Difference between revisions of "Publication:Frostburn"

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{{Publication Infobox
 
{{Publication Infobox
 
|system=Dungeons and Dragons 3.5e
 
|system=Dungeons and Dragons 3.5e
|url=http://www.wizards.com/default.asp?x=products/dndacc/177580000
+
|url=
|image=frostburn.jpg
+
|image=
|abbreviation=Fr
+
|abbreviation=FB, Fr
 
|publisher=Wizards of the Coast
 
|publisher=Wizards of the Coast
 
|itemcode=177580000
 
|itemcode=177580000
Line 20: Line 20:
 
}}
 
}}
  
<!--
 
 
==== Feats ====
 
==== Feats ====
  
Altitude Adaptation 45 Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.
+
{| class="d20 zebra" style="text-align:left;"
Artic Priest 46 You can swap out prepared spells to cast spell to aid in exploring and surviving in frostfell areas.
+
|-
Beckon the Frozen 47 Creatures you summon are infused with cold energy and have the cold subtype.
+
! Name !! Page Number !! Description
Chosen of Iborighu 47 You gain features that identify you as an ally to the church of Iborighu and grant you supernatural qualities.
+
|-
Cold Endurance 47 You can exist with ease in low-temperature environments.
+
|Altitude Adaptation || align="center" | 45 || Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.
Cold Focus 47 Your cold spells are more potent than normal.
+
|-
Cold Spell Specialization 47 You do additional damage with cold spells.
+
|Artic Priest || align="center" | 46 ||You can swap out prepared spells to cast spell to aid in exploring and surviving in frostfell areas.
Craft Skull Talisman 47 You can create skull talismans, which carry spells within themselves.
+
|-
Faith in the Frost 48 You channel frozen energies from your deity when you turn or rebuke creatures.
+
|Beckon the Frozen || align="center" | 47 ||Creatures you summon are infused with cold energy and have the cold subtype.
Frostfell Prodigy 48 You gain additional bonus spells in cold regions.
+
|-
Frozen Berserker 48 When you enter your barbarian rage, your body becomes infused with cold energy.
+
|Chosen of Iborighu || align="center" | 47 ||You gain features that identify you as an ally to the church of Iborighu and grant you supernatural qualities.
Frozen Magic 48 Your cold spells are more powerful when you cast them in a cold region.
+
|-
Frozen Wild Shape 48 You can assume the form of magical beasts with the cold subtype.
+
|Cold Endurance || align="center" | 47 ||You can exist with ease in low-temperature environments.
Greater Cold Focus 48 Your cold spells are now even more potent than before.
+
|-
Ice Harmonics 48 Your summon spells work better in the frostfell if you summon native creatures.
+
|Cold Focus || align="center" | 47 ||Your cold spells are more potent than normal.
Icy Calling 48 You can use your voice to shatter ice.
+
|-
Improved Cold Endurance 48 Your training and natural hardiness have improved your natural resistance to cold temperatures.
+
|Cold Spell Specialization || align="center" | 47 ||You do additional damage with cold spells.
Improved Frosty Touch 49 Your frosty touch causes more cold damage.
+
|-
Mark of Hleid 49 You bear a mark that identifies you as an ally of the church of Hleid and grants you supernatural qualities.
+
|Craft Skull Talisman || align="center" | 47 ||You can create skull talismans, which carry spells within themselves.
Mountaineer 49 You are a particularly gifted explorer and mountain climber.
+
|-
Piercing Cold 49 Your cold spells are so cold that they can damage creatures normally resistant or immune to cold.
+
|Faith in the Frost || align="center" | 48 ||You channel frozen energies from your deity when you turn or rebuke creatures.
Primeval Wild Shape 49 Your wild shape forms are stronger than normal.
+
|-
Primitive Caster 49 You use screeches, wild gesticulations, and extra material components to give your spells additional power.
+
