Difference between revisions of "Palkia (3.5e Monster)"

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m (Pretty sure it's only "Spatial" in the species designation.)
(Combat: Palkia's spell list)
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Out of the Sinnoh "Creation Trio" (Dialga, Palkia, and Giratina), Palkia is the most mobile and the most magically inclined. It has a potent arsenal of spacial magic that it can use to befuddle and dismantle its opponents, and when that isn't enough, it has a few special techniques it can use to seal the enemy's fate.
 
Out of the Sinnoh "Creation Trio" (Dialga, Palkia, and Giratina), Palkia is the most mobile and the most magically inclined. It has a potent arsenal of spacial magic that it can use to befuddle and dismantle its opponents, and when that isn't enough, it has a few special techniques it can use to seal the enemy's fate.
  
''{{Anchor|Breath Weapon}} (Su):''' Palkia can breathe a 60' cone of spacial fracturing once every 1d4 rounds. The cone does 2d6 damage per Hit Die Palkia possesses to anything caught in its area, Reflex save for half. Creatures who fail their saves by 5 or more are paralyzed for 1d4 rounds. The save DC is 10 + ½ Palkia's Hit Die + Palkia's Constitution modifier (28 in the sample Palkia's case). For anything that cares, half of the damage is considered to be acid damage and the other half is considered to be force damage. The entire attack is a [Dragon] effect.
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'''{{Anchor|Breath Weapon}} (Su):''' Palkia can breathe a 60' cone of spacial fracturing once every 1d4 rounds. The cone does 2d6 damage per Hit Die Palkia possesses to anything caught in its area, Reflex save for half. Creatures who fail their saves by 5 or more are paralyzed for 1d4 rounds. The save DC is 10 + ½ Palkia's Hit Die + Palkia's Constitution modifier (28 in the sample Palkia's case). For anything that cares, half of the damage is considered to be acid damage and the other half is considered to be force damage. The entire attack is a [Dragon] effect.
  
 
'''{{Anchor|Spacial Rend}} (Su):''' Palkia's signature move, this may not pack as much raw power as Dialga's Roar of Time, but it is still a move of above-average power that has a knack for hitting harder than it ought to. As a full-round action, Palkia may use its power to rip space apart at the seams and insert a chunk of raw nonexistence directly into the bodies of its foes, savagely cutting them up from the inside out. All foes within 60' of Palkia take 2d12 damage per Hit Dice Palkia has, but are allowed a Fortitude save for half. There is also a 20% chance (roll on a d%) that this move will critically hit; when this happens, the move does twice as much damage as normal (roll 4d12 per Hit Dice Palkia has) and the Fortitude save DC is doubled. The save DC is equal to 10 + ½ Palkia's Hit Die + Palkia's Charisma modifier (+22 for the sample Palkia). Palkia may use Spacial Rend once every 2d10 rounds. This move is a [Dragon] effect.
 
'''{{Anchor|Spacial Rend}} (Su):''' Palkia's signature move, this may not pack as much raw power as Dialga's Roar of Time, but it is still a move of above-average power that has a knack for hitting harder than it ought to. As a full-round action, Palkia may use its power to rip space apart at the seams and insert a chunk of raw nonexistence directly into the bodies of its foes, savagely cutting them up from the inside out. All foes within 60' of Palkia take 2d12 damage per Hit Dice Palkia has, but are allowed a Fortitude save for half. There is also a 20% chance (roll on a d%) that this move will critically hit; when this happens, the move does twice as much damage as normal (roll 4d12 per Hit Dice Palkia has) and the Fortitude save DC is doubled. The save DC is equal to 10 + ½ Palkia's Hit Die + Palkia's Charisma modifier (+22 for the sample Palkia). Palkia may use Spacial Rend once every 2d10 rounds. This move is a [Dragon] effect.
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'''{{Anchor|Aura Sphere}} (Su):''' Once per minute, Palkia can briefly expand its aura. All within 30' are automatically struck and take 1d6+1 Force damage per level; however, this is a [Fighting] effect. There is no way at all to avoid this effect, although the rare resistance or immunity to Force damage can still apply to the damage. In a Contest, this always gets a minimum of one point.
 
'''{{Anchor|Aura Sphere}} (Su):''' Once per minute, Palkia can briefly expand its aura. All within 30' are automatically struck and take 1d6+1 Force damage per level; however, this is a [Fighting] effect. There is no way at all to avoid this effect, although the rare resistance or immunity to Force damage can still apply to the damage. In a Contest, this always gets a minimum of one point.
  
