Difference between revisions of "Orbital Catch (3.5e Maneuver)"

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Revision as of 21:30, 13 September 2019

Author: Leziad (talk)
Date Created:
Status: Finished
Editing: Clarity edits only please
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Orbital Catch
Unseen Shackles (Counter)
Level: 3
Prerequisite: Two Unseen Shackles maneuvers
Initiation Action: Immediate action
Range: Touch
Target: One charging creature or ranged attack
Duration: Instantaneous
Saving Throw: Fortitude negate (see text)

You use the power of the unseen shackles to cause a charging creature or ranged attack to get caught in orbit around you before being violently ejected. If used against a creature it allowed a Fortitude save to negate the effect, but take a -8 penalty on it charge attack from the disturbance. If they fail their save they are picked up and unable to attack, orbit once around you and are ejected twice the distance of their charge horizontally and up to 20 feet vertically, ending Prone and taking falling damage as appropriated.

If used against a ranged attack it is automatically deflected and you may "fire" it against any creature within long range as a free action within 1 round, you use your Intelligence instead of your Dexterity for that attack roll. This maneuver may be used against siege attack and rays, but has a 20% chance of failure if done so.

Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesUnseen Shackles

Leziad's Homebrew (3325 Articles)
Article BalanceHigh +
AuthorLeziad +
DisciplineUnseen Shackles +
Identifier3.5e Maneuver +
Level3 +
RatingUndiscussed +
SummaryYou pick up a charging creature or ranged attack, and throw it back at higher speed. +
TitleOrbital Catch +
TypeCounter +