|Frostfell Prodigy || align="center" | 48 ||You gain additional bonus spells in cold regions.
Sea Legs 49 You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage.
+
|-
Smite Fiery Foe 50 You can smite creatures with the fire subtype.
+
|Frozen Berserker || align="center" | 48 ||When you enter your barbarian rage, your body becomes infused with cold energy.
Snowcasting 50 You add ice or snow to your spell's components to make them more powerful.
+
|-
Snowflake Wardance 50 You are particularly adept at moving through snow and over ice.
+
|Frozen Magic || align="center" | 48 ||Your cold spells are more powerful when you cast them in a cold region.
Snowrunner 50 You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake.
+
|-
Storm Magic 50 You gain a boost in spellcasting power during storms.
+
|Frozen Wild Shape || align="center" | 48 ||You can assume the form of magical beasts with the cold subtype.
Sugliin Mastery 50 You are a master at fighting with the massive sugliin.
+
|-
Winter's Champion 50 Your paladin spell list is enhanced.
+
|Greater Cold Focus || align="center" | 48 ||Your cold spells are now even more potent than before.
Winter's Mount 50 Your special mount is native to the frostfell.
+
|-
-->
+
|Ice Harmonics || align="center" | 48 ||Your summon spells work better in the frostfell if you summon native creatures.
 +
|-
 +
|Icy Calling || align="center" | 48 ||You can use your voice to shatter ice.
 +
|-
 +
|Improved Cold Endurance || align="center" | 48 ||Your training and natural hardiness have improved your natural resistance to cold temperatures.
 +
|-
 +
|Improved Frosty Touch || align="center" | 49 ||Your frosty touch causes more cold damage.
 +
|-
 +
|Mark of Hleid || align="center" | 49 ||You bear a mark that identifies you as an ally of the church of Hleid and grants you supernatural qualities.
 +
|-
 +
|Mountaineer || align="center" | 49 ||You are a particularly gifted explorer and mountain climber.
 +
|-
 +
|Piercing Cold || align="center" | 49 ||Your cold spells are so cold that they can damage creatures normally resistant or immune to cold.
 +
|-
 +
|Primeval Wild Shape || align="center" | 49 ||Your wild shape forms are stronger than normal.
 +
|-
 +
|Primitive Caster || align="center" | 49 ||You use screeches, wild gesticulations, and extra material components to give your spells additional power.
 +
|-
 +
|Sea Legs || align="center" | 49 ||You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage.
 +
|-
 +
|Smite Fiery Foe || align="center" | 50 ||You can smite creatures with the fire subtype.
 +
|-
 +
|Snowcasting || align="center" | 50 ||You add ice or snow to your spell's components to make them more powerful.
 +
|-
 +
|Snowflake Wardance || align="center" | 50 ||You are particularly adept at moving through snow and over ice.
 +
|-
 +
|Snowrunner || align="center" | 50 ||You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake.
 +
|-
 +
|Storm Magic || align="center" | 50 ||You gain a boost in spellcasting power during storms.
 +
|-
 +
|Sugliin Mastery || align="center" | 50 ||You are a master at fighting with the massive sugliin.
 +
|-
 +
|Winter's Champion || align="center" | 50 ||Your paladin spell list is enhanced.
 +
|-
 +
|Winter's Mount || align="center" | 50 ||Your special mount is native to the frostfell.
 +
|}
  
  

Latest revision as of 12:55, 10 August 2011

Frostburn
ImageNeeded.png
System: Dungeons and Dragons 3.5e 
Abbreviation: FB, Fr 
Author: Wolfgang Baur, James Jacobs, George Strayton 
Publisher: Wizards of the Coast 
Item Code: 177580000 
Publication Date: September 2004 
Format: Hardcover 
Page Count: 224 
ISBN-10: 0-7869-2896-4 
Price: $34.95 ; C$51.95
 
Product Blurb
Survival at Sub-Zero

Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. Whether traveling through polar regions and frozen mountaintops to ice-glazed dungeons and the Ice Wastes of the Abyss, a wintry grave awaits those who venture forth unprepared.