'''Spells:''' Palkia casts spells as a sorcerer of a level equal to its Hit Die. However, it uses Intelligence, not Charisma, as its spellcasting stat. It also takes spells from other spell lists, most prominently the druid and cleric lists, when those spells suit its elemental themes. Spells per Day: 6/8/8/7/7/7/7/6/6/6. Typical Spells Known: 1st: ''magic missile'', 9th: ''reality maelstrom''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''tsunami''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>
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'''Spells:''' Palkia casts spells as a [[SRD:Sorcerer|sorcerer]] of a level equal to its Hit Die. However, it uses Intelligence, not Charisma, as its spellcasting stat. It also takes spells from other spell lists, most prominently the druid and cleric lists, when those spells suit its elemental themes. Spells per Day: 6/8/8/7/7/7/7/6/6/6. Typical Spells Known: 0th: ''[[Lesser Dispel Magic (3.5e Spell)|lesser dispel magic]], [[Sponge (3.5e Spell)|sponge]], [[Weakening (3.5e Spell)|weakening]], 'm 1st: ''[[SRD:Magic Missile|magic missile]]'', 9th: ''reality maelstrom''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''tsunami''<ref name="spc">[[Publication:Spell Compendium|Spell Compendium]]</ref>, ''[[Singularity (3.5e Spell)|singularity]]''.
  
 
'''{{Anchor|Spacial Glide}} (Ex):''' Palkia's mastery of space enhances its agility. Its swim speed at 1 HD is 200 feet. It improves to 220 ft. at 2 HD, then increases by 10 ft. for every HD gained after that. Furthermore, its fly speed improves from 150 to 200 feet at 10 HD, and its maneuverability improves by 1 grade every 10 HD after that (until it reaches perfect, at which point its fly speed improves by 5 feet per HD after that).
 
'''{{Anchor|Spacial Glide}} (Ex):''' Palkia's mastery of space enhances its agility. Its swim speed at 1 HD is 200 feet. It improves to 220 ft. at 2 HD, then increases by 10 ft. for every HD gained after that. Furthermore, its fly speed improves from 150 to 200 feet at 10 HD, and its maneuverability improves by 1 grade every 10 HD after that (until it reaches perfect, at which point its fly speed improves by 5 feet per HD after that).

Revision as of 19:56, 23 October 2012


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Author: Luigifan18 (talk)
Date Created: October 22, 2012
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Palkia, the Spatial Pokémon! Artwork from Diamond and Pearl.
Palkia
Size/Type: Huge Dragon (Water)
Hit Dice: 20d12 ( hp)
Initiative:
Speed: 60 ft., 200 ft. fly (average), 400 ft. swim
Armor Class: , touch , flat-footed
Base Attack/Grapple: +20/
Attack:
Full Attack:
Space/Reach: 15 ft./15 ft.
Special Attacks: Breath Weapon, Spacial Rend, Dimensional Cannon, Water Pulse, Spells
Special Qualities: Spacial Glide, Pressure, Dragon Pokémon Traits, Water Pokémon Traits
Saves: Fort , Ref , Will
Abilities: Str 42, Dex 18, Con 27, Int 23, Wis 14, Cha 14
Skills:
Feats: Improved Initiative (1 HD), Multiattack (3 HD), Arcane Bore (6 HD), Magical Aptitude (Tome) (9 HD), Combat Casting (Tome) (12 HD), Ability Focus (Spacial Rend) (15 HD)]], Empower Spell (18 HD)
Environment: The peak of a sacred mountain
Organization: Solitary (only one known to exist)
Challenge Rating: 20
Treasure: Quadruple standard
Alignment: Chaotic neutral
Advancement: 21-25 HD (Huge), 26-30 HD (Gargantuan), 31+ HD (Colossal)
Level Adjustment:


'

The Pokémon revered as the deity of space in the Sinnoh region, Palkia is an incredibly powerful dragon with power over space. It is said that space is formed by Palkia's breaths, and that space begun to expand when Palkia's lungs first began to breathe.

Combat

Out of the Sinnoh "Creation Trio" (Dialga, Palkia, and Giratina), Palkia is the most mobile and the most magically inclined. It has a potent arsenal of spacial magic that it can use to befuddle and dismantle its opponents, and when that isn't enough, it has a few special techniques it can use to seal the enemy's fate.

Breath Weapon (Su): Palkia can breathe a 60' cone of spacial fracturing once every 1d4 rounds. The cone does 2d6 damage per Hit Die Palkia possesses to anything caught in its area, Reflex save for half. Creatures who fail their saves by 5 or more are paralyzed for 1d4 rounds. The save DC is 10 + ½ Palkia's Hit Die + Palkia's Constitution modifier (28 in the sample Palkia's case). For anything that cares, half of the damage is considered to be acid damage and the other half is considered to be force damage. The entire attack is a [Dragon] effect.

