians, among others. Rescuers have a variety of specializations including Aquatic/Seafaring Specialists, Cold Climate Specialists, Desert Specialist, Mountaineers (which generally crosses over with Cold Climate Specialist, but not necessarily the other way around), Urban Disaster Rescuer, and Woodlands Specialist. Sledders/Sled Drivers live or come from far northern areas where a sled pulled by a team of dogs is the best method of transport, although some have been known to move farther south. They can be doing a number of different things, including hauling/delivering cargo, food, goods, medicine, etc; racing against other sledders, assisting or even double specializing with Cold Climate Specialists, etc. Sledders generally use a sled dog team in which the members are of a breed that corresponds to the Sledder’s own breed. Warriors are the military and combat experts. Workers can work a wide variety of other jobs as well. Worker Canin are mainly members of the Standard, Large, and some Giant Breeds (although a few Miniatures are considered Workers as well) and are often big and quite strong. They are often quite intelligent as well. Workers add an additional +2 Strength and -2 Dexterity to their Attribute Bonuses at character creation. They gain a +4 Racial Bonus to Intimidate, Knowledge (Architecture and Engineering), and Profession checks and Great Fortitude and Iron Will as Bonus Feats.


 -Big Game Hunter: Big Game Hunters, as the job suggests, hunt large game, generally wild boar, bear, deer, etc.  They differ from the other hunters in that Terriers specialize in vermin, Sporting Canin specialize in birds, and Hounds specialize in small game, such as rabbits or foxes.  While they love the thrill of the hunt, they don’t hunt strictly for fun.  Rather it’s their job.  They are hunting for food or they have been hired to hunt down a large animal, generally a predator, that has become a problem in the area.  They are not above taking trophies from their kills (and proof of the beast’s death is often required for payment in the case of the problem predator) and take great pride in their collections.  Big Game Hunters gain a +4 Innate Bonus on Spot, Listen, and Survival checks; a +2 Racial Bonus on Gather Information and Search checks; Alertness, Investigator, Self-Sufficient, and Stealthy as Bonus Feats; Trophy Collector as a Bonus Feat at 3rd level (assuming they meet the prerequisites); and a Favored Enemy of their choice as long as it is a big animal, magical beast, or dragon.  They gain this even if they are not a Ranger.  If they do take Ranger, they gain it as a Bonus Favored Enemy.  Big Game Hunters add Ranger as a Bonus Favored Class  	


  -Guardian: Guardians have the job of guarding something.  They could be protecting people and/or personal property, serving in law enforcement, guarding livestock, or, in the very specific case of the Lhasa Apso, serve as guards for mountaintop monasteries.  Guardian Canin are naturally suspicious of strangers until the stranger proves that they are not a threat or their employer welcomes them.  Guardians gain Listen and Spot as Class Feats; a +4 Innate Bonus on Spot and Listen checks; a +4 Racial Bonus on Sense Motive Checks; Alertness, Combat Expertise, Combat Reflexes, Improved Initiative, and Indomitable Soul as Bonus Feats; lose the Too Trusting quality and gain a +2 Bonus on saving throws against Charm/Compulsion; and a +1 Level Adjustment.  They add Fighter as a Bonus Favored Class
   -Bodyguards/Property Guardians: Bodyguards/Property Guardians are hired by an individual or a group of individuals, often nobility or royalty, to protect them and their property from harm.  They stay as close to their charges as possible, keeping a sharp eye out for danger.  If their charge happens to be an adventurer, the Bodyguard will accompany them, with the Property Guardian accompanying their employer if the item they are protecting is taken along.  They will protect their charges with their lives, throwing themselves in front of an incoming attack and taking the damage themselves.  Bodyguards/Property Guardians gain a +4 Innate Bonus to Spot and Listen checks; a +4 Racial Bonus on Bluff and Sense Motive checks; Investigator, Lightening Reflexes, Negotiator, Quick Draw, Phalanx Fighting; gain a +2 Bonus to Saving Throws against Charm/Compulsion; and Shieldmate as Bonus Feats; and Take One for the Team: When the Bodyguard’s charge is subject to an attack and the bodyguard is aware of it and within 10 feet of his charge, he can make a Reflex Save (DC at DM’s discretion) to intercept the attack.  If successful, he throws himself in front of his charge, forcefully changing the attacker’s target to himself.  The attack is now subject to the Bodyguard’s AC.  Bodyguards/Property Guardians gain Knight as a Bonus Favored Class
  -City Guard/Law Enforcement: This one is pretty self explanatory as to what they do.  City Guards/Law Enforcement are in charge of keeping the peace in an urban environment.  They are constantly on the lookout for criminals and chase down perpetrators to bring them to justice, sometimes ruthlessly.  They are also in charge of the jails in which they imprison those they arrest.  City Guard/Law Enforcement gain a +4 Innate Bonus on Spot and Listen checks; a +2 Racial Bonus on Diplomacy, Gather Information, Intimidate, and Search checks; Investigator, Negotiator, and Persuasive as Bonus Feats; and gain a +2 Racial Bonus on Saving Throws against Charm/Compulsion
   -Livestock Guardians: Livestock Guardians spend their time out in the pastures with sheep, cows, and other various livestock.  Unlike the Herders though, they don’t herd the livestock.  They simply sit and watch, intent on keeping whatever animals they are guarding safe from predators.  Most will only scare and chase away predators, killing them only if necessary.  Livestock Guardians gain a +4 Innate Bonus on Spot and Listen checks; a +4 Racial Bonus on Bluff checks; Persuasive, Skill Focus (Spot), and Skill Focus (Intimidate) as Bonus Feats; and a Favored Enemy of their choice as long as it is some kind of predatory animal, magical beast, or dragon that typically preys on livestock.  They gain this even if they are not a Ranger.  If they do take Ranger, they gain it as a Bonus Favored Enemy.


