Difference between revisions of "FT11 Cell (3.5e Equipment)"

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(Created page with "{{author |author_name=Franken Kesey |date_created=03/19/19 |status=Fin |editing=In talk page.}} {{3.5e Mundane Weapon |weap=XK06 Cell |ampt=a |ulot=t |cost=800 |sdamage=3d6(se...")
 
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{{3.5e Mundane Weapons Breadcrumb}}
[[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Weapon]] [[Category:Ammunition]] [[Category:Futuristic]] [[Category:Adventuring Gear]] [[Category:XK]]
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[[Category:3.5e]] [[Category:User]] [[Category:Equipment]] [[Category:Ammunition]] [[Category:Futuristic]] [[Category:Adventuring Gear]] [[Category:XK]]

Revision as of 11:36, 23 March 2019

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Author: Franken Kesey (talk)
Date Created: 03/19/19
Status: Fin
Editing: In talk page.
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XK06 Cell

Two-Handed Ammunition

Cost: 800 gp
Damage (Small): 3d6(see text)
Damage (Medium)1: 3d6(see text)
Critical:
Weight2: 40 lbs
Type3: Special
HP4: 10
Hardness: 20

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.

The XK06 cell is the ammo used for all XK series siege weapons (to include the force gun, siege weapon and ship killer).

Alternately, an operator can use the cell as a mine (too heavy to throw). An operator can trigger it as a move action, it is on a time delay of 18 seconds (3 rounds), then deals the above damage in a 30’ radius. Damage dealt is a mixture of sonic, force and electricity.

This is also used to power all types of hyperdrive.

A XK06 is a single use item (for all purposes). It cannot be recharged or reused. Some equipment requires more than one XK06.

Craft (Xeno-): Creatures with the craft (xeno-technology) skill can craft XK06s.


Back to Main Page3.5e HomebrewEquipmentWeapons

AuthorFranken Kesey +
ClassAmmunition +
Cost800 gp +
Critical+
Damage3d6(see text) +
Damage TypeSpecial +
Hardness20 +
Hit Points10 +
Identifier3.5e Equipment +
Range+
RatingUndiscussed +
SizeTwo-Handed +
TitleFT11 Cell +
Weight40 +