Spacial Rend (Su): Palkia's signature move, this may not pack as much raw power as Dialga's Roar of Time, but it is still a move of above-average power that has a knack for hitting harder than it ought to. As a full-round action, Palkia may use its power to rip space apart at the seams and insert a chunk of raw nonexistence directly into the bodies of its foes, savagely cutting them up from the inside out. All foes within 60' of Palkia take 2d12 damage per Hit Dice Palkia has, but are allowed a Fortitude save for half. There is also a 20% chance (roll on a d%) that this move will critically hit; when this happens, the move does twice as much damage as normal (roll 4d12 per Hit Dice Palkia has) and the Fortitude save DC is doubled. The save DC is equal to 10 + ½ Palkia's Hit Die + Palkia's Charisma modifier (+22 for the sample Palkia). Palkia may use Spacial Rend once every 2d10 rounds. This move is a [Dragon] effect.

Dimensional Cannon (Su): Palkia's other signature move, few who push Palkia far enough to use this technique live to tell the tale. As a standard action usable once per day per 10 HD Palkia possesses, it may rip a hole in the fabric of space at any space within its melee reach. This hole is a gate to Palkia's home dimension that sucks in magical energy. The gate itself becomes impassable terrain; none may enter its square (anyone standing where it's generated must make a Reflex save or get sucked in and utterly obliterated, adding their HD to the spell level accumulated by the gate). Any magical effects generated within 200' of the gate that were not cast by Palkia or its allies (including spells, spell-like abilities, or supernatural effects) is sucked into the gate, its energy completely absorbed by the gap in space, and fails to have any effect. In this respect, the gate functions just like an energy transformation field[1]. After 4 rounds, the gate fires its accumulated energy in the form of a massive beam of pure spacial energy, dealing 8d12 damage per absorbed spell level to all entities within a 500-foot cone (except for Palkia and its allies). The cone is generated from the gate in any direction; Palkia chooses when it fires. Creatures caught in the beam are entitled to a Reflex save for half damage (DC equal to 10 + ½ Palkia's Hit Die + Palkia's Intelligence modifier (+27 for the sample Palkia).) Once the beam is fired, the gate closes and its energy transformation field goes away.

Water Pulse (Su): Once every 1d4 rounds, Palkia can launch a swirling ring of water at an opponent as a ranged touch attack, range increment of 50'. An opponent struck with this water ring takes 1d6 points of damage per HD Palkia has and must succeed on a Will save or become confused for 1d4+1 rounds. This move is a [Water] effect. The save DC is equal to 10 + ½ Palkia's Hit Die + Palkia's Charisma modifier (22 for the sample Palkia).

Aura Sphere (Su): Once per minute, Palkia can briefly expand its aura. All within 30' are automatically struck and take 1d6+1 Force damage per level; however, this is a [Fighting] effect. There is no way at all to avoid this effect, although the rare resistance or immunity to Force damage can still apply to the damage. In a Contest, this always gets a minimum of one point.

Spells: Palkia casts spells as a sorcerer of a level equal to its Hit Die. However, it uses Intelligence, not Charisma, as its spellcasting stat. It also takes spells from other spell lists, most prominently the druid and cleric lists, when those spells suit its elemental themes. Spells per Day: 6/8/8/7/7/7/7/6/6/6. Typical Spells Known: 0th: lesser dispel magic, sponge, weakening, 'm 1st: magic missile, 9th: reality maelstrom[1], tsunami[1], singularity.

Spacial Glide (Ex): Palkia's mastery of space enhances its agility. Its swim speed at 1 HD is 200 feet. It improves to 220 ft. at 2 HD, then increases by 10 ft. for every HD gained after that. Furthermore, its fly speed improves from 150 to 200 feet at 10 HD, and its maneuverability improves by 1 grade every 10 HD after that (until it reaches perfect, at which point its fly speed improves by 5 feet per HD after that).

Plane Shift (Sp): Used as the spell, caster level equal to Palkia's HD, usable 3 times/day.

Pressure (Su): Anyone who makes an attack against Palkia must make a Will save vs. DC 22 after the attack is resolved. If they fail, they become Fatigued for 3 rounds. If already fatigued, they become Exhausted instead. This does not stack with fatigue from a Temporal Strike; it overlaps. This applies to any harmful ability, whether it be a regular attack, a spell, a supernatural ability, or anything else that targets Palkia or includes it in the area of effect. The save DC is Charisma-based.

For reasons that will never be explained, Cranidos, Rampardos, Reshiram, Zekrom, White Kyurem, Black Kyurem, and some specimens of Pinsir are immune to this. Scholars and loremasters, if they even know of this, would be puzzled for many years.


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Facts about "Palkia (3.5e Monster)"
AlignmentChaotic neutral +
AuthorLuigifan18 +
Challenge Rating20 +
EnvironmentThe peak of a sacred mountain +
Identifier3.5e Monster +
RatingUndiscussed +
SizeHuge +
SubtypeWater +
SummaryPalkia is an incredibly powerful dragon with power over space. +
TitlePalkia +
TypeDragon +