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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "Silence a spell.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Chaos Bolt (5e)  + (Shoots a bolt of energy that does random [[SRD5:Damage Type|damage type]] and has a chance to chain to another enemy.<br /><br />)
  • Arrows of Fire (3.5e Weave)  + (Shoots superheated filaments to explode holes in enemies.)
  • Yajin (3.5e Race)  + (Short but strong humans who spawned from a line of monkeys (rather than apes), and thus still possess a tail and smaller stature.)
  • Walk I- Walk (3.5e Phrase)  + (Short range teleport.)
  • SRD5:Dwarf  + (Short, heavy, subterranean humanoids)
  • SRD5:Halfling  + (Short, kindly humanoids)
  • Lesser Bamf (3.5e Spell)  + (Short-range limited teleportation once per round.)
  • Sniper (3.5e Monster)  + (Short-ranged shooting Nobodies from Kingdom Hearts II)
  • Slow Charge Boots (3.5e Equipment)  + (Shorten the distance needed to charge and make a running jump, and charge in difficult terrain.)
  • Hexagunner (3.5e Class)  + (Great bandits, thieves and womanizers, the
    Great bandits, thieves and womanizers, the Hexagunners are a select group of specially trained highwaymen skilled in the use of the Hexagun, an ingenious weapon that allows the user to fire off multiple shots – six to be exact – without the need to reload or refill the chamber with gunpowder.
    load or refill the chamber with gunpowder.)
  • Shotglass Johnson (3.5e NPC)  + (Shotglass Johnson is the second in command of the nutorious Bloody Nose Boys, he only answers to the big boss Sigfreid 'Three-shot' Kepler)
  • Heroes Never Die (3.5e Maneuver)  + (Show some Mercy.)
  • Awesome Light (3.5e Spell)  + (Show your opponents the light of your god, inspiring awe... or fear.)
  • Tearing Doubt (3.5e Invocation)  + (Shred your opponents mind and body apart.)
  • SRD5:Shrieker  + (Shriekers appear as 5-6 foot tall mushrooms. The caps have holes in them.)
  • Shrimple (3.5e Race)  + (Shrimp people who have excellent markmanship and live both underwater and on shoals and coastal regions.)
  • Quickmite (3.5e Spell)  + (Shrink two sizes smaller, yet become much much faster.)
  • Concentrated Defense (3.5e Feat)  + (Shrug off an amount of damage based on your Concentration check.)
  • Defense of Opportunity (3.5e Feat)  + (Shut down Attacks of Opportunity in your reach.)
  • Zig-Zag (3.5e Feat)  + (Side-step quickly, so much that enemies have an harder time hitting you.)
  • Siege Master (3.5e Prestige Class)  + (Siege weapons are usually not used in direct combat, but you never played by the rules anyway. Become the one-man siege factory!)
  • Siege (3.5e Equipment)  + (Siege weapons can only be put on ranged weapons and ammunition. It counts as a siege weapon, bypassing effects such as ''[[SRD:Wind Wall|wind wall]]'' and not having damage reduced against objects.)
  • Siege (3.5e Subtype)  + (Siege-subtype creatures have the Siege Wea
    Siege-subtype creatures have the Siege Weapon special attack, and deal extra damage to inanimate objects. They typically have a reload time which can be reduced by increasing the number of creatures used to reload them. The details vary between siege weapons.
    m. The details vary between siege weapons.)
  • Canin Sighthound (3.5e Template)  + (Sighthounds rely on sight and speed far more than they do on smell and are some of the fastest and most agile of the Canin or other canine-like creatures.)
  • Necessary Strike (3.5e Feat)  + (Significantly increase your chances of striking your foe, but deal 1/2 damage.)