View source for Metamagic Spells And Metapsionic Powers (3.5e Variant Rule)

Jump to: navigation, search

You do not have permission to edit this page, for the following reason:

You must confirm your email address before editing pages. Please set and validate your email address through your user preferences.


You can view and copy the source of this page.

Return to Metamagic Spells And Metapsionic Powers (3.5e Variant Rule).

Article BalanceVery High +
AuthorZhenra-Khal +
ComponentV + and S +
DescriptorMetamagic +
Identifier3.5e Variant Rule +
LevelBard 1 +, Sorcerer/Wizard 0 +, Sorcerer/Wizard 1 +, Sorcerer/Wizard 2 +, Sorcerer/Wizard 3 +, Sorcerer/Wizard 4 +, Sorcerer/Wizard 5 +, Sorcerer/Wizard 6 + and Sorcerer/Wizard 7 +
RangeTouch +
RatingUndiscussed +
SchoolUniversal +
SummaryReplaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment. +, Substitute a spell's damage for nonlethal damage. +, Substitute a spell's damage type for another type. +, Silence a spell. +, Still a spell. +, Enlarge a spell. +, Extend a spell. +, Disguise a spell. +, Empower a spell. +, Turn a Touch spell into a ray. +, Sanctify a spell. +, Maximize a spell. +, Widen a spell. +, Repeat a spell. +, Twin a spell. +, Quicken a spell. +, Enhance a spell. +, Persist a spell. + and Intensify a spell. +
TitleMetamagic Spells And Metapsionic Powers +