 -Rescuers: Rescuers are involved in Search and Rescue missions, tasked with locating and rescuing people who have gotten lost in the wilds.  Rescuers can go for days searching without rest and will stop at nothing to find the ones they are looking for.   Rescuers gain a +4 Innate Bonus on Spot, Listen, and Survival checks; a +4 Racial Bonus on Gather Information, Heal, Knowledge (Local), Knowledge (Nature), and Search checks; Endurance and Diehard (if they don’t already have them), Alertness, Investigator, Self-Sufficient, Skill Focus (Survival), and Track as Bonus Feats; and a +1 Level Adjustment.  Rescuers gain Ranger as a Bonus Favored Class
  -Aquatic/Seafaring Specialists: Aquatic/Seafaring Specialists are Canin who specialize in rescuing people lost at sea, shipwrecked, or in any other kind of danger involving a large body of water.  They are strong swimmers and can even fend off aquatic enemies to protect the one they are rescuing.  Aquatic/Seafaring Specialists gain a +4 Racial Bonus to Swim checks; Athletic, Expert Swimmer, and Swim-By Attack as Bonus Feats; and a Swim Speed of 30 (20+ 10 from Expert Swimmer)
   -Cold Climate Specialists: Cold Climate Specialists live and work in the frozen wastes of the North.  They are experts in tracking people through snow covered ground and heavy snowfall.  Cold Climate Specialists gain a +4 Circumstance Bonus on Survival checks when tracking by scent in the snow; and Cold Endurance, Self-Sufficient, Skill Focus (Survival) and Snow-Blind-Fight (Blind-Fight, but only works in heavy snowfall or blizzards) as Bonus Feats
   -Desert Specialists: Desert Specialists are the opposite of Cold Climate Specialists.  They thrive in a desert environment and excel at tracking down and rescuing people who have gotten lost there.  Desert Specialists gain a +4 Innate Bonus on Survival checks when tracking by scent through a desert; a +4 Racial Bonus on Heal and Knowledge (Nature) checks; a +6 Racial Bonus on Search checks for locating water sources in the desert; Self-Sufficient, Skill Focus (Heal), Skill Focus (Survival), and Heat Endurance as Bonus Feats; and a +4 Bonus on Will Saves for Disbelieving mirages
  -Mountaineers:  Mountaineers live and work high in the mountains.  They specialize in rescuing people who have been caught in landslides and avalanches, have fallen from a cliff and gotten severely injured, or are just lost in general.  Mountaineers gain a +4 Innate Bonus on Climb, Jump, Search, and Survival checks; Athletic, Acrobatic, Investigator, and Leap of the Heavens; Acclimated and Mountain Movement (see Goliath description in Races of Stone page 56) as Racial Features; and all of the bonuses of Cold Climate Specialists.  Due to living at such high altitudes, Mountaineers are always Cold Climate Specialists as well, but Cold Climate Specialists are not always Mountaineers.  Mountaineers gain a +2 Level Adjustment.

Breeds that often serve as Rescuers include the St. Bernard and Newfoundland, among others


    -Sledders: Sledders lead a team of sled dogs to transport goods or race across the frozen wastes.  They are just at home in these climates at the Cold Climate Specialist Rescuers and often assist them on rescue missions.  When a Cold Weather Specialist locates a missing person, it is the Sledder who takes them back to civilization.    Sledders gain a +4 Racial Bonus to Handle Animal, Heal, Ride, and Survival checks and Animal Affinity, Cold Endurance, Self-Sufficient, Skill Focus (Survival) and Snow-Blind-Fight (Blind-Fight, but only works in heavy snowfall or blizzards) as Bonus Feats  


   -Warriors: Warriors are the soldiers of the Worker Canin.  They gain a +2 Innate Bonus on Intimidate checks; Power Attack, Flay, Intimidating Strike, and Steadfast Determination as Bonus Feats

Breeds considered to be Workers include the Akita, Alaskan Malamute, Anatolian Shepherd, Bernese Mountain Dog, Boxer, Chow Chow, Doberman, Great Dane, Great Pyrenees, Lhasa Apso, Mastiff, Newfoundland, Rottweiler, Schipperke, St. Bernard, Siberian Husky, and Standard Schnauzer among others. Although most breeds specialize in a certain job, many can do a large number of the jobs involved. Unless your chosen breed is specifically specialized for one task, pick one of the listed jobs (or even unlisted, such as Manual Labor). 

  • Optional Traits (Ex): While most any trait can be applied to Canin, if you're using traits, there are some that work especially well.

Adorable (3.5e Trait), Curious (3.5e Trait), Feral (3.5e Trait), and Hairless (3.5e Trait) are some of the most appropriate. Barbarian Irritation (3.5e Trait) and Tiny Terror (3.5e Trait) is especially appropriate for some Toy Canin


Vital Statistics

Table: Canin, Toy Random Starting Ages
Adulthood Simple Moderate Complex
70 years +4d6 +6d6 +10d6
Table: Canin, Toy Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
135 years 223 years 310 years +3d% years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Canin, Toy Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 1' 3" +1d4 3 lb. × (1d4) lb.
Female 1' 1" +1d4 2 lb. × (1d4) lb.



Back to Main Page3.5e HomebrewRaces

AuthorHalloweenman33 +
Effective Character Level1 +
Favored ClassBarbarian +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+4 Dexterity +, +2 Constitution +, -4 Strength + and -2 Wisdom +
RatingUndiscussed +
SizeTiny +
SubtypeAnthro +
SummaryCanin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. +
TitleCanin, Toy +
TypeHumanoid +