This supplement for the D&D game explores the impact of arctic conditions and extreme cold-weather environments on every aspect of game play. Along with rules for adapting to, navigating through, and surviving hazardous cold-weather conditions and terrain, Frostburn also includes new spells, feats, magic items, prestige classes, and monsters associated with icy realms.

This text is quoted from promotion material. Text and images are copyrighted by the original publisher.

Feats[edit]

Name Page Number Description
Altitude Adaptation 45 Your body adapts quickly to changes in altitude, preventing you from suffering as much from altitude sickness.
Artic Priest 46 You can swap out prepared spells to cast spell to aid in exploring and surviving in frostfell areas.
Beckon the Frozen 47 Creatures you summon are infused with cold energy and have the cold subtype.
Chosen of Iborighu 47 You gain features that identify you as an ally to the church of Iborighu and grant you supernatural qualities.
Cold Endurance 47 You can exist with ease in low-temperature environments.
Cold Focus 47 Your cold spells are more potent than normal.
Cold Spell Specialization 47 You do additional damage with cold spells.
Craft Skull Talisman 47 You can create skull talismans, which carry spells within themselves.
Faith in the Frost 48 You channel frozen energies from your deity when you turn or rebuke creatures.
Frostfell Prodigy 48 You gain additional bonus spells in cold regions.
Frozen Berserker 48 When you enter your barbarian rage, your body becomes infused with cold energy.
Frozen Magic 48 Your cold spells are more powerful when you cast them in a cold region.
Frozen Wild Shape 48 You can assume the form of magical beasts with the cold subtype.
Greater Cold Focus 48 Your cold spells are now even more potent than before.
Ice Harmonics 48 Your summon spells work better in the frostfell if you summon native creatures.
Icy Calling 48 You can use your voice to shatter ice.
Improved Cold Endurance 48 Your training and natural hardiness have improved your natural resistance to cold temperatures.
Improved Frosty Touch 49 Your frosty touch causes more cold damage.
Mark of Hleid 49 You bear a mark that identifies you as an ally of the church of Hleid and grants you supernatural qualities.
Mountaineer 49 You are a particularly gifted explorer and mountain climber.
Piercing Cold 49 Your cold spells are so cold that they can damage creatures normally resistant or immune to cold.
Primeval Wild Shape 49 Your wild shape forms are stronger than normal.
Primitive Caster 49 You use screeches, wild gesticulations, and extra material components to give your spells additional power.
Sea Legs 49 You are accustomed to the rolling motion on board a ship, and can use this motion to your advantage.
Smite Fiery Foe 50 You can smite creatures with the fire subtype.
Snowcasting 50 You add ice or snow to your spell's components to make them more powerful.
Snowflake Wardance 50 You are particularly adept at moving through snow and over ice.
Snowrunner 50 You have mastered the snowflake wardance, a mystical style of fighting with slashing weapons that allows you to leap and almost seem to float haphazardly across the battlefield like a whirling, razor-edged snowflake.
Storm Magic 50 You gain a boost in spellcasting power during storms.
Sugliin Mastery 50 You are a master at fighting with the massive sugliin.
Winter's Champion 50 Your paladin spell list is enhanced.
Winter's Mount 50 Your special mount is native to the frostfell.



Back to Main PagePublication List3.5e Publications

Facts about "Frostburn"
AbbreviationFB + and Fr +
AuthorWolfgang Baur +, James Jacobs + and George Strayton +
Help Wanted ReasonImage Needed +
ISBN0-7869-2896-4 +
Item Code177580000 +
Media TypeHardcover +
Page Count224 +
Publication DateSeptember 2004 +
PublisherWizards of the Coast +
SystemDungeons and Dragons 3.5e +
TitleFrostburn +